
“Behind the Screen” is a game including stuffs like puzzles, stealth modes and fighting that you can still easily handle. And many stories are inspired by actual historical events in Taiwan. If you dig deep into our stories, you will find it is not just an “easy” game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本作想探討的社會議題其實透過遊戲名稱就看得出來 描述社會中大多數人只根據表面看到的事情就對他人貼上標籤 而被貼上標籤的人則可能直接毀一生 劇情很短,故事單薄,觀點表面,略顯膚淺 內容總共有三個章節,除了基本的探索元素以外,每個章節都有額外不一樣的玩法 第一章主要就是類似推方塊 第二章則是有戰鬥元素,戰鬥模式屬於對打,但帶有節奏風格的半回合制 第三章則是考驗反應 其實戰鬥元素不是很必要,尤其是第二章,為了解成就,重複的戰鬥要打大約10次,失敗一次就得重來,非常浪費時間,與其弄這個不如多花點時間琢磨在劇本上 第三章有一個隱藏成就,難度極高,像是作者故意藏的惡意 整個遊戲劇情大約是2-3小時,以這個價格對應遊戲內容的話,不推薦購買
童年回忆了。补个票。
立意非常好
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese*, French, Japanese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很不错的游戏,非常现实,非常真实,对于离婚家庭感同身受,现实打击,和学校被欺负
bugbug啊,根本玩不了,才玩不了不久,啄木鸟班挪被子老是主角突然卡住
好恶心
說這遊戲的敘事很怪不夠完整,他的確有在背景故事寫了每個角色,以及他們的背景動機。 說這遊戲的敘事很好十分完整,他又沒有在正常遊戲體驗的劇情裡帶出每個角色的背景動機。 第三章的戰鬥我蠻喜歡。
游戏内很多物件都是对人物的想法的具象化和对社会现象的夸张表达,原生家庭和学校都对人的性格形成影响巨大,如果说家庭和学校可以凭运气选择,那社会和阶层普通人碰都别碰根本玩不赢,正义和法律本质上是为资本服务的
“难道我们之中就没有谁是英雄吗?” “当然有啊—————— 赢家就是英雄。”
特别好
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $275.3K | 2.3K | 91% | $7.99 | |
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| $30.7K | 151 | 64% | $3.89 | |
| $3.8K | 16 | 88% | $10.99 | |
| $2.6K | 21 | 86% | $4.99 | |
| $962 | 9 | 89% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.8K | 62 | 45% | $34.99 | |
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| $55.8K | 544 | 24% | $3.19 | |
| $55.8K | 1K | 95% | $2.49 | |
| $55.8K | 141 | 88% | $19.99 | |
| $55.8K | 141 | 81% | $14.99 |