
After being abducted by brutal soldiers and his kinfolk butchered, Robert Foster finds himself in Union City - a vast metropolis under the tyranny of a fascist AI. Alone, save for the circuit board of his best friend, Foster must discover the sinister truth - and why they specifically came for him.
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Languages: English*, French, Italian, German, Spanish - Spain, Swedish*languages with full audio support
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Here I will leave the cat, whoever pass by can pet it and give it a thumbs up (I'm trying to get award) Have a nice day :3 /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Even in these faded pixels, reality still cuts through.
[b]My Playtime:[/b] 4.1h (finished the game) [h1]Intro[/h1] [i]Beneath a Steel Sky (1994)[/i] is a point-and-click game set in a universe with advanced technology. You play as Robert Foster, a man who lived outside the city until people started coming to take him alive with no explanation, leading him into a city with several floors above the ground. Your goal is to return to the ground floor and figure out why you are wanted. [b]Pros:[/b] - Detailed worldbuilding [b]Cons:[/b] - Confusing controls - It's easy to get killed [b]Specs[/b] AMD Ryzen 7 7800X3D, 16GB RAM, AMD Radeon RX 9060 XT [h1]Should you play this game?[/h1] [i]The game seems to have aged. Unless you have played the game and are in for the nostalgia, you'd be better off not playing this one.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Story[/h3] Dialogues are mostly there for the sake of progression. The game also explains the world the characters lived in. In my opinion, they are well thought out. It has a lot of originality and makes the game unique. However, that's all the story has. The dialogues tend to be bland most of the time, and the only saving grace is the main character's robotic companion, which has an attitude that is reflected in its dialogues. The open-ended ending gives a nice room for the sequel, [url=https://store.steampowered.com/app/1146310/Beyond_a_Steel_Sky/][i]Beyond a Steel Sky[/i][/url] ([url=https://steamcommunity.com/profiles/76561198132503739/recommended/1146310]my review[/url]), though. [h3]The Game[/h3] [b]Gameplay[/b] The game starts with a cutscene with no subtitles. The voice was full of noise and hard to listen to, and they were presented with a slideshow rather than an animation. Still, for a game that old, it's understandable given the limitations. However, the same can't be said for the controls. The game never specifies how to use an object or even save the game, to the point that I thought it wanted me to finish the game in one sitting. Luckily, a simple online search will show how to do these things, although I would appreciate it if the game explained it anyway. Being a point-and-click game, you are supposed to explore the area, pick up objects, and talk to people. Sometimes, finding the object that you can use with your items can be challenging since some of them are small and concealed around another object that can also be interacted with. Moreover, the game has a lot of areas that you can explore. Most of these areas are still accessible even after you reach new locations, and you are supposed to move between the old and new locations to progress the game. https://steamcommunity.com/sharedfiles/filedetails/?id=3417782198 The numerous screens and the cryptic puzzle mean that it will be hard to solve the puzzles. Some of them are almost impossible to figure out unless you know what you are doing. For example, there is this puzzle where you are supposed to talk to someone who is moving to different locations from time to time, and the dialogue will only unlock after you do a certain action. Unless you are talking to everyone after you progress the game a tiny bit, there is no way you'll know what to do next. Moreover, the game can be quite buggy when you are talking to people who walk around. There is an animation that will make them walk to a certain location, and if your original position blocks the path, the game will freeze a bit before you can control the game, removing all interactions that are supposed to happen. https://steamcommunity.com/sharedfiles/filedetails/?id=3366012504 I hate the instant deaths. They are unpredictable and getting more frequent as you are nearing the end. Moreover, some of them don't make sense either, requiring you to do trial and error to figure out what went wrong. Furthermore, the game only has manual save, and getting unexpected death means that you need to rely on your latest manual save and hope it's not too far from where you were. The puzzles don't make sense. You can talk to the NPCs to figure out the context and what went wrong, but sometimes they won't give any. You are supposed to know what the game wants and spend time figuring out how to proceed on your own without hints. This just forces you to waste time searching for what to do if you play the game blind. [b]Length and Difficulty[/b] I finished the game in 4.1h. I played the game blind at first and then got softlocked in the second area. I ended up replaying the game from scratch after that and consulted a guide to avoid the same mistake. The game can be hard to finish if you play blind, although there are many guides that you can look up online if you need some help. [h1]Conclusion[/h1] [i]Beneath a Steel Sky (1994)[/i] sure has dated. The controls instruction is nonexistent, and the game's difficulty mostly stems from the fact that there are many areas to explore with so few hints of progression. Playing the game blind will make it frustrating to progress, while playing it with a guide will most likely beat the purpose of playing the game. Since the dialogue is pretty much mediocre, I'd rather not recommend this game.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Achei bem interessante como ele mesclou os assuntos mais sérios da temática e história mais pesadas com o humor, mas sem parecer divergências criativas ou algo assim, sabe? Agora, o que realmente brilha nesse jogo é o design do gênio Dave Gibbons, sensacional! Tem um fator pixel hunt que pode incomodar novatos do gênero, mas no geral diria que é um Adventure excelente, gratuito e que felizmente está perfeitamente jogável nos sistemas modernos via emulação.
Oyun aşırı güzel grafikleri 1994 yılına göre bence aşırı iyi şahsen ben böyle oyunlara hastayım.
Classic point and click game. Relatively good for its time and it's given free. There's a bug with the sound, that every time you switch surroundings in the game the sound will return to maximum volume. Take note that arre several places in the game that you can die unexpectedly and the game doesn't save automatically, so you should save manually every once in a while.
Классика жанра, да еще и бесплатная!
Schönes Retro-Game mit sehr guter Story. Hab ´ne ganze Weile gebraucht um die Rätzel zu lösen. Bin eben nicht so schlau wie LINK... Hat viel Spaß gemacht!
Довольно мрачный (как и полагается) представитель жанра Киберпанк, разбавленный колоритным юмором. Весьма красивая и стильная в художественном плане классика. Вторая игра Revolution Software. Будучи незнакомым с творчеством сей студии, увидел и заинтересовался как-то сиквелом данной игры: Beyond a Steel Sky. Приобрёл на распродаже и по традиции – игра настаивалась. А могла стать первой ласточкой в знакомстве с творчеством Revolution. Но таковой стал "перекованный", легендарный Сломанный меч. Да и чтобы приступить, стоило окунуться в "ностальгию" (которую не пришлось испытывать), и пройти данную часть. Жанр "Квест", он же Point & Click любим с детства. Правда заходит сильно под настроение, и далеко не все игры тех лет ощупаны. А тут такой подарок в виде бесплатной копии. Да и настрой сопутствующий. Мне игра понравилась как есть: эмулятор ScummVM; ощущения будто запустил игру из-под MS-DOS. Разве что ЭЛТшного монитора не хватает для полного погружения. Да и играл я с геймпадом в руках, дабы в дисплей не залипать глазами (спасибо Steam за такую возможность). И всё же вот бы ремастер этой игры: с ачивками; подтянутыми, высококачественными артами, как того наверняка хотелось разработчикам но те не могли воплотить в реальность, в виду технологий тех лет.
This is a "classic" point-and-click, which means for all of its good points there's just as much bullsh*t spoiling it. In the end, whilst I did get some enjoyment out of the game, I can't recommend it because of some tedious irritations that were only mitigated by looking up a guide. Otherwise I wouldn't have finished it. Story-wise it's starts off as if it's going to be a serious sci-fi drama thriller, but quickly throws that aside in favour of being very silly in tone. Then at the end it veers back into seriousness for a finale that it spent the preceding hours utterly puncturing with ridiculous humour. Now, it is pretty funny and if it had just stuck to that then I would have less issue with it. On the other hand though: Pick a lane. If you want to make a serious piece of drama, then be serious. If you're going for a comedy, then be a comedy. This is like taking the first ten minutes of Blade Runner, then merging it rather awkwardly with 80 minutes of slapstick and the absurdity of Ideocracy, before pivoting back to the "lost like tears in the rain" speech and expecting it to have the same emotional impact. If you don't give a damn about this dissonant tone then tuck in. As I said: It is hilarious (deliberately so) in places. It's just that for my tastes other than it being a so-so way of passing a few hours it was ultimately pointless having any investment in the narrative. Given that is half of a games appeal, it's a big failing in my book. The final issue is a number of "puzzles" that are either (a) poorly signposted, or (b) hard to spot items, or (c) contradictory in their nature, or (d) result in instant death. You know, "classic" point-and-click design at its "finest". All of the irritating things that they used to incorporate seemingly as a big "f**k you" to the player back in the day, There are several places in the game where it's not obvious that you can die. Even though there are auto-saves, that's no help if it decides to kick in when you're stuck in an event that's going to kill you. Which is exactly what happened towards the end of the game after 9 or so hours of playing it. Luckily I'd manually saved not too long before this happened, otherwise I'd have had to restart the entire thing! Another example was going through some steps to get a couple of items, only to have them instantly taken away by an NPC. After wasting X amount of time trying to get them back on the assumption they were needed, it turns out they were just red-herrings and the only important item was a tiny barely distinguishable couple of pixels that I'd missed. Almost like they'd deliberately made it hard to spot just so that they could pad out an utterly pointless sequence. There's several instances where they do things like this and it gets annoying. These aren't intelligent solutions to problems and some are a case of repetitive trial-and-error to solve. I don't mind timing-based "puzzles" in the genre but don't then compound the "challenge" by having loads of irrelevant objects that further obfuscate what you're supposed to be achieving. I needed to look up a guide at 4 or 5 places in the game and every time it was never a case of "ahh! that's so clever and I'm so dumb". They were all "f**k you, you stupid old-skool point-and-click developers!" moments of illogical b*ll*cks. Here's a door with a lock, so you'd think you'd need a key for it. Because, you know, locks tend to have an item that, uh, locks them and then, uh, unlocks them, and that item is usually, well, a key. So what do you use? A security card because it's a mechanical latch that you flip (even though they don't describe it as such or show you a graphic of it to maybe figure this out) What's behind the door? A pair of garden shears that are described as being too blunt to cut some plants when you try to use them on the "wrong" object, yet they can then cut through a metal grille for the "right" solution.....It's so inconsistent. Modern examples in the genre have done away with this kind of rubbish and are all the better for it, with them getting much closer to being actual thoughtful problems rather than this old-skool "moon-logic" If you just want a laugh, and don't feel that using a guide is a cheat-sheet that excuses poorly designed puzzles, then this is okay. Otherwise: This isn't the best story or the best game-play that the genre has to offer.
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