
An evolving death game set in a bar, where getting to know its players is the only way out. Each person hides one of the game's rules. Discover them through their pasts, tastes, and finding hidden clues, then face them in an all-out discussion. Only three can survive, unless you fight back.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Trapped in an Evolving Death Game, he chooses to rebel.
You awaken in a mysterious luxury bar, the Golden Jack, alongside nine strangers, and are forced to play a game by The Owner. Each player represents one of the game's rules. You can disobey your own rule, and that rule will disappear if you die. Only three players can survive...unless you find another way.
Beyond R: Rule Ripper is a visual novel with some light gameplay elements, inspired by series such as Zero Escape, Danganronpa, and Ace Attorney, as well as anime like Death Parade and Kaiji. Mixing suspense, drama, and mystery, with a seasoning of comedy.
Defy the death game by gaining the trust of its players and confronting them in the game's Councils, a face-off between all players where anyone can kill through a vote. Can you tame this wild variety of players before it's too late or will the pressure of death drown you?
Make your voice heard and prevent the discussion from falling into chaos through an imagined game of pool. When do you strike and who?
About 30 hours of story content with 25 different endings along the way to the True End.
A diverse cast of 10 strangers whose lives you’ll need to unravel in order to survive, like hotheaded Poker, eccentric wordsmith Lime, grumpy yet humorous Vodka, and cold Coffee.
Character profiles and the in-story interactive BARMAN, a tablet holding all the rules and ways to interact with the game, both updating as you play.
A jazzy soundtrack with more than 25 unique songs, 40+ in total.
Perhaps something hiding beyond...
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm enjoying the story so far so I'm leaving a positive review but I want to say that I'm trying to play this game on Steam Deck and it is not very easy. Would be super nice to see Steam Deck controls added, I've tried to set it up but it hasn't been easy haha.
rules are killing me.... (also its very cool game and love the story & arts!)
Uno de los mayores problemas del juego es su introducción. No se trata tanto de las conversaciones entre personajes, sino del propio narrador. La parte inicial (con la escena del sol, la casa y los créditos mezclados con narrativa) resulta confusa y te desconecta mentalmente. No queda claro qué aporta realmente a la historia ni qué relación tiene con lo que sucede después, ya que se siente excesivamente poética o abstracta. Además, todo lo que ocurre antes de llegar al pub (junto con las explicaciones de las normas del juego y la tablet) se vuelve excesivamente denso. Son explicaciones largas, enrevesadas y poco dinámicas que hacen que el inicio se sienta lento y, en algunos momentos, aburrido. Sinceramente, el juego funcionaría mejor empezando directamente con todos los personajes en el bar y la situación ya planteada. Los personajes, en cambio, están bien planteados (incluido Bill). Cada uno tiene su personalidad y sus interacciones funcionan correctamente sin hacerse excesivamente pesadas. También es muy positivo que el juego tenga una estética clara y coherente: todo el entorno del pub, los nombres de los personajes, el detalle de las bebidas, los objetos, las mecánicas, los sonidos y la ambientación en general están bien cuidados. Además, se agradece que las ilustraciones no estén hechas con IA, lo cual le da más valor artístico al conjunto. El mayor contraste y principal problema del juego está en su ritmo. Después de una introducción lenta y cargada de texto del narrador, las reuniones (que son una parte muy importante) pasan a ser extremadamente rápidas desde el inicio. Aquí es donde tienes que tomar decisiones clave, pero el tiempo es tan limitado que apenas da margen para pensar. Este cambio tan brusco de ritmo hace que la experiencia se sienta poco equilibrada. En mi caso, en mi primera partida, cuando por fin tuve control sobre las decisiones, la experiencia fue bastante frustrante. Solo tuve oportunidad de tomar dos decisiones y ambas fueron incorrectas, lo que hizo que mi partida terminara al momento. Da la sensación de que el juego no te da suficiente tiempo para adaptarte: pasa de un ritmo excesivamente lento a uno vertiginoso justo en los momentos clave. En cuanto al precio, no lo recomendaría a su coste completo, ya que la experiencia actual no me parece suficientemente equilibrada como para justificarlo. Sin embargo, podría ser una opción a considerar si se encuentra con algo de descuento. Aun así, no es recomendable para quienes nunca hayan jugado una novela visual de este tipo, pero sí puede resultar adecuado para quienes no tengan problema con narrativas más lentas y tengan experiencia en el género.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Would reccomend for anyone whos played Raging loop, 999 games, danganronpa etc etc. With a lack of good deathgame themed games around its always nice finding a new one and looking forward to more from the devs
Me hace recordar a las novelas visuales que le dieron horas y horas de lectura, intriga, sustos y diversión a mi adolescencia y joven adultez. Pero no quiero recaer solo en la nostalgia, sino también en la excelencia narrativa y artística de este juego, que, además, me sorprende por la flexibilidad en su jugabilidad, no creas que solo es leer (aunque la base es esa), es leer rápido, pensar rápido, hacer conexiones y sospechar constantemente. No quiero escribir mas porque quiero seguir jugando (?).
Beyond R: Rule Ripper no reinventa el género, aunque es una propuestas con alma. Su mezcla de lógica, tensión y estética de club nocturno crea una experiencia intrigante y cerebral, aunque algo densa en su arranque. Las reglas tardan en encajar, pero cuando lo hacen, el juego te atrapa en su red de sospechas y silencios. Le falta expresividad visual y variedad sonora, pero compensa con intención y coherencia. Un pequeño death game con más cabeza que presupuesto, ideal para quienes disfrutan resolviendo acertijos… antes de que se acabe el antídoto pero que no es un buen acercamiento a quien quiera tontear con el género.
I really wanted to like this game, the premise is very interesting. The trouble is it wants to be all fancy with its time-rewind mechanics, but is too buggy to actually handle them. I got one bad end, tried to navigate to a place where I could actually continue the story, and it kept crashing on me. Even regular saving and reloading creates graphical bugs and occasional crashes. I might come back if there's a major update, but for now it's best avoided.
Honestly really fun death game! I really enjoyed the cast and I felt all personalities were just extremely realistic. Usually in games I prefer very 'over the top' characters but here I really appreciated how human the characters are. The emotions, the distress... It gave a highly immersive experience. So yea, for people that are looking for a death/killing game VN, I defs rec this one! (Also for the yuri fans, it does have a tiny bit of yuri! Omg...) I do have a tiny complaint which is that I wish skipping through read text was more efficient; with a ton of endings it would be nice if that was made easier. But yea go play! Teehee
So far after 3 hours nothing interesting has happened. And the characters are pretty dull too. Idk if it gets better, but it is a slog.
I want to like this, and the premise is engaging. The art, music, and animations are enjoyable. The jazz is inoffensive, even to those of us who don't dig it, and the palette and pacing are good for the 1.5 hours I've sunk so far. I think the writing needs a lot of work. The clichés and the use of metaphor makes the narrative vague and somewhat repetitive. The passive voice is critically overused. If there was a good balance between the concrete and detailed or vibrant and the pages of sweeping empty phrases attempting to set the emotional valence, I would like this much better. This needed an editor who understands how game language is written and how you create tension, nuance, and above all the investment in a character's life. At least for the prologue, no one is acting like people who would awaken to find themselves in this situation. No one behaves normally, everyone behaves with varying degrees of sociopathy and calculation. Which is fine! But in contrast to other death game....games, this is a selection of people who are absolutely ready to give up their parents, kids, lovers to play a highly complicated game with mortal stakes. There should be SOMEONE losing the plot, talking about themselves honestly, etc. No one wakes up kidnapped with strangers and acts like Sherlock Holmes. Suspend disbelief! Having said that, the developer/author is at their finest when writing the contrast between the protagonist and the other characters, who I hope will become much less two-dimensional as the story progresses. I strongly, strongly recommend a good English editor before release of another game in this vein. I will come back after a bit to finish my thoughts!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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