
Black Island is a classic adventure game with cinematic storytelling. Gather items, solve puzzles and throw yourself into the darkest of mysteries. If you are a lover of adventure games - Black Island is for you!
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Languages: English**languages with full audio support
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun for 45 mins of C "horror". And it's free.
I'm giving this a thumbs up for the majority of the game. But there's a puzzle towards the end - the very last puzzle - that I COULD NOT get through, and there was no skip option. So I had to watch the video playthrough to find out what happened. It would be great if the devs could put in a skip option for that puzzle, because it was absolutely driving me nuts, and I wasn't able to finish the game. Also, there's a 'to be continued' at the end. The game itself feels complete, so it's more like a promise of a sequel, but I don't know what purpose that would serve. Aside from that issue with the puzzle, it's a decent game and it's free. Check it out.
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Modeled estimate over time.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
rasisticky ostrov
Uma ótima mistura de cinema e a mecânica clássica de jogos de aventura.
The game is pretty, and is not completed. Umm the cut scenes are pretty lame and weird. The mechanics are not always obvious, which is good in some cases, and not in others. There is a bug where you pick up something, but the sparkle that told you it was there (btw there are no other "sparkles" in the game) stays there and doesn't go away. Overall, I don't recommend this game as the random "scares" and weird cut scenes were tacky and unnecessary.
So, the game was released in 2015 and it's 2021 and they never released the continuation. The game is too short, youl'll need an hour or so to play it. The puzzles are quite simple and there's not much to it other than just clicking the right thing when you see it. But the puzzles are very straight forward and hints are right by the place where you'll use them. I guess they will never release the rest, so the story is a waste of time, sadly. I completed it in about an hour and it was too simple: few items, few places, very straight forward. If it wasn't that some items are hard to see in the dark style of the game, it can be done in a pinch. The anchor is the same colour as the rocks, and the pegs game took three tries but otherwise, it's easy. I wish it was complete. I liked the suomi song. Where can I get it? Shazam can't find it.
This pnc is quite good considering it's the developers first game. I paid £2, which is a fair price being 1 hour of gamemplay. Helsinki Noir is onto something here. The story is quite compelling, reminds me of the film Memento only darker. The cinematic cut scenes and audio is very well done, clearly the devs forte. The graphics are ok. I was intrigued by the wavy effect seen throughout the game, although it was not consistent. The tree by the car is not wavy, but every other tree is. It almost feels like a PS liquify filter was applied to cover up what wasnt a good image but overall it makes it a bit surreal. It would have been cool to use the effect to point out hints, like the tree that doesnt look wavy is the one you have to do something with? The puzzles are a little simple and too obvious (find key and use it in door, find number and type it in the keypad). The only puzzle that made me think a little bit was Peg Solitaire. Hopefully the next chapter will have more clever puzzles.
[h1]Before I played Black Island, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
I enjoyed it 8-/10
1 saatlik sürede bitirebileceğiniz bulmacası fazla zorlamayan hikayeli point-click tarzında bir bağımsız oyun. Maalesef satışı Steam üzerinden gerçekleştirilemiyor artık. Devamı gelse güzel olurdu. Ama kesinlikle korku oyunu değil onu söyleyim.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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