
Black Hole Fishing is an absurd incremental game about catching, breeding, and perfecting SO MANY fish. Catch a fish, optimize its traits, then stock your pond with it as you pour fish and science into an endless singularity!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

Black Hole Fishing is an incremental game about catching absurd numbers of fish using a black hole. Suck fish straight out of the pond, automate restocking and perform questionable fish science. Upgrade it all. Repeat.
Build the World's Most Ridiculous Fish Pond
Start with a humble pond. Catch exotic fish, stock your waters, and then remove those fancy fish from reality using a hungry singularity. Feed the black hole to make it stronger. Bigger the hole, better the fishing.
Do Extremely Normal Fish Science
Why wait for evolution when you can speedrun it. Inject traits directly into your fish. Paint them. Compare your fish. Choose the winners. Cross-breed them and see what happens. Launch your favorites out of a cannon for profit and bonuses. This is all for fun and definitely not concerning!
Unlock powerful tools like the Large Halibut Collider™, combine fish at alarming speeds, discover all six Quantum Sharks, and push your understanding of mysterious singularities far beyond what anyone asked for.
Important Features:
Throw rocks to scare fish into the black hole
Stock the pond with fish
Upgrade your stockers (and everything else)
Catch fish in the wild
Compare your fish to only use the best
Research your fish for science
Paint and Inject your fish to Maximize their profitability
Cross-breed your best fish in the hatchery to Discover new traits and Optimize your profits
Fire your favorite fish out of a cannon to trigger bonus effects
Operate a particle collider for science!
As your operation grows, you will start to uncover the true mystery of the Fishy Business, and its equally fishy clientele. The upgrades keep coming, the payouts get bigger, and the whole thing starts to feel bigger than just fishing.
Where are these fish going? Who is paying you? Don't overthink it, let's just catch some fish!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo deliciosinho demais, pega os peixes e bota tudo no seu buraco pra deixar ele cada vez maior, recomendo
I didn't expect the Blackholes + Fishing + Card Collector combo to work so well lol
Game genuinely gets deeper than expected, and then proceeds to throw even deeper mechanics at you that are completely unexpected and crazy.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +3 more
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Something oddly satisfying about catching fishies with a black hole. The jokes and puns are fun too.
This is slop, hoping to make a quick buck from their previous achievements before you can refund this game. This should've been a free to play game on something like Kongregate. This game is awfully presented, so many mechanics just feel bad, and the progression sucks. It's hard to say anything good about this game, but it doesn't seem to have bugs which at least is the silver lining here. You throw pebbles to scare them into a black hole, that's the game play loop. Then you add cumbersome to grindy mechanics to make better fish, to then throw pebbles at to scare them into the hole. Good: - The aesthetics of the game are simple and charming. Cute little wiggly fish with colours and fun designs. - The... (I guess you would call it) "Lore?" of the game is extremely unserious and mildly interesting, but it's extremely shallow. Half of it is randomly hidden behind hovers you never wouldn't considered to look into. Although parts of the lore hovers are just: "There should've been something here but I got lazy." Bad: - The User Interface (UI) is REALLY! bad. At least 40% of the game is you fighting with bad UI. You have to click on so many things to do 1 meaningless task, then repeat that multiple times. You also have to be TOO precise with your actions or you'll completely ruin some progress. - The rebirth/reset/ascend (Whatever you want to call it) system is poorly calculated, resulting in a VERY! steep system where you need to reset every ~2-5 minutes for ~3 rebirth points. And you need... LOTS... - Eventually you get to a point where the game grinds to a halt and now you need to do RNG breeding. Make good fish become better, but it takes HOURS of waiting. - Don't know where to make progress? Neither does anybody else! Here's a catalogue of like ~33 items. Figure it out where the progress is. - Also you won't know what you're doing through any of this. You'll just have to figure it out because the game quite literally explains nothing, does not provide hints, tips, nor tutorials. I continued playing for about 2 hours after I unlocked fish breeding, did random stuff on the side, and then I just gave up with this game.
还好是鱼不然我总感觉我强迫症发作,扔石子的时候特别像在浴室里扫地,不是扫过了就是扫歪了,永远也没法精准地扫进那个洞口。 有意思,相当有新意的增量。可以定制鱼,玩家有很多事情做。而且玩家是外星人,欧耶!我就喜欢这种带点黑色幽默抽象电波伪人人外之类的东西的游戏。不过中后期有点无聊。
fera
很不错的游戏,流程对我来说稍短一些,中午买了当天晚上就通关了,本来以为凑齐999就能解锁新玩法呢,可惜只冒出来感谢游玩,总而言之很推荐这款游戏。
very fun little incremental game! finished it in 13.5 hours, but had I changed my playstyle I probably coulda done it in 10 or so.
game was pretty good! will note though that the bonuses listed in the fish part dictionary or whatever it is called, dont seem to be accurate. when i try applying patterns to fish, they act differently based on the fish i think? (or im just misremembering) a good example though of it not working in general is that deep blue is listed as a lot lower value than it should be. some critiques i have about the game is that i spent probably half of or at least 1/4 the time playing this game, prestiging in rapid succession in order to get upgrades faster(prestiging in rapid succession is enabled by the perk that lets you start with the pool unlocked) though, i do like how the rapid progression of it effectively compensates for the lack of required player interaction in the form of tossing rocks also another critique is that for some reason when breeding fish.. i would sometimes get fish with 1 extra trait... and if i bred that with another fish it gave me an extra extra trait.. and now i have 6, and then eventually.. 8. i dont know if this is intended, but it made it so that i could just breed 2 fish together and have the only fish i would ever need for the rest of the playthrough.. also i would have preffered if the fish in the $990B were actually worth more? maybe its because i had an extremely overpowered highly genetically modified fish, but the only fish i ended up ever needing specifically, was the sturgeon which you can get in the 3rd expansion area. it was the best blend of money and mass that i could find. the only fish that seemed to be better at being good at both, was the turtle looking thing you get from using the waste in the final area. i would also have liked to see more of the fisherman character during the rapid prestige phase, and i also think the market madness things are a little bit unbalanced if you have a fish with something like 8 perks on.. because it drastically increased my profit. also... i dont like how i never really got to the 1b required mass black hole and i kinda just.. shot past it in the last 30 minutes of gameplay... Also I would have liked to see more sound effects :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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