
東方Project第18.5弾。上海アリス幻樂団による弾幕シューティング! 市場は2種類あった? 魔理沙が闇市場の調査(&カード蒐集)に大奮闘! アビリティカードを駆使して遊ぶ、ハイスピードでブラックなシューティング幻想!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i should Not have started with a spinoff game. i do not regret a single decision i've made regarding it though
не оч
Rinnosuke should be Player 2
音乐还是很好听的,尤其是标题曲和中期道中 符卡的设计相比虹龙洞有了一些提升,联动性更强了,但和一般的肉鸽比还是差了很多很多 无时无刻都很糟的道中弹幕,排列组合滚出东方!
This game is quite the addicting mix of skill, luck, and concentration that I really feel no other danmaku captivates like this one. I am also partial to Double Spoiler and Shoot the Bullet, so I guess I really like the TouHou spinoffs more than the actual mainline games. It's funny, because I could not give two hoots about the story. You've probably heard that meme that goes like "TouHou fan plays a game in the series for the first time." That is most certainly not me. I have always been a massive bullet hell/shmup fan. I also am a fan of gimmicks in STG, especially this sort of roguelike element that has been introduced into the formula. Call it blasphemy, but I usually play this while listening to my own music or a podcast. Which I realize is ridiculous given the fantastic music in the series, this being no exception. I just like to hyper-focus and get into a session with like 50% of my attention on something else. That is when I tend to do very well. I feel the main reason I usually suck at these games is because I try too hard not to die and end up making critical mistakes. God knows I will never 1CC a mainline game. The story is basically nonexistent in this entry, which is great because normally I skip all the cutscenes anyway, which you could have guessed by my previous comments. Add that to your list of grievances TouHou diehards LOL. I just like balls-to-the-walls hard shootemups and I feel this is one of the best ones I have played, bar none. But I am sure next sale I will find an excuse to give ZUN my money despite none of his games ever being on sale.
箒に跨った魔理沙を動かすだけの簡単なゲーム(嘘) 東方の皮を被ったモンハン
[h1]BGMが記憶に残らない[/h1] コンセプトが伝わらず、ゲーム性はチグハグな印象を受けた。BGMも過去作と比較して印象に残らない。
ГООООООООООООООООООООООООООООООООООООООООООООООООООООЛ
Touhou 18.5 takes the rougelite 'experiment' of Touhou 18 and expands on it. Those who love 'traditional' danmaku/SHMUP games or who think Touhou must remain the same might loathe the roguelite mechanics however those who want something new and especially those who like roguelite mechanics will find this an excellent game. One thing to add is that if you love Touhou, but can't complete them due to not having good twitch skills, the additional gameplay mechanics can make the game MUCH easier once you discover and upgrade your characters inventory fully.
why is it so hard
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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