
東方Project第18.5弾。上海アリス幻樂団による弾幕シューティング! 市場は2種類あった? 魔理沙が闇市場の調査(&カード蒐集)に大奮闘! アビリティカードを駆使して遊ぶ、ハイスピードでブラックなシューティング幻想!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Тоха про марису, отличнейшая, затянула не на шутку.
ก่อนซื้อคอมใหม่มาเล่นเกมนี้นะ ฟาร์มมันจัดเลย แต่พอซื้อคอมเครื่องใหม่เล่นไม่ได้เลย มันบอกเล่นได้แค่ windows 8 ฝากอัพเดทหน่อยนะครับ
ローグライク弾幕 難易度は易しめ。カードを持ち込みできるので、弾幕苦手な人でも難易度を調整しやすい仕様。初心者にもオススメ。 自己流のカード選択で攻略できるのが醍醐味
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3 aunns T-posing
Beaucoup de contenu et de rejouabilité
why is it so hard
低力不好的人玩到中期开始就非常疲惫,十分想要退出但即使跟着了魔一样连着玩到肩膀酸痛,哎
As it turns out, making a spin off game that doubles down on the ability card idea and adding a rouge-like twist was a good move. Since each run isn't too long and you typically unlock new cards at a steady clip, it leads to progression that's noticeable. Slowly building up your arsenal and experimenting is also very satisfying. You can't go in guns blazing all the time; wiping out enemies with overwhelming power before they even have a chance to shoot bullets will severely limit the amount of buying power you'll have between rounds. On the other hand, prioritizing other cards that help with survival or money generation can make future waves or the boss that much harder. Striking a good balance is key. Getting through a section unscathed isn't always the hard part. But rather, trying to do that while making a profit off of the danmaku. The main thing to know about BMoB is that it has a general slower pace. It expects you to repeat stages to unlock cards over and over. But the repetition doesn't bother me since it's enjoyable to play. Definitely a great side-game worth checking out.
アチーブメントコンプ。 虹龍洞のアビリティカードシステムは面白かったんですが、今回はカードバランスが悪い。 狛犬✕3があまりに強すぎて、それが引けるか引けないかのゲームになりがち。 運要素を削いでショットメインの構成にしてもクリアはできます。が、全カードコンプするのに必要なお金は魔法陣強化型のほうが稼げるのでゲームの全行程でそっちを採用したほうが有利。 ただ、カードバランス云々よりもボスランダムと道中激長のほうが気になりました。全アチーブメントコンプするにしろ何にしろ、初期装備できるカードを増やしていくのに倒したボスの数が重要なんですが、長ーい道中を経てすでに倒したボスが出ると意味がない(お金は手元に残りますが)。 一気にボス戦まで行けるカードもありますが、それでも25%ガチャのためにリスタートを繰り返すことになります。「この時間いる?」ってなるのでボス選ばせてくれても良かった。リスタートでボスが変わるということは負けてもボスが変わるということです。ガチャ→負ける→ガチャ→負けるを繰り返してパターンを覚えて倒す…うーん。 後ZUN氏の「バグ取りし続けるくらいなら新しいゲームを作る」という方針でわりとバグが残ってます。効果がないカードがあるのと、ボスマーカーが派手にズレてる。輝夜ちゃんかわいそう。 と、文句ばっかりですがアチーブメントコンプするくらいには楽しんだのでおすすめにします。
For a Touhou shmup sidegame it's... not the best. But it's still alright. Instead of tackling individual spellcards over and over again like in photo games or in IS this game gives you stages composed of couple enemy waves. After that there is a boss and then you earn a card. And then you just have to do it ~80 more times to win. So yeah it's a bit of a grinding game. There is not that much challenge here, as long as you are semi-competent in shumps you can just figure out good card build and then luck out in shops inbetween waves to make yourself pretty powerful and sidestep any danmaku difficulty. Bosses at the end have only from 1 to 3 spellcards so it's not like you have to be that good at memorization either. Game has plenty of charm however. Marisa is a fun character to play as and it's nice that she finally got her own game. Story is interesting enough and all the Marisa's comments under each stage and card are fun enough to read to motivate you to beat all the bosses and grab all the cards. There are some other small details like background art slowly filling with cards you have unlocked. There is a lot of soul in this small sidegame even if gameplay is not the best. If you don't mind grinding games that you can play while listening to something in the background and of course like Touhou shumps it's pretty okay.
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Where this game's players are, estimated from review languages.
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