
A small, single-player environment to test my new game currently under development. Shoot guns, drive a car, and admire the scenery!
Modeled estimate, not a reported figure. How we estimate →
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About
Please Note:
This is an early alpha version of what is planned to begin as an Arena-Shooter and then evolve into an Open World Sandbox with community-driven features.
Currently, it's a Single-Player test environment which I plan to continually update as more features are developed.
What is the Current State of this Project? :
In the current version of this project, you will find fully fleshed-out firearm mechanics for a pistol and rifle; leaning, crouching, sprinting, climbing; a basic equipment system, and a drivable vehicle, as well as smaller details such as physics based item interactions and rag-doll.
The world is crafted with high-definition graphics and global illumination with attention to detail for an immersive realistic experience.
What are the Goals of this Project? :
Initial mechanics & systems I plan to add:
1) Implementing Host-Based Multiplayer with Steam Lobbies
2) Adding more Firearms & Equipment
3) Adding more Vehicles and improving Driving Mechanics & Audio
4) Creating Small-Medium Levels for competitive play
5) Adding custom Character & Item Models/Assets
Long-term Goals:
1) Expanding Open World w/ Dynamic Features (weather, day-night cycle, etc...)
2) Implementing an Inventory Management & Crafting System
3) Adding AI/ NPC Systems
3) Porting over to Dedicated Servers
You can provide direct feedback to me on X/Twitter: @BlankCanvasSB
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This is an interesting test Graphic are very beautiful, but no wind. It run very smooth. The car drive good, better than lots of game...Kind of weird that I can push the car. The sandy part look kind of funny. I wish for bullet holes, when using gun... Looking forward to see where it will be going.
I love crab mode alot, great feature :steamhappy:
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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