
Combining a 2D fighting game with a visual novel, the BlazBlue series continues on with massive fan support! The latest installation, BlazBlue: Centralfiction, serves as the ending to the Azure Saga, revealing the hidden truth of the world!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 87 reviews with recorded playtime.
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,但是没有手柄会难受一点
who up blazin they blue
むぅっそぉう!!せんしょうざん! むぅっそぉう!!せんしょうざん!
this is probably the best fighting game ever. i would welcome a light balance patch to sand down a couple edges
打完了还是完结撒花,纯剧情玩家依旧先说优点。作为收官作也是诚意满满,有大量新增cg和现代演出,甚至还制作了适配语音的人物口型,看得出制作上下了功夫。基本所有角色都获得了有始有终的交代,最终回归最初起点的处理方式,是我最喜欢的结局收束之一。新角色的引入也没有特别突兀,既稳固了本篇的叙事主体,又为后续衍生作品埋下伏笔(虽然我应该不会都看了)。另外本作采取的是一条主线贯穿+支线补充的方式进行。 不过缺点其实相当明显,非常赶工......即使填上了不少旧坑,也掩盖不了整体处理上的粗糙。更别说新引入大量内容会让读者来不及适应。只能说是世界观下“重启”与“失忆”设定带来的连锁弊端吧,意味着的人物塑造不连续。因此全作我个人认为成长线塑造最成功的,反而是不受这些影响,拥有秩序之力的Jin...再说其他的,cf这部剧情内核关于“[spoiler] 愿望 [/spoiler]”和“[spoiler] 可能性[/spoiler]”的论辩逻辑很怪,甚至可读性很差有些影响观感。如果不那么苛刻地只当作“收尾作”来看,我大概只会给个及格分。 但是说到底,blazblue真正好在哪里?是它那闭环自洽的世界观构架,这点cf是做到了的。卧槽我好喜欢照美这个甜美男人,冲🐍玩绝对不吃亏,我个对剧情那么苛刻的都吃爽了快来吃呃呃呃呃
i love women, and ragna. hazama players will be sent to hell.
i like it
游戏是个很好的游戏,剧情给到夯,但是不知道为什么,我经常闪退()
this game lowkey diddy media but there's like 3 hot people so i guess it gets a pass
Los combos no importa el personaje son un dolor de huevos Joyita 10/10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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