
Enjoy action-packed flashy combat with incredibly satisfying combos and responsive controls! Numerous characters, each with completely unique playstyles and loads of unlockable moves & upgrades! This action roguelike sets the bar for fluid fast-paced action.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Charismatic character designs with unique aesthetic styles and dramatic animations create an awesome combat experience.
Smooth controls, infinite possibilities of combos and ultra-responsive combat feedback create one of the best action experiences out there!
16 playable characters, each with distinctly unique combat styles and personalities to explore.
There are hundreds of moves for you to build around, plus countless elemental effects and legacy skills passed between characters. The possibilities are infinite. Time to make the best fighter of your own!
Dive into free crossover content featuring two indie legends: ICEY and Dead Cells!
Reunite ICEY with the Narrator and embark on a journey guided by his voice... or, you know, just ignore him completely. :)
Alternatively, embody The Prisoner and slash your way through a specially crafted Metroidvania-style zone, uncovering a brand-new original story.
Please Note:
All plotlines included in the collaboration content are completely unrelated to the original IP of the collaboration.
Please be aware that this game contains visual elements such as flashing screens that may trigger photosensitive epilepsy.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese*, Traditional Chinese*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 613 reviews with recorded playtime.
Reviews
Themes across 612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good ♥♥♥♥♥!
jin还得加强吧,尼桑第一把就过了100混沌冥王,玩弟弟就像鬼泣没jc一样僵硬。希望有机会反向输出角色到bb本家
I don't understand this game. I wanted to like this, I really did. Very slick, very pretty, interesting combat, but it's so repetitive it's pointless. There's this weird little robot guy, and I can't make sense of the story. Like, the characters you fight with aren't the characters in the story; they're like...video game characters that the little robot guy uses? It's a game where you play a robot that plays a game??? I feel lost the whole time and I keep grinding the same maps over and over and over and then I'm supposed to, like, merge characters or their upgrades together or something and I can't figure out why, and it's a convoluted mess. I keep thinking there's something really big and really important that I missed somewhere and once I find that, everything will click, but it's no longer worth the trouble to figure that out. It's trying so hard to be something but I can't for the life of me tell what that is or why I should care about it.
BlazBlue!
打击感和画面相当优秀,易上手,玩法多样性适中,战斗爽 电脑端获取角色速度比较慢,新手选的角色要仔细考虑下,我这里推荐es和忍者角色,无敌帧多,新手也能轻松打通简单模式。技能的升级在肉鸽游戏里不算复杂,相较于数值提升,角色技能模组的强化更加侧重机制添加,后期可能出现五六个主动技能,比较难按 手机端dead cell几百小时来看看联动的游戏,美少女(国产游戏特色吗……)换色皮肤竟然还要买dlc,看不懂,刚退出异环又熟悉了说是,抛开这点付费内容,玩过dead cell的应该挺熟悉游戏机制,可以试试 不过剧情感觉和死亡细胞一样需要挖掘,新手玩了几小时搞不懂游戏背景设定,全是谜语人,我的天呐,六字游戏,剧情隐晦,角色强度差距大,不敢懂我的意思
好玩,太好玩乐
辣鸡游戏 二段跳和浮空搞不灵清 我玩你妈臭逼篮子
白面太轮椅了,大运一样玩笑了
高难度下的boss硬堆一堆数值
carnage scissors
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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