
Blair Witch: VR Edition is a story-driven psychological horror game from the creative minds behind the critically acclaimed The Medium. Experience first-hand the toll that fear can take on the mind in an original story inspired by the cinematic lore of Blair Witch, designed for Virtual Reality.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I actually liked this. Atmospheric.
"I'll just do this final chapter and go to bed", 1 and a half hours later... Pretty fun game with a nice atmosphere. If there was something that really frustrated me, doors can be very hard to grab at times. The other thing is that when I grab key items and let go of them to "pocket" them, once I go to the area where I'm suppose to use it, I can't find any way to use them. The only inventory is the items on my chest, and those are only key usable items. I looked at the controls on the pause menu and I see nothing about being able to use items on objectives. What I ended up doing was reloading my save, grabbing the item without letting go, then carrying it all the way to the area where I'm suppose to use it. God forbid I did not turn a key all the way and accidentally let go, needing me to reload the save just to grab the key and making sure I don't let go this time so it doesn't disappear into the abyss. I have no idea what I am doing wrong to not make the item appear after letting go of it, and I have found no obvious answers from the games menu or steam forums. Aside that, games a trip.
Je n'ai pas encore fini le jeu, mais je peut déjà vous le conseiller si vous recherchez du stress et du paranormal.
It's boring, boring story, boring gameplay, boring monsters and boring easy puzzles
Being completely honest with you, the specs are a little outdated, but that didn't stop me from enjoying this storyline or make me feel less emersed. Being honest, the type of horror this was, it's a little strange. Like it's not your typical constant jump scares, but it leads you through a story of self doubt. It's almost self questioning more than it is jump scares. Unique and I'd recommend for a playthrough, but I don't think it's the type of game you play more than once based upon its storyline. I do highly rate the game, it was just a shame about the graphics, all the woods look as awful as the RE7 woods in the intro to the game. Anyway, I hope this helps.
I'm giving this a thumbs up, but only because of the last one hour (It was amazing) Positives : -Atmosphere is awesome, petting the dog is fun, only the ending in the house was worth to play this game for -VR interactions work well and there are many in the game, they even made the texts 3D and readable, there are clearly work put into this game Negatives : -The game is SUPER blurry, you need to turn off Anti Aliasing and the game becomes playable and sharp like a normal VR game should be -Dog is pretty buggy most of the time, jumping all over the place -if you want good graphics then play the orginal flatscreen one, cause this is one of the worse looking VR games, probably ported from the Oculus quest In all a pretty lackluster, but FUN experience in VR. I would say pick this up from a website or when I'ts discounted to 5 bucks, otherwise I'ts not really worth the money.
Заюпись игра
Performance is not the best but overall a good game and VR port.
This was a very well-crafted experience. I didn't expect this to be one of the best looking and most atmospheric VR games that I've played. Surprisingly, I think this may be the best VR implementation of a flatscreen game that I've played. Many, if not most of the game feels like a true native VR experience, rather than a port (the handheld item iteractions were amazing). The only things that kept this from being a truly excellent A+ VR experience were the lack of hand collision (which would have massively helped things like the drawing mechanic or interaction with buttons like the truck radio) and the lack of full arms (which MASSIVELY help immersion in other titles like Hitman, TWD S&S, Stride Fates, Madison VR...). I'm hoping that full arms will become the new VR standard rather than floating hands or full IK bodies. The game was a beautiful and enjoyable experience, but there wasn't really much "gameplay" or replay value in my opinion. It was basically a very cinematic walking simulator. There were a couple small moments of puzzles, interaction, or "combat," but for the most part the game is simply a walk through the woods with a dog and not much else. It was like walking around inside a film waiting for things to happen around you.
köydeki büyücü akrabalarımı arıyormuşum gibi hissettirdi 10/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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