
Tongue-swing, free climb, and build your own path forward in a new kind of 3D platformer! Plant veggie bounce pads, tightropes, hookshots, and much more. Find a way home through huge Desert, Ocean, and Mountain worlds and collect bugs, upgrade your backpack, and meet animal friends along the way.
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NEW FREE PHOTOGRAPHY UPDATE: CAPPLER'S CONSPIRACY

Cappler’s Conspiracy is a new 2+ hour photography game hidden inside BIG HOPS. You’ll meet a conspiracy theorist Owl named Cappler who needs your help exploring some weird ideas. He’ll send you on jobs to prove (or disprove) the existence of Aliens, Ghosts, Mole People, and more. For your efforts you’ll be rewarded with dozens of new camera filters, lenses, and a special Sky Shifter gadget. To find Cappler and get to work, keep an eye out for Cappler’s special symbol hidden throughout the many worlds in BIG HOPS.

BIG HOPS is a 3D platformer, action-adventure with deep movement, fresh frog-tongue gameplay, where you can grow veggies to build paths forward!
You'll play as Hop, a young frog who's been kidnapped from home by a trickster spirit called Diss. He has a mysterious, important mission and needs your help, but you just want to get back to your family... After a bit of searching, a wiry old Raccoon offers to build you a way home if you can find a few Airship Parts. To build your Airship, you'll need to:
Infiltrate the Gulley Gang's Hideout at the edge of a vast Red Desert.
Become a Bucko and save DrillCO's Rigs Workers out on the Open Ocean.
Sneak past Haven cultists by spelunking under a Shattered Mountain.

Each World offers a self contained story. You'll meet a huge cast of characters, learn the conflicts of each world, and hopefully find some way to help. Will that help be altruistic or is it all selfish to get those sweet, sweet Airship Parts? Why did Diss really kidnap you? What's the purpose behind the Dark Drips he keeps asking you to collect? And if you collect them all, will Diss really let you go home?
You'll need to play for yourself to answer all these questions, so consider backing to help us finish BIG HOPS strong! Next let's talk about gameplay.

Character designs by Steven Sugar (background designer for Steven Universe & Owl House)

Movement is king in BIG HOPS and our kit goes deep. You can roll, dive, crouch jump, wall run, free climb, swim, belly slide, walk tightropes, pole swing, grind rails, ride minecarts and more. Everyone knows a great platformer starts with a great player controller and Hops' stacks up against the best-of-the-best.
You'll feel inspiration from Mario, Sonic Adventure, Zelda: Breath of the Wild, Hat in Time, and more. And that's all just Hop's basic moveset- from there we've added a ton of froggy flavor and ways to build your own paths forward.

The core-mechanic in BIG HOPS is Hop's versatile frog tongue! It's cute, goofy, and adds a surprising amount of freshness to this action-puzzle-platformer
Your tongue is how you interact. Use your tongue to pull items to your hands, hookshot up walls, and tongue-swing your way to ridiculous speeds.
Doors, switches, corks, plungers, flowers, flingers, levers, and lick-picking are all quick work thanks to Hop's tongue. You'll keep finding novel, goofy tongue interactions even 10+ hours into your playthrough.

Deep movement and tongue-gameplay give BIG HOPS legs and a fresh flavor, but the real magic is using powerful Veggies to build your own paths through levels

You'll find new types of Veggies as you explore and each has a unique effect when you throw it down in the world. Let's look at some examples:
Mushrooms become bounce pads to help clear hard jumps.
Acorns can grow vines around walls and ceilings to help you climb farther.
Balloons make temporary platforms and can stack to get serious height.
Oil Balls create hookshot points you can bounce off without losing speed.
Apples let you place your own tongue swinging points anywhere.
Cacti launch tightropes you can use to cross big gaps.
Since you can only hold one item at a time, Hop has a handy Backpack! As you play, you'll discover new Veggies and unlock more Backpack Slots to store them. You can open the Backpack any time, and using it in a stressful moment will slow down time so you can plan your next moves.

Collectibles are a genre staple and there are lots in BIG HOPS! We've worked hard to give them all gameplay uses, so you never feel like you're just checking off boxes

Earn Dark Drips to help with Diss' mysterious mission and unlock secrets.
Collect Dark Bits to earn gameplay modifying Trinkets for your backpack.
Buy Veggies + upgrade your Backpack, Wallet, and more at Drilson's Depot.
Buy Outfits, Hats, & Dyes to customize Hop's look at Odette's Outfitters.
Find and Identify real Bugs to fill your collection in Bugsy's Conservatory.
Uncover Blueprints to build totally normal and not-at-all busted Gadgets.
Find Mixtapes to play on in-game on your Boombox or Hop-man.

Equipping Trinkets means decorating your Backpack!
That's a weird bug...

Something we're proud of is how many different areas there are in BIG HOPS. As you explore the 4 main Worlds (Forest, Desert, Ocean, and Mountain), expect a lot of surprising offshoots like the Boneyard, Bucko Cove, Hydro Plant, and Gulley Gang HQ. All these different places to explore really make it feel like you're on a grand adventure!


Hi, Chris here! I started BIG HOPS in 2019 (6 years ago!!!) with a single goal of modernizing the 3D platformer genre. The design trend at the time of giving players real freedom and creativity in games like Zelda: Breath of the Wild, Spelunky, and Rimworld was so inspiring. Selfishly and jealously, I wanted to see emergent gameplay in my favorite genre.
Since then, BIG HOPS has become a maximalist game and taken on many more ideas and inspirations. Its mechanics, story, vibes, and humor draw on so many games and TV shows stretching back 40 years. Mario (64, Odyssey, Sunshine, and Galaxy) and Zelda (BOTW, Wind Waker, and Ocarina of Time) have both been huge influences. We also spend a lot of time talking about Sonic Adventure, Spelunky, Kingdom Hearts, Psychonauts, Avatar: The Last Airbender, Spongebob, and Steven Universe.

I founded Luckshot Games in 2015 to make innovative, high quality games filled to the brim with character and charm. We funded our first game Sausage Sports Club on Kickstarter way back then and released it on Switch and Steam in 2018. We've aimed higher with BIG HOPS and the team is bigger than just Luckshot Games, so I want to give everyone a quick shout:

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Один из лучших платформеров, что удавалось мне пощупать. Приятный и классный мувмент, огромное количество механик, кайфовые анимации, наиприятнейший визуал, отличная музыкальная составляющая. Офигительные локации и забавные диалоги. К оптимизации на относительно слабом железе тоже вопросов нет. Очень жаль, что игра не получила того внимания, которого заслуживает. Мастхэв для покупки, особенно за те копейки, за которые продается в ру регионе (за локализацию респект). Хотелось бы увидеть ДЛС или продолжение, очень уж зацепила игра. Единственный минус - постоянные вылеты при использовании камеры с ру локализацией (думаю, дело в надписях, что вылетают в момент фотографии). Если переключить на английскую, то вылеты прекратятся. Надеюсь, пофиксят этот момент. А в целом - уверенная 10/10, успехов разрабам
I wish I could give a review on a grade scale, rather than just a flat "Yes" or "No" Overall if you like platformers, buy this on-sale! I really hope the developers can refine this game either in a remaster or a sequel, because there's a lot to enjoy here. However, as of writing this review, it can use a bit of work. [b]What I like![/b] + In terms of movement and game-feel, I like it! It has a button in the Pause menu to respawn you if you get stuck in a corner, glitch with collision, etc (which, for an indie platformer, is a pretty smart idea!) + I should note, I didn't have any major game-breaking glitches + The frog theming is great! The tongue mechanics are interesting (picking oversize locks, grappling, pulling objects, etc.). Climbing is cool (and climbing frogs aren't exactly swimming frogs, so that's funny!) + Creative consumables! Sure "red peper causes fire" and "explosive item in the mine" are old, but "Apple; Place your own grapple target" or "Mushroom; Place your own bounce-pad" or "Acorn; Place your own ladder-roots" are cool ideas for consumables in a platformer! And there's many more! + The minor NPC dialogue has a lot of charm, as does Hop when you analyze a new consumable, tool, or bugs! (If you like old platformers or indie/Earthbound absure inspired tongue and cheek humour, it works! Pun intended)... + The Final Gauntlet. Reminicent of classic Mega Man; you collect goal-items in micro-versions of the 3 major zones and it's fun to chain movement with your new upgrade. [u]Mechanically[/u] it's a great send-off to the adventure! + The music for each zone is thematic, and doesn't clash. The main theme song on the title menu works great! + The voice direction and voice actors did great with the script they were given! + You're given a great opprotunity to back-track before the finale. If you like platformers, use this to the fullest! + If you load a save after the finale, the world is consistent with the actions of the finale (at least, what I've seen of the post-game) [b]What I am slightly disappointed by;[/b] - Unless you backtrack, money really loses it's purpose at midway through the 2nd zone (there are 3 major zones, then a final platforming challenge gauntlet). Shops are few and very far between, and most zone's mechanics are quite self contained. - The passive buffs from charms are kinda alright. Some of them are so powerful (climbing on ceilings, regaining stamina when using your tongue, etc.) they outclass the rest, and others feel needless or beyond situational. - The stamina system doesn't strongly progress as the game advances. In Zelda: Breath of the Wild (which uses a similar climbing stamina system), you can meaningfully permenantly improve your climbing stamina... not so here. Even just one more [u]unskipable[/u] upgrade (besides the Passive Patch Buffs) would have been welcome - The difficulty spikes. Some of the optional challenges are hard, sure! That's okay... but some are downright mean (the jank-feeling minecart race challenge is disappointing). Sometimes there's a platforming challenge which is trivialized by excessive consumables (which I'm not bothered by. I can exercize self-restraint). Other platforming challenges are just unfun to hit a wall against... There isn't always a smooth curve of growing a skill within a challenge zone, which is disappointing when there is a great deal of smooth progression in other areas or aspects of the game! - Most of all; the writing is inconsistent. Some parts of it are genuinely interesting! Throughout the adventure, the player is presented with some very odd or snarky dialogue options which, sure, Hop is his own character! But then why give the player a dialogue choice? Just write Hop and embrace his personality, both the heroic and selfish sides of him (let me be clear, Hop doesn't have to be a paragon hero!). Let Hop be himself and don't bother with dialogue options if both sound snarky anyways... This becomes an issue when the Main Foil (Diss) [spoiler]overstays his antagonisting and own snarky ways. If the game had 4 or 5 major zones, I think Diss' turn to grace would have been better paced, but there's not much build up to it as-presented. Between zones 2 and 3 there's cryptic foreshadowing which the Player and Hop have every reason to disbelieve. Right up until the 11th hour, Diss is still snarky when you want to access challenge zones or change your passive buffs. If he changed even slightly in zone 3, that would have had some better indication of what arrives by Endgame.[/spoiler]
Cute Nice tunes Fluid movement (has tools if you suck at platforming like I do) A lot to collect Only negative is, there are some rough stutters here and there. I also accidentally did a sequence break near the end but I could go back afterwards to properly complete it.
I found this game while scrolling through Steam looking for games where you play as a frog (one of my favorite animals) and found my interest piqued both by that, the presentation, and seeing people seemed to like it pretty well as is. So I finally cracked and bought it, and this game was definitely a really good time. I've seen some people complaining about the controls, but honestly I don't think it's that bad? There IS a little bit of a learning curve and there's a small handful of mechanics that the in-game challenges try to introduce that I think don't work, but for the most part, it's an easy curve to overcome and you don't HAVE to use every single mechanic the game gives you; I was able to find the right balance and get through, and going through this game as this cute little frog guy Hops collecting bugs and other important or helpful items, meeting a colorful cast of characters friendly and less-than such, and swinging his way through exotic lands trying to find his way home was a pretty good time. That said, I was really impressed by the vocal talent in this--hearing the character Diss being played by Ben Diskin (Numbah 1 and 2 in Codename: Kids Next Door, Haida in Aggretsuko, Mega Man in Mega Man 11, and many more roles) was DEFINITELY a treat--, the overall art-style is cute and colorful, and the music is really good too. I highly recommend Big Hops for anyone who's into quirky or cute platformers with a Mario-esque feel, particularly if you like playing as anthropomorphic animals. Check it out!
Great premise, but the controls SUCK. Unplayable. I dont even mind how much one line dialogue there is to click through, Used an xbox controller and WASD and its just too clunky. Little guy just stops running and slides or doesnt grab, or the tongue doesnt deploy. This game has great platformer promise almost like Spyro x prince of persia. Unfortunately that surface level comparison ends there, because of how unresponsive the controls are. Was hyped for this but its a let down.
A fun platformer that has great movement, but is weirdly bogged down by its attempts to be different from the norm.
this is a cool little indie 3d platformer that is above all FUN AND COZY
What an amazing game! It's easily one of the best 3D platformers I've played in a long time. You can definitely see the inspiration from classics like Super Mario and The Legend of Zelda, but it never feels like it's copying them. Instead, it takes concepts from those titles and turns them into a completely fresh experience. The tongue mechanic is incredibly creative, and the game does a fantastic job of exploring all the different ways it can be used. It's clear that a lot of thought and care went into every aspect of its design. Fantastic work overall. I really hope the game finds the success it deserves, and I'd love to see more content like this in the future.
Great game. Solid controls and good platforming sections.
If you like 3D Platformers at all, you need to try this game.
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