
BITGUN is an action roguelite zombie shooter with difficult and satisfying combat you can learn and master. Guns break quickly and you lose all your gear when you die.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is uuuuuuuh, strange. I would give this one a Mixed rating if I could. It's not completely bad it's just, bland. Nothing is really explained, combat is mid-to-good, but I finished the game and there was nothing that differentiated the begining from the rest of it. There are basically 3 missions that you keep repeating with increasing difficulties. You have to... Pay... to start a mission, so if you have not enough money to start one, you need to go outside and keep farming. Weapon rarity is all over the place, in fact I only found 4 weapons from the 6. Last mission is just one big laboratory mission and the last boss is just... In the end, it is a pretty easy game if you are patient enough to wait for the zombies to come and die. It's pretty short too, so maybe on a sale it is worth it.
Fun rogue shooter, satisfying screen shake & blood spatter effects. Good for a short pew pew session, looks big enough with side quests and a story line!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A nice indie shoot-the-zombies game, if that's the kind of thing you like.
This game has a lot of potential. I chose "Recommended" because I think that, with the right improvements, it could be really awesome. PROS There are a few things that stand out to me here. The combat (which, keep in mind, is the core of the game) feels good. Weapons have nice, punchy sounds, and the blood effect is done well. Enemies also do a good job of being unpredictable. Some are slow, some are fast, and some go from slow to fast in a heartbeat. You're never quite sure what they're going to do next, which keeps you "on your toes." Visually, the lighting system gives some nice atmosphere to the dark, indoor scenes. And the music (despite how it's used--see below) is pretty good. CONS There are quite a few things that I think need improvement. When I ran the game for the first time, it opened in this awful windowed mode that was 30% offscreen, so that I couldn't see the title or even some of the main menu buttons. I had to start a new game and use the options menu to switch to full screen, just so that I could see everything I needed to see. This wasn't a great first impression. Music seems to mostly ignore gameplay. Regardless of whether you're in camp petting a dog or out shooting a horde of zombies, some tense/epic music is always playing. This takes away some of the music's impact and makes the exciting parts feel less exciting than they otherwise would. At the very least, calmer areas (like the camp) should have calmer music, to keep the combat areas feeling fresh. A few bugs interfere with gameplay on a regular basis. For example, enemies sometimes get stuck in walls--despite having a clear path to me, they would just stand there next to the wall they were touching, doing nothing, while I shot them to death. And smaller enemies, like spiders, don't seem to have correct hitboxes--if you don't aim perfectly, your bullets pass right through their sprites, without doing damage. In a game where ammo is precious, this waste of ammo is very frustrating. There are also a few quality-of-life features that I would like to see added. For instance, hotbar items like health packs and antidotes have no tooltips when you hover over them. Some of these items have pretty cryptic sprites, so I had to guess what they were and hope for the best--not fun when you're fighting off a horde. Also, since enemy bodies stay on the ground and pixelated blood is often scattered everywhere, it can be hard to tell which enemies are alive and which are dead. More than once I wasted ammo on a spider body that I thought *might* have been alive. Animations or highlighting could be used to make it a lot clearer which collections of pixels are actually threats to you. Hopefully the devs see our feedback and find ways to get this game to its full potential. :)
A bit slow paced at first, but it gets quite intense after you finish the tutorial stages and get into the core content of the game. If you like blasting through hordes of zombies, if you like scare jumps and suspenseful music, then you might actually enjoy the game a little more than you'd expect from an indie new title. Or you can just stay at the camp and pet the doggo.
Lots of blood and pixels. Cool game, very challenging. See if you can find the zombie named after me.
Perfect to get your dose of zombie action! Works great on the Steam Deck, but requires some configuration.
eh, it's alright lol
เกมราคา100กว่าบาทไม่ได้มีอะไรสนุกเลยเกมฟรียังสนุกกว่าอีกโคตรห่วยไม่แนะนำให้ซื้อ
Harsh difficulty curve.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $46.4K | 817 | 67% | $2.99 | |
| $16.6K | 136 | 83% | $4.99 | |
| $10.6K | 71 | 72% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $0.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 74 | 50% | $1.99 | |
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| $2.2K | 58 | 64% | $1.39 | |
| $2.2K | 158 | 77% | $0.99 | |
| $2.2K | 207 | 73% | $0.71 | |
| $2.2K | 57 | 42% | $2.99 |