
Tongue-swing, free climb, and build your own path forward in a new kind of 3D platformer! Plant veggie bounce pads, tightropes, hookshots, and much more. Find a way home through huge Desert, Ocean, and Mountain worlds and collect bugs, upgrade your backpack, and meet animal friends along the way.
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NEW FREE PHOTOGRAPHY UPDATE: CAPPLER'S CONSPIRACY

Cappler’s Conspiracy is a new 2+ hour photography game hidden inside BIG HOPS. You’ll meet a conspiracy theorist Owl named Cappler who needs your help exploring some weird ideas. He’ll send you on jobs to prove (or disprove) the existence of Aliens, Ghosts, Mole People, and more. For your efforts you’ll be rewarded with dozens of new camera filters, lenses, and a special Sky Shifter gadget. To find Cappler and get to work, keep an eye out for Cappler’s special symbol hidden throughout the many worlds in BIG HOPS.

BIG HOPS is a 3D platformer, action-adventure with deep movement, fresh frog-tongue gameplay, where you can grow veggies to build paths forward!
You'll play as Hop, a young frog who's been kidnapped from home by a trickster spirit called Diss. He has a mysterious, important mission and needs your help, but you just want to get back to your family... After a bit of searching, a wiry old Raccoon offers to build you a way home if you can find a few Airship Parts. To build your Airship, you'll need to:
Infiltrate the Gulley Gang's Hideout at the edge of a vast Red Desert.
Become a Bucko and save DrillCO's Rigs Workers out on the Open Ocean.
Sneak past Haven cultists by spelunking under a Shattered Mountain.

Each World offers a self contained story. You'll meet a huge cast of characters, learn the conflicts of each world, and hopefully find some way to help. Will that help be altruistic or is it all selfish to get those sweet, sweet Airship Parts? Why did Diss really kidnap you? What's the purpose behind the Dark Drips he keeps asking you to collect? And if you collect them all, will Diss really let you go home?
You'll need to play for yourself to answer all these questions, so consider backing to help us finish BIG HOPS strong! Next let's talk about gameplay.

Character designs by Steven Sugar (background designer for Steven Universe & Owl House)

Movement is king in BIG HOPS and our kit goes deep. You can roll, dive, crouch jump, wall run, free climb, swim, belly slide, walk tightropes, pole swing, grind rails, ride minecarts and more. Everyone knows a great platformer starts with a great player controller and Hops' stacks up against the best-of-the-best.
You'll feel inspiration from Mario, Sonic Adventure, Zelda: Breath of the Wild, Hat in Time, and more. And that's all just Hop's basic moveset- from there we've added a ton of froggy flavor and ways to build your own paths forward.

The core-mechanic in BIG HOPS is Hop's versatile frog tongue! It's cute, goofy, and adds a surprising amount of freshness to this action-puzzle-platformer
Your tongue is how you interact. Use your tongue to pull items to your hands, hookshot up walls, and tongue-swing your way to ridiculous speeds.
Doors, switches, corks, plungers, flowers, flingers, levers, and lick-picking are all quick work thanks to Hop's tongue. You'll keep finding novel, goofy tongue interactions even 10+ hours into your playthrough.

Deep movement and tongue-gameplay give BIG HOPS legs and a fresh flavor, but the real magic is using powerful Veggies to build your own paths through levels

You'll find new types of Veggies as you explore and each has a unique effect when you throw it down in the world. Let's look at some examples:
Mushrooms become bounce pads to help clear hard jumps.
Acorns can grow vines around walls and ceilings to help you climb farther.
Balloons make temporary platforms and can stack to get serious height.
Oil Balls create hookshot points you can bounce off without losing speed.
Apples let you place your own tongue swinging points anywhere.
Cacti launch tightropes you can use to cross big gaps.
Since you can only hold one item at a time, Hop has a handy Backpack! As you play, you'll discover new Veggies and unlock more Backpack Slots to store them. You can open the Backpack any time, and using it in a stressful moment will slow down time so you can plan your next moves.

Collectibles are a genre staple and there are lots in BIG HOPS! We've worked hard to give them all gameplay uses, so you never feel like you're just checking off boxes

Earn Dark Drips to help with Diss' mysterious mission and unlock secrets.
Collect Dark Bits to earn gameplay modifying Trinkets for your backpack.
Buy Veggies + upgrade your Backpack, Wallet, and more at Drilson's Depot.
Buy Outfits, Hats, & Dyes to customize Hop's look at Odette's Outfitters.
Find and Identify real Bugs to fill your collection in Bugsy's Conservatory.
Uncover Blueprints to build totally normal and not-at-all busted Gadgets.
Find Mixtapes to play on in-game on your Boombox or Hop-man.

Equipping Trinkets means decorating your Backpack!
That's a weird bug...

Something we're proud of is how many different areas there are in BIG HOPS. As you explore the 4 main Worlds (Forest, Desert, Ocean, and Mountain), expect a lot of surprising offshoots like the Boneyard, Bucko Cove, Hydro Plant, and Gulley Gang HQ. All these different places to explore really make it feel like you're on a grand adventure!


Hi, Chris here! I started BIG HOPS in 2019 (6 years ago!!!) with a single goal of modernizing the 3D platformer genre. The design trend at the time of giving players real freedom and creativity in games like Zelda: Breath of the Wild, Spelunky, and Rimworld was so inspiring. Selfishly and jealously, I wanted to see emergent gameplay in my favorite genre.
Since then, BIG HOPS has become a maximalist game and taken on many more ideas and inspirations. Its mechanics, story, vibes, and humor draw on so many games and TV shows stretching back 40 years. Mario (64, Odyssey, Sunshine, and Galaxy) and Zelda (BOTW, Wind Waker, and Ocarina of Time) have both been huge influences. We also spend a lot of time talking about Sonic Adventure, Spelunky, Kingdom Hearts, Psychonauts, Avatar: The Last Airbender, Spongebob, and Steven Universe.

I founded Luckshot Games in 2015 to make innovative, high quality games filled to the brim with character and charm. We funded our first game Sausage Sports Club on Kickstarter way back then and released it on Switch and Steam in 2018. We've aimed higher with BIG HOPS and the team is bigger than just Luckshot Games, so I want to give everyone a quick shout:

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm sorry. I really am. I see the vision and what you guys were doing by trying to get speedrunners to play this game but its "almost".... and I mean "almost" has the feel of Super Mario Odyssey, or Super Mario Sunshine, OR SUPER MARIO 64... but the controls are just not there. Several times I had to redo a jump, fall right down and go THE LONG WAY AROUND to get back to where I was at because the controls make me feel like I can't move the way ♥♥♥♥♥♥♥ Mario does in Odyssey. I'm sorry I wanted to love this game. But no... I just ♥♥♥♥♥♥♥ can't...
A fun platformer that has great movement, but is weirdly bogged down by its attempts to be different from the norm.
Awesome game, recommend for anyone that is a fan of 3D platformers
Very expressive movement and platforming
Просто вау! Столько механик + приятная графика - оч хорошо!
В целом игрушка неплохая, могу порекомендовать. Это солянка из общей концепции Super Mario Odyssey с механиками скалолазания из Peak, тринкетами из A Hat in Time, немного Super Mario Galaxy и от себя механика с язычком, чтоб собирать насекомых, еду, ну и прочие штуки.. визуал персонажей такой себе, одинаковые они все какие-то, кроме главного персонажа. он клёвый, милый, прям как Марио. анимки приятные, мувмент топ. платформинг лёгкие и хороший. в конце прям вообще топ! музыка ну ноормальная.. хз че еще сказать.. если любите 3D прыгалки, то берите!
给差评的理由是:建议制作组把游戏策划和文案都开了! 作为一个平台跳跃游戏,本游戏很多关卡的设计是有趣的(除了沙漠)。如果这游戏配上一个正常的rpg系统:比如随时能更换技能和装备,那我绝对会给这个游戏一个好评。 可惜有毒的游戏策划觉得:我们得给玩家制造很多恶心的体验,玩家只有为了摆脱恶心的体验,才会热衷于升级。这些恶心的体验包括但不限于:初期的钱包只能装200个金币,前期钱包收满了只能看着沿路的金币干着急;更换装备、皮肤需要去固定地点,且整个游戏过程(通常不能回头)中只设三个服装店供给换装,买了皮肤也轻易换不了;最多只能佩戴8个技能,还要在技能上别处心裁,把基础功能都拆分算进去,比如:佩戴的帽子不会被撞掉。 我就没见过玩家佩戴的皮肤会因为撞墙壁掉落甚至卡没了,还只能在服装店才能重新换上,服装店轻易也回不去,神经病! 至于文案,这游戏里没有一个角色是讨喜的。主角一直受人摆布,忍受恶魔同行者的阴阳怪气、谜语人,忍受没有任何礼貌的npc的反复折腾。npc里几乎没有正常人,态度一般都是:1.你外地人,滚。2.我偷懒,但是你的功劳都是我的。3.我骂你玩弄你,你能咋地。所有地区的剧情都是莫名其妙的亲情、友情伦理剧,除了让人受气,没有任何有深度的内容,反而觉得每个城镇都千篇一律,所有角色都跟npd一样。 最后,这游戏的操作手感不咋地,很多地方是因为手感问题才会莫名制造了难度。我还遇到了恶性bug,在骨坟中还没有遇到雷米就被卡进了矿场里,但游戏剧情竟然还能进行下去,也是意想不到。 Fire the game planner and the writer! As a platformer, many of the levels in this game are fun and even surprising. If this game had a proper RPG system—like letting me change skills and gear anytime—I would have given it a big thumbs up. But no. The toxic game planner seems to think: “We need to create a lot of frustrating experiences for players. Only by suffering through these annoyances will players be motivated to grind and upgrade.” These frustrations include, but are not limited to: Early game wallet only holds 200 gold. Once it’s full, you just have to watch gold on the ground and cry. Changing gear or skins requires a fixed location, and there are only three shops across the entire game—often areas you can’t return to. Good luck swapping skins after buying them. You can only equip 8 skills at a time. On top of that, basic functions are split into separate skills—like “your hat won’t fall off when you hit a wall.” I have never seen a game where your cosmetic hat can fall off (or even vanish) just from bumping into walls, and you can only put it back on at a special shop that you usually can’t return to. What the hell! As for the writing—there are barely any friendly characters in this game. They're rude, crude, hate outsiders, lifeless, and just blow you off. They mess with Hops, treat him like dirt, and take credit for everything he does. Hops gets pushed around the whole time and has to put up with all kinds of crap. Every town feels the same. And the story keeps shoving in this cheesy, uncomfortable family trauma stuff—no real depth, just uncomfortable. Lastly, the controls feel clunky. A lot of the difficulty comes from bad handling, not actual challenge. I also ran into a game-breaking bug—before meeting Remy, I clipped into the mine using the dinosaur head. Somehow the story still continued, which surprised me even more.
Was enjoying it ok. Got frustrated and stopped playing in the sewers after being flushed down the toilet. Specifically the bit with the spinning tower thing where you are supposed to use the bouncy balls to get over but I kept falling into the water.
This is a fun cute platformer. i never thought I'd look forward to licking so many things.
[This game was provided for free via giveaway] Gotta say, this is the best modern reboot of Chameleon Twist I think we'll ever get. Watch our full review right here: https://youtu.be/m70j8HPeFjM
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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