
Bitter Belief is a small metroidvania game that with a very engaging story provides adventure and drama. Face monsters and challenges as you travel through unknown lands in search of the magic eyes of stone to bring your exorcist father back to life, after having a contact with his spirit.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
I finally managed to play it completely without any bugs, but let me tell you, I got really angry when the game seemed to be unfinished, and I had to wait for long conversations without being able to skip. But this last update has practically improved the whole game, I managed to finish it without bugs or any impediment, and they did well to implement the tip to escape the conversations by pressing the attack button. this shows that they really took into account the negative reviews. So, the game is good. I liked the story and even feel the pain of little elizabeth kkk. And the game is short, and that doesn't take away its charm, but I still hope that future updates will bring more maps and focus on battles, but in the end, I liked it and recommend it, not only because I liked it, but also for admiring the developers' ability to consider bad reviews and for fixing the game. Force!
この手のゲームは腐るほど出ているのに何も学んでいない作品。 本作は探索型アクションで難易度的にはアイワナ系に近い即死オンパレード。 なのに復帰地点が遠いわ、復帰速度も遅いわで後発なのに遊び心地が先発より数段劣っている。 会話も当たり前のようにあるべき手動での改ページ操作がなく、すべて自動送りな上に改ページが遅いので一度会話が始まるとなかなか進まないという凶悪なテンポの悪さを開始5分以内に味わうことになった。 ライフもハートが3つある割には被弾要素は即死箇所ばかりなので何のためのライフなのかいまいちわからず、制作者もよくわかっていないんじゃないかと疑いたくなる。 攻撃については独特で攻撃ボタンを押すと ①画面が低速状態になる(いわゆるバレットタイムに近い) ②近くに敵がいると突進する方向が赤矢印で表示される(やや見づらい) ③攻撃ボタンを離すと矢印方向に向かって突進する となっており、近くに敵がいない場合は画面が低速になるだけなので即死罠だらけの場面で素早い判断を求められるときはこれを使って乗り越えろということなのだろう。それ自体は問題ないが、敵がいる序盤局面においてやたらとアクロバティックな操作を要求され、進みにくいのがストレス。 例えば 敵 ↑ ↑ 敵 ↑ ↑ 自 と自分の上側に浮いている敵が2体いて、進行方向は一番上側の敵の先にある。途中で乗れる足場がない。 ここでどうすればいいのかというと上に突進を2回だ。 これが一画面に収まっていればいいのだが一画面に収まっていないため、1体目を倒した後、上に2体目がいることに気づけないので初回だとまず成功しない。倒した敵はしばらく待っていると復活するがこの待ちが長いのでやはりここでもテンポが悪い。さらに2体目をうまく倒してもそこから再ジャンプができないので2体目の突撃を当てる位置やタイミングも修正しないといけない。当然この間、敵の復活を待つことになるので待機だ。 うん、やってられんわ。 ちなみにゲーム以外の部分だとオプション機能が何もなく、画面サイズ変更もなければボリューム変更もない(なおデフォは爆音寄り)。つまり何の変更もできない不便な仕様であり、低価格=低品質を地で行く作品なのが良く伝わった。 本作を一言で表そう。 [h1]駄作だ。[/h1]
Updated, since the final boss was patched and you can actually finish the game now. I was lured by the promise of a 2D pixel art metroidvania, but while that is technically true, Bitter Belief is more a precision platformer. That doesn't mean it's bad, just that you probably need to go in with different expectations. The game itself is still somewhat rough. It's also pretty short, you can probably finish the game in an hour You play as a girl, who visits her father’s grave and meets his spirit. He then gives you a quest to collect three orbs, that take you to three different areas, and every orb also grants you a new power. It's pretty basic stuff, like wall climbing, double jump and pushing blocks. While that does sound like something a metroidvania would do, it's also kinda where it ends. Yes, you can technically revisit old areas, but there's no need to do so, there are no secrets, no new paths you can take, anything like that. The story is told through slow, timed, one-liners, that have a bunch of typos and grammar issues. By chance I found out you can speed it up by holding down X, but there is no hint or prompt for this. I was just mashing buttons and got lucky. While the platforming is the most important part of the game, there are also enemies, that can get in your way, but you have an attack to deal with them. It's a bit weird though. When you get it, you are told to hold X to attack, but when you do nothing really happens. Time slows down and you hear a buzzing sound, but that's it. Only when you get near an enemy do you get a red arrow towards the enemy and letting go of X flings you in that direction, you bump into them, and they die. While uncommon, it could be neat if it's used to slingshot of enemies and reach new areas, but that's not how it works. Bumping into an enemy kills all your momentum and you stop. When there are two enemies close together (which happens like three times) you can chain your attack and sometimes get this slingshot effect, but it's inconsistent and feels more like a bug, rather than a feature. When you first get your attack, there's also a book that floats around and when you pick it up, you are told your power increases, but it's not really clear what it does. If it does anything, I guess it increases the range where your attack works, but I don't really know. Saving is done through checkpoints, which aren't too rare, but there are times I wish it saved every time you entered a new screen. Depending on how often you die, you might have to go through the same one or two rooms 10-20 times, until you get to the next checkpoint, which is always a lot of fun. At least the reloads after death are quick. Originally the ending was bugged, but that was patched after a few days and you can actually finish the game. The boss fight is a real disapointment though. It doesn't really fit with the rest of the game, and the text (there's a lot) needs much more proofreading. The base game definitely has potential and it's fun enough for the most part (except maybe one or two sections that I found frustrating). Too bad the ending leaves a bit of a bad taste in your mouth. There are a lot of much better platformers around, so play those before you try out Bitter Belief. After that you could probably give this game a shot, once it's on sale.
This game is unfinished, or possibly just broken in its current state I got this game since I'm a fan of Metroidvanias. It kind of fits into that genre since you get abilities that help you unlock other areas, but there isn't a lot of exploration beyond that. The gameplay is pretty linear. You play as a girl who encounters her dead father's spirit. In some very slow, unskippable, and broken English, he tells you to fetch three eyes for a statue to bring him back. The game from then on is more like a puzzle platformer, similar to something like Super Meat Boy where you dodge environmental obstacles like lava streams, spiked walls, buzzsaws, and an angry storm cloud. Some of these puzzles require a lot of trial-and-error where you have to observe complicated patterns before you can make the right moves to survive, particularly in a buzzsaw room. Thankfully, checkpoints are placed pretty generously, so a death won't keep you back for long The attack mechanic is interesting: you hold down the attack button which slows down time. If you're close to an enemy, an arrow appears pointing at it. When you let go, you shoot towards the enemy and kill it. It seems like it's set up to do some complicated jumping, but it's seldom used that way in the game After you collect the three eyes, which takes about 30 minutes to do, you are rewarded by gaining access to the tomb which is an empty room that you can't pause in, can't escape from, and the floor inexplicably kills you. You can get here within about half an hour of gamplay. The trailer shows that the player enters the tomb (see 0:47 where they say "Let me see inside"), but it appears that there's an evil three-eyed cat head that you presumably fight. Again, this doesn't appear in the game because the room is empty If you skip the tomb, you can backtrack and jump out of bounds in various ways. This, the sudden and quick ending, the poor/misspelled dialog, and the fact that a major update was made only a few days ago to add controller support suggest to me that this game is still in development. Maybe there was a bugged update that wasn't tested. But the game itself is already short beyond that. With the exception of the three-eyed cat head, there isn't anything in the trailer that I haven't seen in the whole 30 minutes of gameplay that I've experienced I recently got GoldFish Brain which is also a Metroidvania. It was less than half the price of this with 8x the length of gameplay. So maybe wait on this one
Short game. Finished with 69 minutes of playtime (nice). Linear progression all the way through. It's less a metroidvania, and more a precision platformer. Got it on sale for $0.89 and I'm happy with it.
Joguinho bonito e divertido ♥ Prós: • Joguinho barato, custa o preço de uma Coca 2L em alguns lugares; • Visualmente bonito, pixel arte agradável e sons característicos; • Movimentação e ataques bem confortáveis de jogar; • Level design e monstros originais. Contras: • Apesar de barato, o jogo é um pouco curto, seria bacana se tivesse um ou dois níveis a mais. Sugestões que eu faria se fosse o dono do game: • Criação de mais inimigos e inimigos específicos para cada área; • Criação de um Bestiário com algumas informações sobre os inimigos; • Função para mover o Mapa ao acessar o menu; • Criação de um Modo Hard, onde o player só tivesse um único coração; • Criação de um modo Extreme, onde o jogo não teria nenhum save; • Criação de um Kill Count, para saber quantas vezes já morreu; • Criação de função para mapeamento de teclas/botões (Para dar liberdade ao jogador de mudar pra qualquer botão); • Criar uma opção de escolha no diálogo do Boss, onde você pode rejeitar se unir a ele e ir para a Boss Fight, e se aceitar, pular para uma cutscene com um diálogo para um "final ruim"; • Criação de Achievements: Zerar em menos de 1 hora; Zerar em menos de 30 minutos; Zerar sem tomar dano; Zerar sem morrer; 1º Skill 2º Skill 3º Skill 4º Skill Conclusão do Jogo Bad Ending Considerações Finais: O game foi feito por uma só pessoa, e por mais que seja assim que jogos Indies sejam feitos, nem todos tem as mesmas oportunidades e tempo que outros tenham, e sempre devemos apoiar esse tipo de conteúdo. Quero que o desenvolvedor prospere e faça mais jogos no futuro. Assim como Momodora começou com jogos bem simples e hoje já possui vários jogos.
Ok.Recibí este juego en un regalo. No conozco al desarrollador y al buscarlo en internet no obtuve tampoco información de él. Dejando eso de lado y yendo directo al juego debo decir una serie de cosas: 1) Es breve (se completa facilmente en menos de una hora) 2) No tiene opciones para regular el sonido. 3) El inglés utilizado en los textos a veces es... "extraño". 4) La historia es muy simple y va directo al grano, tiene un plot twist al final que cualquiera podría imaginarse. 5) La música, aunque cuenta apenás con un par de tracks, es agradable. Recomiendo el juego solo porque tengo entendido que es el primer trabajo del desarrollador en base a la información en steam. Banco el animarse a un proyecto así y ubicandome en ese contexto se me ocurre decir que es un buen trabajo, pero eso es lo único que me impide no darle un review negativo.
I wanted to like this game but I can't. It is frustrating not fun and the little bits of good in it just make me want to replay Celeste.
Short, but solid metroidvania.
fun little game! if you're easy frustated i wouldn't recommend it tho
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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