
Shoot to move, move to live, live to shoot! Blast Off Far Away (B.O.F.A.) is a space-themed, top-down arena shooter, with a focus on fast-paced arcade-esque gameplay, with the unique twist where movement is limited through the use of the player's gun.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
休闲打小怪,很放松❤️
☀️
Fun if you like challenging and difficult games.Thumbs up :)
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun and simple
Un shooter 2d estilo retro, modo survival por oleadas con buena movilidad y dinámica. Para pasar el rato sin preocupaciones. [hr][/hr] [table noborder=1] [tr] [td]ARTE[/td] [td]★★★★★★☆☆☆☆[/td] [td]6[/td] [/tr] [tr] [td]GRÁFICOS[/td] [td]★★★★★★☆☆☆☆[/td] [td]6[/td] [/tr] [tr] [td]MÚSICA Y SONIDO[/td] [td]★★★★★★☆☆☆☆[/td] [td]6[/td] [/tr] [tr] [td]JUGABILIDAD[/td] [td]★★★★★★★☆☆☆[/td] [td]7[/td] [/tr] [tr] [td]ARGUMENTO[/td] [td]No necesita[/td] [td][/td] [/tr] [/table] [hr][/hr]
免费 没中文 没成就 远航升空 你将扮演宇航员 泰加鲁,身负一项重要使命:把热门加密货币鱿鱼币真真正正送到月球上去。 然而飞船意外坠毁,你孤身被困深空。更糟的是,诡异的太空鱿鱼纷纷现身,企图偷走你所剩无几的氧气补给。 你必须依靠可靠的太空枪械与强力钩爪,在各个星球间穿梭求生。 鱿鱼攻势永不停歇、难度持续攀升,你必须熟练掌握操作技巧,才有机会活下去。 只愿等你平安回家时,自家猫咪乔还没把厨房洗劫一空。 游戏玩法 借助太空枪在星球间跳跃穿梭,补给不断消耗的氧气 地图不断拓展,敌人数量也会持续增多,挑战层层加码 在商店用辛苦赚取的加密货币升级能力与武器,提升生存几率 制作说明 本作是迪吉彭理工学院的学生课程项目,仅作教学研习用途。更多信息可前往发行商主页查看。
I began playing so as to attempt learning intuitively, and I might add that this is a strong yet overlooked compromise in setting difficulty, and consequentially not cramping such a small game by tutorializing the game before I play it. My experience of about a dozen blind attempts was so thoroughly engaging that I nearly forgot to open the "How To" section; admittedly I was also distracted by the charming access to the other menu windows via traveling in-game. After playing blind, I'm not so sure about the "How To's" insistence on using the boxes of debris for grappling; using the gun for movement and the grapple for emergencies was my emergent strategy, and I thought that the boxes were static obstacles that I was meant to destroy or avoid. The game has primary and secondary bases of mechs: the mazer and spotter respectively. The perpendicular texturing of these two mechanical processes is the well-carved path to greatness for many classic Nerve games. In a constantly expanding arena I would slightly prefer quantity over quality, since anything with a unique modifier is ideally just defeated from a distance before I figure out what it does. On the other hand, situations where my movement is driven further out of my control aren't infrequent as the number of planets expands. Playing Outer Wilds without using the ship is essentially analogous to this game exactly, although that might not have been the intent for the former. Frankly, it might be the game's weakest link; none of the space travel and physics are actually incorporated into the game's story objectives, when it is by and large what makes the game so special and fun. Ultimately, the most engaging Land mazer of the decade is relegated as a means to an end, and there's no perpendicular design between it and the goal-oriented banter. Perhaps in some respects that's for the better, since otherwise it runs the risk of enabling Feldspar's Dark Bramble Superman 64 ring course. Blast Off Far Away gets an S for Squid Coin Sell Sell Sell!
Great idea for a mini game. Definitely needs more interesting upgrades and/or weapon variety to increase the longevity. Regardless, this is a reasonably unique idea which has been executed smoothly - particularly compared to some of the other student offerings I've played recently.
arkadaşlar mükemmel bir şekilde akıyor şuanda 22429 puandayım ölmeyi düşünmüyorum oynayın oynatın ya şu oyunu
its free
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