
Bid King is a multiplayer tactical strategy game of bid auctions and collectible appraisal. Read your rivals, judge through uncertainty, score valuable items at low prices, and bluff others into overpaying for junk. In this auction house of deception, only one thing matters: your wits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Welcome to Bid King—the ultimate auction showdown of wits and lies!
Core Gameplay: 4-Player Psychological Warfare
This is no ordinary auction game. In Sealed Bid Mode, every bid in a round is strictly confidential—you can't see anyone else's amount, so all you can do is guess, act, and bluff. In Standard Mode, visible bids are merely a facade for psychological warfare: is your opponent testing the waters or setting a trap? Is the player who suddenly raised the bid genuinely interested, or deliberately trying to drag you down?
Four collectors, but only one can have the last laugh.

Collector Skills: Everyone Has a "Special Ability"
Every collector has an untold past, and each one possesses unique information-gathering skills because of it:
Some can peek at an opponent's bidding range, as if using "X-ray vision."
Some can sense the true value of collectibles, helping them score accurate bargains.
Others can spread false information, bluffing their opponents into a trap.
Use your skills wisely and turn information asymmetry into your weapon. Remember: This isn't a game of luck; it's a gladiatorial arena for the wise.

Unboxing Collectibles: Surprises Emerging from the Fog
Winning the auction is when the real heart-pounding moment begins! The game features a "Gradual Collectible Reveal" mechanic—as the unboxing progresses, items emerge from the fog one by one.
One moment, you think you've ended up with nothing but a pile of scrap; the next, you're thrilled when a rare collectible appears out of nowhere. This emotional rollercoaster is exactly what makes the experience so thrilling.

Mind Games: Bidding Wars, Traps, and Crushing Your Opponents
Think winning the auction means winning the game? Think again. A true "Bid King" knows that making others lose money can be even more satisfying than making money yourself.
Deliberately spread false rumors to bait an opponent into paying top for a pile of junk, or raise the bid at a critical moment to saddle your rival with a costly mistake... Even if you take a small loss, as long as the other side suffers a crushing defeat, the match is worth it!

Your Collection: Every Collectible is a Trophy
The rare collectibles you secure at low prices will be added to your 3D digital collection cabinet, where you can admire them anytime. They're more than just impressive displays—they're trophies of your tactical skill.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
说实话,有点上头,但是完了几十个小时之后我还是想问,到底谁在赚钱啊?能在住宅赚钱的都是神人,每个人都压着你的利润,每个人都不愿意让你赚到一毛钱。集装箱和沉船反而有赚钱空间。你想开牌就必须赌RP。 UI十分垃圾,仓库十分垃圾,金币都不会实时刷新,反正背包仓库拍卖行还有任务界面都是一坨,很难想象2026年了还有游戏交任务都不会正常刷新,卖东西钱不会直接到账需要你退出游戏再进。 最后我个人有个想法,我觉得应该开双模式,还有个模式不应该是钱出的多的人赢,而是最准的人赢,拿走货并从其余人抽走20%的钱。 有点类似排位的积分算法,但是排位本质还是钱多的开牌爽。 现在我觉得最大的问题是准的人没有开牌的机会,毫无参与感,虽然别人输了但是别人开牌爽到了还能赌RP赚钱,当你看到别人开出大货的时候,真TM痛苦,主播就很喜欢说一句,全是XXX救了你啊,没开到这个玩意你亏麻了,但是反正你又不敢开。
整体体验感非常差,赚钱的情况不足5%,玩家之间勾心斗角,基本都是亏本拿仓,除此之外还有很多的机器人和外挂一个道具不用直接把仓抢掉,游戏本身整体的挫败感太强烈了,有种逼着你氪金的感觉。
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese*, Vietnamese, French, Italian, German, Spanish - Spain, Indonesian, Thai, Portuguese - Portugal, Traditional Chinese +2 more
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前来看,排位爆率不稳定。大部分时间爆率都很低。可以试着暗拍打100w场。虽然爆率也不稳定,但偶尔出好货
垃圾
1
玩法是好玩法,运营是烂运营,代码是烂代码
萨比一样爆率
亏了只是先存起来,不玩了才是真亏了
半个月没完,莫名其妙封我10年,无敌了这游戏乱封人,封的理由也没有一个,就说违反了条例,垃圾游戏,排三国杀后面,没腾讯有良心,圈完钱就跑,维权的地方都没有,服务器也是差到没边,跟土豆服务器一样
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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