No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at approximately $0 — a different platform, not this one.
So you think you understand this thing you’re holding? Think again. Stop tapping. Stop swiping. In fact, stop touching the screen at all. To crack Blackbox’s puzzles you’ll need to find solitude and stillness, climb mountains, call on friends, get in tune with the cosmos, and think outside the box. Minimalistic visual clues make for incredibly satisfying “Aha!” moments, while sonic interfaces provide an extra level of guidance and nuance that makes Blackbox accessible with or without vision. Thoughtful haptic feedback, Easter eggs on Easter eggs, and solutions that can’t be found beneath the glass of your screen redefine what a puzzle can be. You’ll never see your device the same way again. Think you’re clever? Prove it. (Blackbox is a living game under active development by Ryan McLeod. When not eating burritos or drinking coffee, he’s busy designing and developing new Blackbox challenges.) ■
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.5M | 23.4K | 33% | $2.99 | |
| approximately $799.5K | 24.9K | 91% | Free | |
| approximately $469K | 626 | 66% | $29.99 | |
| approximately $221.8K | 46 | 76% | $199.99 | |
| approximately $205.3K | 30 | 63% | $199.99 | |
| approximately $123.4K | 24 | 71% | $199.99 |