
Thrust into the fray of Blaster Multiplayer, a tactical third-person shooter where strategy meets intense combat.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French, Italian, German, Spanish - Spain, Greek, Japanese, Portuguese - Portugal, Russian, Spanish - Latin America, Ukrainian*languages with full audio support
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It's early morning and I know nobody that wants to play this, and it didn't look like anyone else was playing either. Map design feels good, albeit familiar for reasons I can't place. Guns also felt pretty decent to handle. Ultimately without playing with other people I have no real idea of how good this could actually be. I can say that it works solo if you're happy to run around and shoot walls and stuff.
"Blaster Multiplayer" is a dead PvP tech demo (the developer calls it a "professional showcase"), but it looks a lot more like just another Unreal asset flip to me. Except there's no price tag on it, so they're doing asset flipping wrong. And as always I think if this was a genuinely made game it would have attracted more players... it never, not even once had enough players to make a full server. It was dead on arrival and it's still dead today. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. Like, there's a huge number of game assets here, and some of them very high quality... and others not. We're supposed to believe the developer created all these himself, alone, just for a dead multiplayer game? I'm really skeptical here. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 4 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Concurrent players on Steam, sampled daily since tracking started.
Stratejinin yoğun mücadeleyle buluştuğu, taktiksel bir üçüncü şahıs nişancı oyunu olan Blaster Multiplayer'ın mücadelesine katılın.
Bardzo dziwne gra, grałem z znajomy 1 vs 1 bardzo ciężko trafić lub nie trafić na graczy jak być błędny gra. Nie jest warto i strata czasu. Nie polecam! Plus: - za darmo grę Free-to-play (F2P) - ładnie grafika - dobry optymalizacje i śmiga Minus: - 2 mapa - nic nie ma nikogo graczy Ocena 1/10
j'ai bien aimé le moment où j'ai pu joué à quake grâce à ce jeu
Der Entwickler sollte sich eventuell anderen Sachen widmen. Möglicherweise etwas, das weit außerhalb der Spieleentwicklung liegt. Zum Beispiel nach Wertgegenständen in Simbabwe suchen, oder so.
免费 没中文 没成就 爆破多人版 游戏简介 概述 投身《爆破多人版》酣畅淋漓的第三人称射击激战之中。本作兼顾策略深度与高能爽快玩法,无论是竞技玩家,还是想要领略游戏开发水准的爱好者,都能在此获得绝佳体验。 玩法细节 游戏以多变场景下的动态对战为核心,每一张地图都需要采用截然不同的战术思路。参与经典个人乱斗与团队乱斗模式,凭借操作精度与团队协作拿下胜利。 作为技术实力的展示之作,《爆破多人版》展现了成熟精良的游戏设计,拥有完善流畅的操作机制、顺滑稳定的多人联机体验以及顶尖的画面表现。 核心特色 多人联机体验出众:个人乱斗与团队乱斗模式均配备完善的匹配系统。 多样对战地图:多张风格各异的战场地图,各具独特战术优势。 未来科技军备:海量高科技武器与战术道具可供使用。 顶尖画面与技术:采用虚幻引擎 5 打造,拥有突破性视觉效果与物理表现。 匠心开发之作:不止是一款游戏,更是彰显顶尖游戏开发实力的专业作品集。 踏入战场 《爆破多人版》邀你踏入不断变化的竞技战场。无论你想冲击排行榜名次,还是品鉴专业游戏开发水准,这款游戏都将全力考验你的实力。 你是否准备好加入战场,留下属于自己的战绩?
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Tres tres tres bon jeu mais le dev de celui ci est un con. Jouez y !
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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