
有一天,想成为制簪人的【光】无法忍耐每日修行的痛苦,逃出了家门。 路上,她遇到一位头上发簪十分合称的女性。 在女性的引导下,她来到一个稀奇古怪的城镇。
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 13, 2026. Before then readings were taken at different times of day, spanning 22 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.3M | 3.1K | 78% | $29.99 | |
| approximately $1.3M | 5.8K | 98% | $14.99 | |
| approximately $144.2K | 35 | 26% | $199.99 | |
| approximately $161.2K | 2K | 54% | $4.99 | |
| approximately $133.2K | 702 | 89% | $7.99 | |
| approximately $129.5K | 616 | 73% | $9.99 |