
Biped is a coop action adventure game with a strong focus on moment-to-moment collaboration between 2 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 14 → 4.17/day in the week after.
About
Two little bipedal robots, Aku and Sila, will walk side by side and embark on a fun and bonding journey.
You control the robot's two legs using two sticks or left and right mouse buttons. This allows you to perform various moves—from simple walking and sliding to more advanced actions, like operating machinery or cutting wood.
Enjoy the adventure solo or grab a friend or a family member and have a blast together in co-op mode. Communicate and coordinate to conquer challenges together and find out how good a pair you truly are.
Your adventure will take you to many beautiful and mysterious location on the planet. Explore secrets in forests, valleys, waterfalls and icy mountains and find your way through the puzzling paths that lead to the planetary beacons.
Collect treasures and buy a goofy hats! Dress up your biped the way you like. Better yet, match your partner’s look and become the most dazzling adventurers in this epic quest.
You have passed all the levels already and want more? Create your own levels using Steam Workshop, share your levels with the community and try the others' ones. Nothing is impossible with Biped.
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Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.79−88% | 11.5Kreviews | 85% | — | $427.3K |
| $2.24−85% | 3.1Kratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
主机獨占還好,上PC折磨人
I remember seeing this game on Youtube a while ago from one of my fav (Turkish) channels. In the past, back when I'd watch them a ton, the channel was called Casthane but nowadays they are known as "Slothworks" it looked like a fun little puzzle game but that was it, I entirely forgot about it afterwards. Until like a few months ago when one of my friends who I constantly play with said we should try it. I said sure. So we started playing Counter-Strike 2 together every week to get the free weekly case drops so we could sell those to save up money to buy this game. And, after a lot of hard work and raging in CS2, we made it. Thankfully the game gets quite cheap during sales so it wasn't too bad. History lesson aside, how's the game anyways? +Some of the challenges and puzzles are genuinely fun. They do get easier over time and as you start to really wrap your head around the game and its controls and the mechanics. Pro levels are the best part of this. +Graphics are nice, sounds are good. Nothing too special if you ask me but nothing bad either. +Environments are nice, even if some of them repeat themselves a bit too much (the forest and desert) and some of them get a single chance to shine and never again (snow, water) +The pro levels are without a doubt the best part of the game. Genuinely challenging at times and very satisfying to solve. You can find some shortcuts, not sure if it was intentional by the devs, to pass some of the puzzles/challenges. Calling them a puzzle isn't quite right I guess, challenges might be better, but I'm using them interchangeably for now. +/- Its nice that the money you gather throughout the levels can be used to purchase hats for your cute lil characters. Unfortunately the options aren't that many, they require some grinding and this comes down to personal taste somewhat but there's only like 2-3 that I actually liked and wanted. -As you collect money in the levels only the host gets that money. Your friend does not, they have to grind on their own. -The controls are easy, left click and right click on your mouse to move your left and right legs however not only are the controls annoying because half the time your feet gets tangled on random ♥♥♥♥♥♥♥ objects OR depth perception is just really ♥♥♥♥♥♥♥ off and you end up stepping into the abyss rather then the platform you swear you were about to step onto but besides being annoying the controls are painful. My fingers and wrist especially would hurt after 30-40+ minutes of constant playing. I can play 2 hours on most games with minimal issues but my wrist was genuinely hurting after 30-40 minutes here. The game does recommend using a controller but I don't see how that could possibly make the game better. Maybe less pain in my wrist, sure but the faster, more comfortable, finer control I get out of my mouse is just gonna be gone and, for me, using a controller could ♥♥♥♥ the already bad depth perception even more. This game that at times encroaches upon rage game territory would just become a genuine rage game if I was constantly fighting against my controller, something I don't do against my mouse I'm very comfy and competent at mouse controls. Not so much in controllers. I guess you decide, Mouse which is precise, easy to use but painful or controller which (I imagine) will be less precise and harder to use but with (hopefully) less pain in your wrists. I went with the mouse, it wasn't awful but definitely not "great" -Depth perception and camera placement genuinely ♥♥♥♥♥♥♥ sucks in this game. Cameras are fixed, the transition between camera positions can be good and fine or annoying as hell and each time your depth perception gets thrown off. -Besides the normal walking method where you hold left click for your left feet, right click for right feet and switch around to walk there is another method. You can hold both left and right click down at the same time to "skate" You'll often find yourself accidentally flying off of the cliffs to your death. Its funny with friends but looking at it from a review perspective, its just ♥♥♥♥ game design. You're gonna rate me map by map on how many times I died and then you're gonna design your maps in a way that makes it near suicidal to use one of the core walking mechanics, the skating, that you've allowed me to use? This is a trap and not much else. Worst yet not every ground is skate-able. Most are obvious, a few are not. You can't skate on the big black and orange boxes that appear before a puzzle but you can skate on the smaller, black and orange boxes that are usually a part of said puzzle, blocks that fall if you stand on them for too long. How do you figure this out? Trial and error, I don't ♥♥♥♥♥♥♥ know, I don't recall the game telling me about it and there's such little graphical difference between the two blocks that you cannot be blamed for thinking you wouldn't be able to skate on either one. Even on the surfaces you can skate on you'll randomly hit some piece of geometry which will just stop you dead in your tracks. -Cutscenes. Whenever the game wants to bring your attention to something it'll take its static camera, put black bars, take control away from you and just move the camera towards whatever it wants to show. And when its done it'll put the camera back into the static place it began in, give you control back, remove the black boxes from the bottom and top of the screen and you can play again. This sounds fine and it would be except it happens so often and takes a little too long that it becomes an annoyance. -There are several areas in maps in which you'll slide off of a smooth surface to continue the map. It works as a transition, complete one puzzle and before you get to the next one just slide off of this clearly smoother-then-usual looking surface. No issue, its a fun way to transition from one part of the map, from one challenge to another unfortunately during these transitions you essentially have no control over your character. The character just slides off and if your initial, starting position is bad you can get too much speed, land at a bad place and fall directly off the map and die which the game keeps track of to rate to see if you died minimal amount of times at the end of the map. Extra funny fact: these slides, these transitions usually have coins scattered so as you slide down to transition to a different challenge you can try to collect the coins. Unfortunately because of how fast this sliding is and with the previous position issues from before you essentially just lose all control and can't react or walk on the sloped, smooth surface you're sliding off of to actually be able to gather all the coins. Its a little easier in coop cuz your friend can collect the coins too but in solo its just annoying. -While its nice that there are solo levels they kind of suck. I mean you can obviously tell this game isn't meant to be played by yourself at all, its clearly meant to be played with a friend. Its great that they added solo missions nonetheless for players who may not have anyone in their friend's list that has the game but its like... Its not good? Its the exact same things you do when you play with a friend. Same puzzles, same locations, same everything you're just doing it on your own and its oh-so-slighty modified to allow that to happen. Worst part? The main game is easy, pro levels is where the fun is at and being a solo player means you miss out on those levels. Its short, its fun, some of the puzzles can be enjoyable. Make sure to have a friend to play with if you buy it. While it has issues, for its (especially discounted) price its really not all that bad. Just make sure to have a friend.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Jul 30 → 13.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
| $14.99 |
| 216ratings |
| 68% |
| — |
| not modelled |
| $2.25−85% | 43ratings | 70% | — | not modelled |
| $14.99 | — | 92% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
помойка в игру с другом так и не поиграл только время потеряли,пишет при попытке подклчится ошибка айди короче мусорная игра для мусорных людей
игра работает но только без друзей я к другу пытьался присоединиться и он ко мне нихера пишет ошиька айли и все
Уважаемые разработчики спасибо за такой замечательную игру!! Мы с супругой зачали нашего второго ребенка пока играли. Спасибо разработчики очень рекомендую поиграть в игру спасибо!!!
да
不好玩
漂流关纯傻福设计的
关卡的创意不错美术也挺好看
笑死我了老der了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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