
Blackwake is a multiplayer naval FPS focused on teamwork and cooperation. Fire the cannons, sink enemy ships or board them with firearms and steel.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
English**languages with full audio support
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sea of thieves for genuine subhumans
ta weno
游戏呈现了极其混乱的海战,你需要与队友合作探索岛屿、寻找资源,并在 规定时间内与敌方船舰互相炮击与甲板乱斗。 与传统的 FPS不同,这里的精准枪法并没有绝对优势,因为海浪的颠簸和火药武器的缓慢装填,使得瞄准变得非常困难,远距离击杀不仅需要策略,还需要运气。 游戏打击感做的很到位,可惜没有汉化,有时还会闪退。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
очень харошая как для аднаво челавека так и з доузями
[i]Продукт получен бесплатно от лучшего капитана Ленинградской[/i]
VERY FUN DO DESTROY MY FRIENDS
-
TOP
I had so much fun with this game. I don't understand bad reviews for low pop servers, it is what it is. You have to come on weekend
It's free. GET IT NOW! It's fun, great community, it's buggy, it's as serious as you want it to be, it's FUN, the banter is great, game is easy to learn but hard to master. Having had this since March 30th 2017, with 1730 hours and counting, you need this game. The community is rock solid. It's still active to a full or near full server a few times a week. The Old Man Games are currently going on (click the discord icon associated with the server to join from in game) so lots of old regulars who have been gone are coming back out of the woodwork. Been quite enjoyable the last month or two. That being said, it is dead more often than not. Bottom line, it's free and you could do way way worse with your spare time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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