
An evolving death game set in a bar, where getting to know its players is the only way out. Each person hides one of the game's rules. Discover them through their pasts, tastes, and finding hidden clues, then face them in an all-out discussion. Only three can survive, unless you fight back.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Trapped in an Evolving Death Game, he chooses to rebel.
You awaken in a mysterious luxury bar, the Golden Jack, alongside nine strangers, and are forced to play a game by The Owner. Each player represents one of the game's rules. You can disobey your own rule, and that rule will disappear if you die. Only three players can survive...unless you find another way.
Beyond R: Rule Ripper is a visual novel with some light gameplay elements, inspired by series such as Zero Escape, Danganronpa, and Ace Attorney, as well as anime like Death Parade and Kaiji. Mixing suspense, drama, and mystery, with a seasoning of comedy.
Defy the death game by gaining the trust of its players and confronting them in the game's Councils, a face-off between all players where anyone can kill through a vote. Can you tame this wild variety of players before it's too late or will the pressure of death drown you?
Make your voice heard and prevent the discussion from falling into chaos through an imagined game of pool. When do you strike and who?
About 30 hours of story content with 25 different endings along the way to the True End.
A diverse cast of 10 strangers whose lives you’ll need to unravel in order to survive, like hotheaded Poker, eccentric wordsmith Lime, grumpy yet humorous Vodka, and cold Coffee.
Character profiles and the in-story interactive BARMAN, a tablet holding all the rules and ways to interact with the game, both updating as you play.
A jazzy soundtrack with more than 25 unique songs, 40+ in total.
Perhaps something hiding beyond...
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm gonna rip someone's rule
Fun game with some caveats. [b]THE GOOD[/b] - The game and how the characters interact with it is easily the strongest part of this VN. [spoiler] Although there isn't a large focus on actually playing the game, you'll consistently see how it influences the behavior of the cast, some for better, some for worse, and some are just tragic. Theres so many variables that you'd actually want to see what would happen if different characters had different rules, or how an entirely new cast would handle the game, which lucky for yall, they have a trilogy planned already. Genuinely well made death game.[/spoiler] - Bills character and the initial premise of rebelling against the game and figuring out if you can save everyone (or as many as possible) is an intriguing stance to take. They also gave him JUST enough power in the story to make his character believable but also one we desparately root for. He struggles, is in constant stress, and [spoiler] to my knowledge, never succeeds in his goal. [/spoiler] But he still has meaningful impact on the game and the people around him, enough to feel reasonable for a regular guy like him to achieve, [spoiler]to feel bad for him when reality hits like a truck that one guy isn't really enough to break the game, and despite that, still feeling proud of him for doing a good job given the situation.[/spoiler] - Speaking of characters, the rest of the cast is compelling too. Some of the most fun i had with this game was guessing [spoiler]who had what rules? Who was teaming up with one another? Who was taking their precious time murdering the cast? What were the lives of these people like to make them behave the way they do now? [/spoiler] Etc. Etc. You can tell they did a good job when at the end of the day, you'll want none of these characters to die. At least not in the game. - The council system, when SPECIFICALLY completing them for the first time, are quite fun, or at the very least, they'll make you test your intuition and quick thinking skills, as dialogue and opportunties to intervene WILL NOT wait for you as the council cannot be paused (unless you use the pausing function, but they specifcally recommend you not to) which is kind of not very common but a fun thing to do in VNS. Don't worry, there are regular choices mixed in as well that act as breathers and give you time to think things through. The foundation for these councils is good. The execution though... [b]THE BAD[/b] - [b][u]EDIT: A patch was released a day after posting this adding some extra timeouts and disabling skipping when there are intervention opportunities. Should feel much better for players to navigate councils now so you can ignore this criticism on councils for the most part.[/u][/b] Councils, again. Great when you're immersed and trying to complete them for the first time. But there are issues that significantly sour the experience. Namely the inability to rewind and NO SAVES? I can understand the developer not wanting people to save scum their way through councils. Heck, i was up for the challenge. But after a while i was starting to wish i could do that sooooo badly... Because sooner or later, you'll be revisiting previous councils many times and make different choices. And its safe to assume said people will be skipping through much of the fluff they've already read. But what happens when you skip a moment you HAVE to intervene? Intervene at the wrong time? Choose the wrong Option? You gotta start the whole council over again, or at a timeout if you're lucky. You'll be irritated having wasted minutes of time, and be skipping again having lost your patience, meaning you're more likely to slip up and skip over something crucial again and the cycle repeats until you get it right or willingly skip less and slow down the already slow councils so you don't ♥♥♥♥ it up. By the time i got the true end and [spoiler] beyond ending 11[/spoiler] i was fed up with the system and lost the will to attempt completing this game. (I also doubt the pause function would have helped, since like i said before, you'd have to stop skipping early and slowly wait for the right moment, but at that point, would you really need the pausing feature?) - Might just be a personal preference, but i did not like locking endings behind mysteries. Like having to figure out what decisions to specifically make in the intermissions and councils to get whatever bad endings you desired. I certainly wouldn't have gotten the true end on my own without the guide, which the developer was kind enough to give a guide for it and all the bad endings. But still, it's not the fun kind of mystery for me. The mysteries in this game worked best when they helped give you advantages for when the game tests your knowledge later, like figuring out potential suspects for specific rules so you have a head start when the game decides to ask you who belongs to what rule, or what hints belong to certain people and piecing together a general idea of their life before they got into the game. I hope the sequel leans more towards these kinds of mysteries in the future and less towards making the players guess how to unlock content and get all the endings. - Bugs. Not really a big critique as the developer appears to be actively patching them out according to the news and other reviewers. But still encountered a noticeable amount of bugs in the game, mostly visual, but some gameplay related. (Main two being the [spoiler]5th council repeating vodka's data section for some reason and the game falling apart when you're on the data/hints section of the final council when you're fighting against you know who. [/spoiler]) - Lack of answers. For how invested you'll likely get with the game, after getting the true end [spoiler](or at least one of two versions of it, according to the game)[/spoiler]. It felt like literally none of the big questions were answered. [spoiler] What is this game for? Why were the people in the game chosen? Are there any hints or signs that escape or rebellion is possible? Do we know anything about the owner or organization? What happened to darts? (Probably died but nobody finds his corpse, even at the end when the remaining people run around everywhere outside the golden jack, not as important but a question i was very interested in nonetheless) Who are bill and coffee? How the hell did piano survive despite being eliminated? What happened after the three escaped in the true ending? [/spoiler] Obviously, a lot of these can't be answered right away, and some are deliberately being left for later. There's a trilogy planned, after all. But as a standalone game, wowie it makes the ending a lot more disappointing. Though [spoiler] from what I'm hearing of the afterword section in the true end, at least some of the characters in this game will be returning in the sequel, probably noticeably different from their original counterparts, but still the same people, so there's some hope there. Actually, that afterword as a whole saved the ending for me from being a disappointing experience altogether.[/spoiler] Despite all the cons i still recommend trying the game out if it intrigued you at all. It's an indie game and they have a trilogy planned. They deserve all the support they can get. I largely enjoyed my time with this game and I'll be looking forward to its sequel in the future.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A Zero-Escape style death game VN with great writing, characters who aren't silly anime tropes (yeah, I know you all love that nonsense, but I'm the exception, sorry), and genuine heart. Probably the best attempt I've seen at "hey, what would happen if we put normal people who don't spout off philosophy/science at the drop of a hat in a wacky death game". I wish I was eloquent enough to go into more detail about why I liked it, but sadly it's beyond me. As much as the "rules" (which are a fun idea and for the most part well-executed) are the USP here, the characters and writing are really what make this a winner. Props to everyone involved this one, please send them your money (and maybe even play the game too)
First off, I have to overall rate this game positively - I think this is my first ever review, so it really is a special game and clearly a crime of passion by the developer, who is a super cool person that seems to be very committed to improving the game in any way they can. However, I can't help but feel that there are some growing pains that this game has, and to me personally it failed to deliver on some of the promises that it had made (implicitly), which makes it hard for me to 100% recommend to everyone, however, if it looks cool to you, I think you should play the demo for sure. Ignore my playtime, I AFK'ed a bit while playing, "true ending" should take around 30ish hours to complete (this is how far I've gotten), with some extra story bits taking a few more hours to see. I got kinda burned out, so I did not see all endings. Absolute positives: + The soundtrack is amazing and fits the vibe of the game perfectly + The dialogue is well-written, next to no grammar mistakes or typos + The characters are all very intriguing and interesting, especially the POV character + Kinda rudimentary but cool gameplay segments Up to taste: * This game is more of a very in-depth character study(/studies?) than a mystery story. I don't want to spoil anything in the game, however, lots of questions are presented and some answers are alluded to, but in the end this game is about the players as people interacting with each other within the confines of the game. There aren't many twists and turns, I was expecting something akin to the Zero Escape series, but got something pretty different. Still very cool and interesting, but different. Not a major spoiler IMO, but beware: [spoiler] really cool that we will be getting more of our questions answered in potential sequels, however, that does make this game feel a bit incomplete in my opinion. [/spoiler] * I felt like the trial and error style gameplay didn't really fit the story, keeping track of what you've seen can become tedious, and even though there does exist a mechanic to alleviate this I still didn't see what purpose it serves that for a given segment you can collect 4 out of 5 tidbits out of which you need 2 to progress five hours later down the line. Again, nothing major, just about the nature of choices in the game: [spoiler] I kinda would have preferred a more linear narrative, or one where your choices always have immediate visible effect. I guess I've just been spoiled by flowcharts. [/spoiler] Maybe this style is just not my cup of tea, I have not played a ton of VNs aside from the big popular ones (Danganronpa, Ace Attorney, Zero Escape). I ended up completing the game with a guide, but I felt like it didn't detract at all from my experience. The negative: – The game is buggy, no two ways about it, however, the dev is super passionate about fixing everything that they can, so it's getting better every day Play the demo, and if you are hooked, buy the game, you won't be disappointed - but be open to a different kind of experience!
So I played this game with 2 other people watching and guessing the story and plot line alongside me. Were there a lot of twists and turns in this story? Oh hell yeah there was, and ones 3 minds put together hadn't even thought up (I say this when we spent HOURS coming up with theories and still got parts completely wrong.) Did it keep us entertained? Yes. Did we come back for more? Of course we did. And then we got to the ending... Now there were a few bugs in places, such as being unable to save for some reason, the characters would glitch over one another, but that was completely fine for myself and the others watching. We were there for the story, we were INVESTED in the characters, what their rules could be, how was this going to end? I loved the nods to games like danganronpa and zero escape [spoiler] (maybe it was just me, but I saw a nod with a certain ace card in someone's drink, perhaps?) [/spoiler] and I loved the way this was a new spin on the traditional death game. That said, what those games excel in is the ease of information and getting around when you mess up or miss something. The dialogue in danganronpa can be skipped for example, zero escape has a branching system where you can see certain decisions made and easily get back to them without having to faff around; this game had things that could be so easily missed, it was a nightmare to figure out what was right and what was wrong. It was hard to go back (we didn't even realise there was a rewind that could be used until nearly the end of the game and yes, that is with 3 of us!) and know exactly what the right choice was and what we could have potentially missed. I think a clearer way of seeing paths, decisions, and a means to skip through dialogue MUCH faster during councils would vastly improve getting to the key parts needed for multiple playthroughs, but again, it didn't stop us from loving the game. The BIG gripe, was definitely the ending, and while I understand why it was done, it did feel like a punch to the face as the player in regards to things not feeling resolved. As I said, I understand why, but it didn't feel good going through hours of the game to then get [spoiler] the surviving characters knowing the answers, but ha ha, you woooon't! [/spoiler] Most definitely will look out for the next games in the series, and I hope with feedback the series will develop and grow in a much more unique and interesting way!
I really like to encourage smaller devs, and after getting the true ending of the game, I figured I'd give my thoughts on the game. Firstly, let me say I did definitely enjoy this game, and if you are on the fence, I encourage you to get it, just to support indie devs. It's absolutely worth the money in my opinion. I think the strength of the game is absolutely the characters and in-world game. The characters are generally all very well written and believable, and I find myself sympathizing with everyone involved to an extent. There's a wide range of very believable reactions to the situation they find themselves in, and I found myself very immersed in their interactions. The protagonist's emotional journey is absolutely worthwhile and intriguing. On a similar note, the game the characters are playing is designed very well. The short premise is each character is secretly assigned a game rule, and their death removes that rule from the game. The interactions between rules and evolving gameplay as certain rules are removed from the game is really intriguing and it's easy to imagine different ways the game could've gone were certain rules removed in different orders, or if characters were assigned different rules. For length it took me under 25 hours (including demo playtime) to get the true ending, though I read fast. There's definitely a bunch of smaller/post credits scenes I still need to get to. This is pretty well in line with what I expect for an indie game, and I'm glad it ended up not being too short, as I find it harder to get engaged with those types of stories. In terms of the mystery/detective aspect of the game, that part felt like much less of a focus. It feels far more of an exploration of how these characters react to the situation they find themselves in, rather than a full mystery game, but there are still some mysteries going on that are intriguing. Still, at the end there are unanswered questions, which might be a deal breaker for some. The dev is clearly aware of this, so we'll probably get these answers eventually, but if having lingering questions is going to bother you, I can't recommend it until those answers are available. As any indie development, the game isn't without it's flaws. There are certain points you can get yourself "stuck" without required solutions and required to go back in the story to find the keys that do feel a little annoying, but the game offers a bunch of tools to mitigate this, so it's not the worst. Still found it a little tedious to have to do it to continue the story though. There also are a few bugs. I didn't find anything significantly gamebreaking, but a few times things would show up on the wrong part of the screen or something similar. Nothing that bothered me, I don't expect AAA polish on an indie game. Overall I really enjoyed my experience, and would recommend it to anyone who appreciates a good story about well written characters being thrown into rough situations, and again if you are on the edge I encourage you to support indie devs. It's a big part of how we get more original and unique games.
DEATH GAAAME! I'm still on the game but I have to admit, am loving this. I like the overall flow. Am invested on this :D Also Its nice that starting part has creative way to introduce them, and make us remember the characters with the drink icons, to ease on introducing the many fun individuals.
Death game with a strong focus on the human drama of it all, rather than getting too bogged down by the technicalities of the game or a grander overarching narrative. And the characters are compelling, the stakes high, the tension and suspense thick, so it just... works. Go figure. It is a tad unfortunate that it isn't really a "finished" story given that there's two planned sequels, but also, oh hey, two more games following a similar premise/structure? Sounds sick. I'm not that bothered that we don't have all the answers yet, though the true ending felt... maybe slightly underwhelming, as a result? I also appreciate that success isn't just "pick the right choice at the right time and that creates a branch", it's a bit more complex and more difficult than your average VN would tend to be as a result. I do feel some of the councils need more time-outs, especially later ones, since redoing everything, even with fast-forward, can take minutes and that. Doesn't feel great, but otherwise no real issues with the structure, even if it makes hunting down bad endings harder. The theming is strong and consistent, too, even the color choices of the main area feel. Intentional, to the story and twists within, in a way I will not elaborate on. All-around quite good, even if it shows its rough edges in spots, and I'm definitely curious to see the follow-ups!
Very cool game, its best aspects are story and music. However, not everyone might like it, it's quite an unconventional death game visual novel. STORY It has many endings in a branching structure like 999 (but with 26 endings and more extras). The story follows the main character Bill, who starts off as an idealistic young man searching for the perfect ending, but has to face the cruel reality of the game. He's not your typical hero protagonist, and his psychology and backstory are explored very well in the course of the entire game. I said that not everyone might like the story because it doesn't [spoiler] answer all the mysteries... Almost none of the big ones, in fact. However, there are other good twists and character backstories before the true ending, and the story is more about the journey than the destination. Bill is no hero, but I think that is established pretty early on that you shouldn't expect Junpei or Phoenix Wright moments from him [/spoiler] GAMEPLAY The game has little gameplay, mainly dialogue options. A big gameplay thing is intervening during the councils,but no Ace Attorney-like trials. MUSIC The ost is jazzy, fitting the bar the game is set in, and it's great. From tense tracks to relaxing ones, character themes, council themes... Truly fantastic music. The OST will be released on youtube and other platforms. TECHNICAL ISSUES AND DEV I playtested the game about a month before release. It had (and still has) quite a few bugs, mainly visual, with some other bugs that impeded progress or crashes a few times. However, the dev is really fast to respond and fix things after you point them out in the Discord, W dev. I think the game is still worth it despite some technical issues, and the dev has also recently added many QoL features that make it easier to navigate through all the paths and endings compared to when I played it. Steam clound syncing doesn't work but hopefully it will in the future FUTURE UPDATES The game will be updated in the future with more story stuff, I won't say more, see for yourself after you get the true end, it's explained there The game has an extras section with a registry of all the endings and [spoiler]Beyond[/spoiler], and concept art, CGs and backgrounds, which are unlocked from getting the endings EDIT: Steam Cloud syncing now works, and the ost has been published
[b]Beyond R: Rule Ripper[/b] is a mystery visual novel about being stuck in a bar with a bunch of strangers being forced to play a game where the players themselves are its rules. Clear inspirations were taken from series such as Zero Escape, Danganronpa, and Ace Attorney. While not perfect, any fans of the death game genre don't need to hesitate in picking this game up. [h2]Story[/h2] [hr][/hr] I won't be going into details about the story or characters, as that's best experienced first hand, but I will say that the overall premise, the game's rules, and in particular the characters participating in it are all fascinating. The cast has varied personalities and are entertaining, for the most part. Dialogue between each character feels natural and has some wit to it. Presentation is strong here, very well put together thematically, with special mention to the Council debates. It does a great job selling the chaotic nature of group discussions, enhances tension when present, and expresses its characters' emotions in very tangible ways. [h2]Gameplay[/h2] [hr][/hr] In terms of gameplay, it leans heavily on the visual novel tag. You interact with the game by making choices at certain points, or more active decisions during the Council segments. Your input does matter here, but it isn't quite like Danganronpa's debates or Ace Attorney's cross examinations where you're carefully reading and looking for contradictions. Moments of deduction do exist, but not to the same degree as one familiar with those games might expect. To properly set expectations, I feel the need to talk about the game's structure. Firstly, in terms of routes, this game has only one 'true path' and about two dozen bad endings that can happen depending on certain circumstances or choices. It's unlikely you'll know which you're on until something bad happens, which is a positive. When you reach a bad ending, you will get a hint on how to avoid it, which is helpful. One frustration you might run into, however, particularly playing blind, is that the hints aren't always specific enough. Beyond that, getting back on the path to story progress often involves going back to previous chapters, to make different choices or find different clues. The game does have a chapter jump to assist this, but it still involves lots of text skipping, and the trial and error involved can stiffle the story's momentum. To me, the challenge this type of game presents should be more about deducing what the correct clue or evidence for a specific puzzle is, not finding out it can't be solved because you didn't find the necessary evidence in the right room 3 hours ago. Not a game breaker, but it can be a detriment. [h2]Other[/h2] [hr][/hr] The game can be minorly buggy at times. For example parts of character sprites, usually hands, appearing on the profile screen. It's uncommon and doesn't impact progress. I experienced one game crash during my playthrough. The developer seems to fix these when found. [h2]Final Thoughts[/h2] [hr][/hr] I liked this game. I'm interested in what comes next from the developer. It's clear this was no easy undertaking, and the flashes of brilliance in Rule Ripper can't be denied. I patiently await the inevitable sequel.
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