
You were attacked on the way back to the mission. When you wake up, you will find that the escape cabin has fallen onto a planet. You need to survive on the planet and find the truth of the matter.
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Languages: English, Simplified Chinese
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Kaçış kabini ile gezegene düşüp hayatta kalmaya çalıştığımız güzel bir oyun şahsen ben beğendim.
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游戏还是很不错的 比较喜欢这种类型的游戏 时间玩的久了 你就会发现前面也没那么难 让你觉得难的地方是觉得矿少 或者不知道矿去哪里找 很多人觉得最难找的应该是金矿吧 金矿其实在基地后面520米距离的那个湖里 只要搞定金矿 然后做出矿枪 你基本就可以在游戏里追着机器人去杀了 但是你还是需要搞定氧气续航能力 电池不需要做太多或者根本不需要做 只要能撑住用矿枪杀死一只蜘蛛一样的巡逻机器人就好了 杀死后会掉落一个大电池还有3个铝矿 蜘蛛机器人大概有7只 右边山坡两个 后面去捡金矿的湖的路上会碰到一个 出门左前方有一个电力补给那边山坡上有两个 另一个残破信标那边的二号基地附近有两个 这样就是有7个大电池 然后我自己配置的两个普通氧气罐(宇航服没电也能用) 4个压缩氧气罐(需要宇航服有电才能用) 剩下就简单了 自己慢慢探索地图 只是现在游戏里可玩的内容还是太少了 而且很多东西并不完善 坐等游戏早日更新或者早日发售
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
电池BUG,满电,走下坡一滑电全没了
"星球之间" AKA "Between Planets" AKA "GalaxyTrek" is an abandoned Early Access 3D rendered first person survival crafting game. The game was dumped on Steam in an incomplete state in 2019 and abandoned by the developer just three weeks after that. There have been no updates in several years. Gameplay consists of very bare bones first person survival/crafting activities on an empty feeling alien planet. There's no tutorial but you can work out what you're doing through trial and error, if you can be bothered. The game features low poly assets with low resolution textures, but there is 4K support so that helps improve the look slightly. Controls are locked and there's no control options apart from mouse sensitivity, so this might render the game, if it was ever finished, unplayable for some differently abled gamers. While the concept for the game is reasonable (and has been done many times, Empyrion etc), the developer lacked the resources, planning and talent to pull it off... that's really the problem with amateur development... if they develop a game within their abilities, it's usually 2D retro pixel shovelware, with no value or merit as a game for gamers. If they bite off more than they can chew, you end up with abandoned EA games like this polluting the store and taking away market space from serious developers who did the right thing, finished their game and had the right budget and staffing levels to produce a game with actual value for gamers. The game isn't truly free as the developer indicated they would charge money for this, if they ever finished it. Which they won't, so it's an academic question. Because this is abandoned and incomplete, and due to the generally low quality, I can't recommend it.
Göreve dönerken saldırıya uğradın. Uyandığınızda kaçış kabininin bir gezegene düştüğünü göreceksiniz. Gezegende hayatta kalmanız ve konunun gerçeğini bulmanız gerekiyor.
话说这游戏是不是已经不更新了?进了游戏,保存选项不能用,退出的话又只有重新开局
YO
作为个人作品十分优秀
可以加个云存档吗, 夜晚的时间可以缩短一下吗。 前期黑天好坐牢啊。路过深坑直接滑倒底。物资太少了。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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