
Step into rhythmic bliss with Runner2! Best Indie Game winner, Guinness World Record holder, and narrated by Charles Martinet. Unleash vibrant moves and beats in 120 levels!
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
maldito juego qliao de mierda ctm esta buenisimo, juegenlo
this game is very 2013 in a comforting way. was very fun then, still very fun now :3
One of my favorite games of all time! Every single level is unique! TWO major problems though! - No way to reset my save progress in game! I have to go deep within my computer files (thank you pcgamingwiki) - Lack of framerate options above 60fps. This makes the side scrolling effect look extremely blurry. Using black frame insertion helps, but is a pain to setup on PC.
The levels are done competently and it's a fun experience up to a point. Honestly the game and the music feels very samei-sh, levels are just different skins, mechanics are introduced ever so slightly but by world 3 it's just different flavours of the same thing. Nothing else particularly wrong with it.
BIT.TRIP Presents… Runner2: Future Legend of Rhythm Alien is a vibrant and confident evolution of the rhythm-platformer formula that Gaijin Games helped pioneer. Rather than simply repeating the minimalist charm of the original BIT.TRIP Runner, Runner2 expands the concept in every direction—visually, mechanically, and stylistically—while preserving the addictive core loop that made the series memorable. You once again take control of CommanderVideo (and a growing cast of strange, charming characters), racing forward through a gauntlet of obstacles where timing is everything. Each input—jump, slide, kick, block—becomes part of a rhythmic flow, and when the game’s patterns click, you experience that rare sensation in games where reflexes, instinct, and musical cadence merge into a single movement. The game’s foundation is deceptively simple: you are always running, and survival depends on reacting to whatever the level throws at you. But Runner2 layers its mechanics gradually, building a vocabulary of actions that deepen the challenge without overwhelming the player. Branching paths offer optional difficulty spikes, gold bars tempt perfectionists into calculated risks, and hidden keys and bonus levels encourage exploration even in a game defined by forward momentum. The pacing is masterful: early levels teach rhythm and timing through generous spacing and forgiving layouts, while later stages demand tight execution and split-second intuition. The satisfaction of nailing a perfect run—clearing every obstacle, collecting every bar, and hitting the bullseye landing at the end—remains one of the game’s greatest rewards. A major leap from the original Runner is the art direction. Runner2 trades pixel minimalism for a fully animated, colorful 2.5D world bursting with quirky energy. Each world introduces its own visual theme, enemies, and musical bent, creating a sense of progression that feels fresh as you advance. The environments are whimsical and strange, populated with eccentric creatures, absurd props, and surreal backdrops that match the series’ playful tone. Even the menus and character animations radiate personality. Add to this the enthusiastic narration from Charles Martinet—best known for his iconic voice work in the Mario franchise—and Runner2 becomes one of those rare rhythm games where presentation enhances rhythm rather than distracting from it. The soundtrack, as expected from the BIT.TRIP lineage, is central to the experience. Every action you perform produces a musical accent layered over the background track, creating a feeling that you are not simply reacting to the music but actively participating in its composition. As your performance improves, the song builds in complexity, giving each run a sense of narrative progression even in the absence of a traditional storyline. The feedback loop between sound and motion is so clean that you begin to internalize patterns as both visual and auditory cues, making the later, more complicated stages feel like choreographed sequences performed at high speed. Despite its strengths, Runner2 is not without limitations. The structure of the game—auto-running with escalating challenge—means repetition is inherent. After a few worlds, some patterns and obstacles feel familiar, and while the game continues introducing new twists, the sense of novelty diminishes slightly. The difficulty curve can also be uneven depending on how aggressively you pursue 100% completions; perfectionists may find themselves replaying certain stretches dozens of times to reach mastery. These repetitions are part of the genre, but they may test the patience of players unaccustomed to rhythm-platformers or those who prefer more varied gameplay beats. Even with these caveats, Runner2 stands out as a polished and joyful entry in both the rhythm and platforming spaces. It captures the exhilaration of perfect execution, the delight of discovering new characters and costumes, and the playful strangeness that has always been a hallmark of the BIT.TRIP series. It is accessible enough for newcomers, yet it contains enough depth and challenge to satisfy veterans chasing flawless runs. Its blend of music, motion, color, and whimsy creates an experience that feels uniquely alive, energetic, and unmistakably crafted to bring a smile to the player’s face. For fans of rhythm games, precision platformers, or anything that thrives on tight mechanics and audiovisual synergy, Runner2 remains a standout title—a game that understands exactly what it wants to be and executes that vision with confidence, creativity, and charm. Rating: 9/10
Советую! Стоит своих денег. Но если у вас стальные нервы)))
Great!
good
Good game unplayable under CrossOver 26.1 :steamhappy:
Great game but word of caution, it is ugly and headache inducing on modern monitors. I have tried limited FPS, every setting my monitor and GPU can conjure, but it still has this fuzzy blur that is painful on the eyes for a motion rhythm game. I got this game for free on my PS3 back in the day and it is super fun, but it seems the port to PC is not optimized at all unfortunately.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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