
A roguelike game where you use abilities & items based on child logic to help Billy fight his nightmare. Poison bullies with a pair of Stinky Socks, set creepy toys on fire with a Magnifying Glass or make them step on some painful Pego Bricks!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love this game. I remember back when i used i watch every devlog, waiting for when the game would drop and now that i finally have it. It is even more fun then i thought it would be back when watching the progress of the game being developed. Fun game, thumbs up and recommend.
Decent, but decent with style and charm. Pretty well balanced, beautifully animated, and lots of items/outfit variety too. Good roguelike!
我是第一个评价比利的噩梦的中国人吧哈哈哈哈,它第一次史低3.7在b站偶然看到。在各个视频软件搜不到这个游戏的相关视频,可能中国几乎没人玩过。类似挺进地牢,比起挺进地牢我更喜欢比利的噩梦的画风和元素。有意思。
Pretty game, but it feels like you play budget Enter the Gungeon. Core combat is fun. Works solid. Art is great. And theme is fresh. But game suffer from lack of content (ability, items, npc events) and from small but annoying moments. If you want try something like Enter the Gungeon, it will be good Below in depth review aiming to developers. 1) Player can change direaction midair while dodging. Thats not fun. Now I am not beleave, that this is actual dodge. It more looks like invularability button with dodge animation. 2) I very offen failed to dodge through lava pools. So I decided to stop attemt to do it. I now it is possible, but to unstable. 3) Visually levels looks great, but it is so hard to read in a battle what obstacle can save you from bullet once and what is not. It more annoying when you shoot at enemy and projectile collide with one-time obstacle than I feel benefit for myself from this obstacles. And fundamentally I think that in gameplay-driven games level enviroment must be fast readable. 4) In hard mode ranged enemies dodging too often. And It makes many skins (like wizzard) almost unplayable in hardmode. And this type of enemies (ranged+dodge) become too annoing for common enemy. I will prefer that the enemies can move faster and more often. But not to dodge literally every my projectile bullet. Dodge can be a feature for some special enemy. Cowboy on lvl 3 for example. 5) Lava pool is too harsh for lvl one. But it is okey for lvl 2 and 3. 6) There is no preparation animation for enemy shoot. And this is very unfriendly scenario for melee outfits. I not have enough time to react when play on pirate skin. 7) Bosses are too strong from start of a fight. They dont have phases. They fight all arsenal from the first moment. And it is very easy to die before I have learned anything from them. Complete 3rd floor without healing is ~1.5 times eazier than beat 1st floor boss. 8) (small concern) Sometimes it hard to read can enemy diagonal projectile hit me or not whan I am behind an obstacle 9) Skins are very unique, which is cool. But restriction that I can not get a new weapons during a run makes the game more repetetive. As well as lack of abilities, items, etc. 10) Santa has the same quest every time. And that quest is repetetive. Rabbit also has the same quest, it is no repetetive becasue it is fast. But boring from 3rd time. Explorer quest is fun. 11) Really dont understand what proffit in that player have with own health bar instead of usual for the genre discret hearts. I do not understand what damage I get from different type of enemy. Dont understand which enemy is more dungerous. Dont understand should I use dantist tool or it is too risky. Dont understand is it all outfit have same health count or not. Btw healthbar under an enemy is good for me. 12) (small concern) I like skin-dependens achivements. And sad, that the pirate skin does not have one (Buy smth in Pirate shop while wearing pirate skin). 13) Too many text in tutorial. It is not plot driven-game. And I dont have a hook in tutorial to be hunger for plot details. So it was boring to read this. For me, at least. 14) Boss dying animation is sick. Really good job here! I wish you (developers) the luck to support the game or to creating new one. Chao!
1st look This game is criminally unknown. Such a fun, unique game with humor. 2nd look Obvious issues started to pop up after few runs: - off-screen projectiles and enemies - boss projectiles are way too quick - weapons are thematically on point, but in effect not different enough and the abilities and passive items are just boring, 10% this and 10% that won't matter. - no quick travel, in the sense of teleportation through map choice once map is cleared, like in Isaac or Dead Estate. These make the game feel dated, not helped by the graphics, which I personally find charming (but cluttered). I expected a game that could be too easy, or childish, instead I got a game that is unfair and quickly get samey, since each room has 3 waves. 1 wave would be more than enough. There is no variation in the sense that your weapons remain the same throughout the run. The shops offer too little variation, and the items themselves aren't interesting. It looked better. Overall, I would not recommend this game, only on deep discount, if you like roguelikes little variation, off camera kills and bosses with projectiles that are 3-4x quicker than Enter the Gungeon bosses. You cannot scale your damage, so fights last long, and despite the positives it was a real letdown. 1 dollar for the experience is fine, but I can see now why this game isn't more popular. There are games with very few reviews that are just so good, and I am actively looking for them, to help them get more exposure. Sadly this one is not one of those gems. 3rd look: It feels better once you unlock the silver outfits, and it seems there might be more and more items maybe, so the pool is bigger. 3 dollar is a good price point, if you can get it. Curious what the VIP area is (looked it up in the meantime, not worth bothering). Have not been able to beat the 3rd area so far, but this game has little variance between runs, and unless you are really good and manage to break the game consistently, which I have not seen anyone, then I would not recommend it. IF you are masochist, and like old-school arcade games, it is quite good in that regard. Everyone feels the same and you can improve your "score".
A good Gungeon-esque or more like Wizard of Legend, difficulty spikes crazy and suffers from some visual clarity issues cause how dense and color rich the environments are, but definitely worth picking up if you're into the genre. The inclusion of mounts to get rid of the annoying part of these games which is backtracking is genius. Also the enemy design is pretty funny and creative.
my dreams come true...
+Quality of Life -things like refreshed abilities on level change -Tedious gameplay -Music -Technical issues -> cannot play full screen, stutters = Disappointment. I wouldn't recommend the game for myself. ............................................________........................ ....................................,.-‘”...................``~.,.................. .............................,.-”...................................“-.,............ .........................,/...............................................”:,........ .....................,?......................................................\,..... .................../...........................................................,}.... ................./......................................................,:`^`..}.... .............../...................................................,:”........./..... ..............?.....__.........................................:`.........../..... ............./__.(.....“~-,_..............................,:`........../........ .........../(_....”~,_........“~,_....................,:`........_/........... ..........{.._$;_......”=,_.......“-,_.......,.-~-,},.~”;/....}........... ...........((.....*~_.......”=-._......“;,,./`..../”............../............ ...,,,___.\`~,......“~.,....................`.....}............../............. ............(....`=-,,.......`........................(......;_,,-”............... ............/.`~,......`-...............................\....../\................... .............\`~.*-,.....................................|,./.....\,__........... ,,_..........}.>-._\...................................|..............`=~-,.... .....`=~-,_\_......`\,.................................\........................ ...................`=~-,,.\,...............................\....................... ................................`:,,...........................`\..............__.. .....................................`=-,...................,%`>--==``....... ........................................_\..........._,-%.......`\............... ...................................,<`.._|_,-&``................`\..............
Kinda like more wholesome Binding of Isaac (Gameplay is closer to Enter The Gungeon, though) where you play as little kid and fight the Boogeyman to help the Sandman. There are around 7 floors to clear each round, all of them themed around what might scare a 6-8 year old (Living toys, school stuff and scary movies). Challenge ramps up quickly and there are lot of outfits/items that change up your playstyle to some degree. I'd give it neutral, leaning towards good score.
OLUMSUZ - 18liraya aldım diye olumlu veriyorum ama olumlu bi yanı yok. İndie oyunları eşşiz yenilikleri denediği için severiz aynı şeyleri değil. Potansiyeli çok yüksek bir şeymişti ama harcanmış
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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