
Uncover a vast land filled with secrets, monsters, and ancient myth in BEYOND THE MOUNTAINS, a top-down action RPG about a lost soul who uncovers a mysterious secret. Stranded in a foreign land and armed only with your wits and curiosity, you will collect items, unlock secrets, and fight monsters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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É um bom jogo, mas está repleto de bugs, perdi todo o meu progresso por conta q meu personagem simplesmente ficou preso no chão enquanto eu andava.
Pretty fun and scratch that Link's Awakening itch. Movement with dpad only go in cardinal directions but when using thumbstick, it does omnidirectional. Game map would be nice to have since I kept getting lost toward the end. Protip: check drawer in the house you start inside.
Beyond the Mountains is a really nice game absolutely almost totally in the style of the Gameboy Zelda games. It is a bit rough around the edges, but you can feel the passion of a gamer in there. The game uses all new items, none of the gameboy games and drafts some clever puzzles from there. The puzzles range from simple to quite decent, but never impossible. The boss fights are hard, but fair. You can get away most of the time with evading and slashing about. You might run into a few buggy situations from time to time, but don't let that drag it down. The game is a good one, can recommend if you dig the Zelda style games. What I'd wish for was a map and an inventory screen.
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Hours played at review time, across 31 reviews with recorded playtime.
The game is still a bit rough around the edges, but it has a lot of charm. I loved the sprite work and the soundtrack, and the dungeons were excellent. The combat could be a little fickly at times, but it never became frustrating, especially given the game’s short length. I’m really looking forward to the sequel.
As much as I would like to play this game, It doesn't work. The game "starts" but never launches, and so it looks like I won't be able to play the second game either. Really weird. Maybe I would recommend it if I could even play it. I have an rtx3050 laptop with 16gb of RAM and 4gb of VRAM, more than enough to run this.
This game is a perfect thing to play if you are looking for GB Zelda style adventure. It's a rather short experience, but has all the things that you might expect from this genre - overworld filled with secrets, dungeons, minigames, items that enable you to access previously inaccessible areas and even a trading sequence! Art and music are perfectly fitting and the whole thing is free to play, so you have no reason not to give it a try. That said, the game has its fair share of bugs, though I haven't encountered anything game-breaking. Movement and fight are a bit janky, it does not have that "feel-good" element to it. Fighting offers very little feedback, so sometimes you don't know whether you are actually causing damage or not. There is no map, though the overworld and the dungeons are small and simple enough to pretty much memorise their layouts, so that's not a big minus. Inventory screen, however, would be very appreciated, but is missing here (you can only cycle through items). To sum up, this is clearly a labour of love and passion. Definitely a few hours well spend, even though there are some issues. Developer is now working on sequel, so I'm excited to see how he will use all the experience and feedback gained while working on this game to create something even bigger and more polished.
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Overall I like it. It's not perfect, it felt really easy to fall off an edge, like the hole was bigger than it looked as an example. But I liked the overall story, world, and characters. The dungeons and world exploration were alright and fun. It was better than some top down zelda-like I actually paid for. It's free and if you like zelda-like games it is definitely worth a try. I look forward to the dev's planned sequel. For the dev, some criticisms or suggestions, I think a pause menu inventory would go a long way. I do like that you can cycle through your items in this without going into an inventory, but not being able to see what you own all at once at a glance is a bit annoying. You would then also be able to show the fish log, and the song notes. Semi related, but a map would be nice. The game wasn't big enough to get lost in or anything, but I always like looking at a well made map in these types of games. Being able to save anywhere would also be nice, at least on the overworld. Even if it teleports you back to a specific spot when you reload, like a frog location. The health bar layout being solid doesn't let you know how much health you have and is a bit annoying trying to figure out. Discrete chunks I think would work better. I like the idea of having the health circle show over your head when your hit so you can see at a glance, but I also think the health circle itself was super ugly and showing on the enemies and yourself doesn't look good. It might just need a better graphic for it if you want to keep the health bars for the enemies. The elemental fork is a good idea, but the execution felt a bit janky. Sometimes the projectile came out to the side of the character and would immediately hit a wall and disappear, or not come out at all and lose the charge. Only having one shot before losing a charge made this way more annoying as then you had to walk all the way back to regrab the element. Overall I think you did a great job on the world and gameplay and most of my complaints are on the UI elements that I think can be vastly improved.
Beyond the Mountain is a short and sweet adventure game that is reminiscent of The Legend Of Zelda for the GBC. With the exception of the coins and the sea shells, the dev nailed it on the art style. The soundtrack is ok - it fits the attempt to sound like a GBC game. There are 2 minigames and a few side quests to do. While there may be some glitches (none that I encountered were game breaking) my only complaints are that you can fall a bit too easily at times and the tiny green enemies (mini green slime?) that can be hard to see the first time you encounter them. Definitely worth a try. Looking forward to the sequel.
Bom jogo
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $573 | 19 | 68% | $1.99 | |
| — | 0 | — | — | |
| $139.1K | 296 | 91% | $13.49 | |
| $3.2K | 7 | 100% | $19.99 | |
| $1.9K | 11 | 100% | $6.99 | |
| $1.4K | 6 | 83% | $10.99 |