
Blair Witch: VR Edition is a story-driven psychological horror game from the creative minds behind the critically acclaimed The Medium. Experience first-hand the toll that fear can take on the mind in an original story inspired by the cinematic lore of Blair Witch, designed for Virtual Reality.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is mixed for me but giving it a thumbs up because the atmosphere and the mechanics work really well. The first few hours in the woods are good and whilst the horror isn't in ya face, there's a definitely an ominous vibe. You're somewhat comforted by your fellow canine companion who can warn you of dangers. Be aware though, he can get on your nerves too and unless you keep him by your side, he'll bark incessantly at nothing in particular. The woodland phantoms dashing between trees make a welcome appearance later on, though I'm sure there are less encounters than in the flat version. I was a bit concerned about the graphics when I first played. The colours are muddied and the lighting looks washed out. The woodland just doesn't look dark enough, with the fog adding brightness. The lighting inside the cabin in the last chapter is fine but unfortunately, that's the worst part of the game, at least it was for me. It's really really dragged out and whilst it starts off genuinely creepy, it soon becomes unbearably repetitious and the direction goes up it's own a*s. It's almost 45 minutes (or felt like it) of opening doors and going into the same rooms you've seen ten times before, whilst fumbling about in the dark and awkwardly staring at the floor to avoid instant death by the witch. After 20 minutes of this chapter, it felt more like punishment than enjoyment. Why so many flashbacks too? I'm sure most players got the whole thing about Ellis' guilt and trauma way before - it's very over the top and hammered in. Good for a one off experience but can't see myself replaying. 5/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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