
"Beginning of the Rain" is a Visual Novel Simulation Game based on colorful illustrations and rich OSTs. It tells you the stories about many thing you can feel only as a student.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean*, English*languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
AI 느낌 물씬 풍기는 캐릭터 모습에 흥미가 생겨 찜해놓고 샀습니다. "AI그림인데 뭐 얼마나 재미있을까" 라는 생각으로 별 기대 없이 샀고, 아주 큰 기대와 함께 게임을 끝냈습니다. 가벼우면서도 약간의 여운이 남는 스토리와 모던한 UI가 일품이더군요. 원작 소설과 후에 나올 DLC도 기대하겠습니다. [spoiler]다만 게임 내에서 자잘한 오타라던가 등장인물의 대사에 이름이 제대로 나오지 않는다던가 (윤아가 하는 대사를 주인공이 한다는 등)의 약간의 실수가 있더군요. 몰입을 해칠 수도 있으니 수정되는 것이 좋겠습니다.[/spoiler]
저도 고등학교 졸업전에 이런게임을 만들다 돈과 시간이 없어서 실패했었는데 그작품을 완성이라도 해야겠다는 욕심이 나네요. 그때 만들던 친구들을 다시모아서 상업적이 아니더라도 완성만이라도 해야겠네요.
Nice, but the English is a bit... off.
이 게임의 데모버전과 너무 달라진것도 있고 선택지가 있기는한데 그냥 답정너라 아직 초반부 진행했지만 제가 기대하던 게임이 아니네요.. 이 게임 스토리를 알고싶다면 소설을 읽는게 더 좋을듯요.
Beginning of the Rain, developed and published by HOONDAHL STUDIOS LTD, is a narrative-focused visual novel that centers on introspection, emotional growth, and the fragile nature of memory. Rather than delivering fast-paced gameplay or complex systems, it positions itself as a contemplative experience designed to immerse players in reflective storytelling. The game unfolds through illustrated scenes, dialogue exchanges, and atmospheric music, inviting players to slow down and engage with themes of regret, longing, and self-discovery. The story revolves around youthful uncertainty and the quiet emotional turbulence that accompanies growing up. Through its dialogue and character interactions, Beginning of the Rain explores questions about missed opportunities, fear of change, and the tension between holding onto the past and stepping into the future. The writing favors mood and emotional nuance over dramatic plot twists, creating an experience that feels closer to reading a reflective novel than participating in a traditional game. Much of the narrative power lies in subtle moments—lingering glances, hesitant conversations, and the quiet weight of unspoken feelings. Visually, the game adopts a hand-drawn aesthetic that complements its introspective tone. Character portraits are expressive, and backgrounds are rendered with soft color palettes that emphasize atmosphere rather than realism. The use of light and shadow within scenes reinforces emotional shifts, often reflecting the internal states of the characters. While the presentation remains relatively simple, its cohesive art direction supports the narrative focus. The absence of elaborate 3D environments keeps attention centered on dialogue and mood, which aligns with the game’s literary approach. The soundtrack plays a significant role in shaping the emotional landscape. Gentle piano themes, ambient melodies, and understated musical arrangements accompany key moments, enhancing immersion. Rather than dominating scenes, the music serves as a subtle emotional undercurrent. This careful pairing of audio and visuals contributes to a calming yet melancholic atmosphere that lingers throughout the experience. The soundtrack helps bridge transitions between scenes, reinforcing the reflective pacing and ensuring that emotional beats resonate. In terms of gameplay, Beginning of the Rain is minimalist. Interaction primarily consists of progressing through dialogue and occasionally making choices that influence how certain scenes unfold. These choices are less about branching into radically different narratives and more about shaping emotional nuance and perspective. The lack of complex mechanics may feel limiting for players seeking interactive depth, but for those who appreciate narrative-driven experiences, the simplicity allows the story to remain the focal point. Pacing is deliberate and unhurried. The game does not rush its emotional developments, instead allowing themes to unfold gradually. This design choice reinforces its meditative tone but may also challenge players accustomed to more dynamic gameplay loops. The runtime is relatively concise, which suits its intimate scope. Rather than overstaying its welcome, it offers a compact emotional arc that concludes before repetition diminishes impact. Ultimately, Beginning of the Rain stands as a quiet, introspective visual novel that prioritizes atmosphere and emotional resonance over gameplay complexity. Its strengths lie in its cohesive art style, thoughtful soundtrack, and willingness to explore reflective themes with sincerity. While it may not appeal to players seeking action or intricate mechanics, it offers a gentle and contemplative experience for those drawn to story-driven narratives. As a focused narrative experiment, it succeeds in creating a mood-driven journey that lingers subtly, much like the rain it references in its title. Rating: 7/10
할인해서 6백얼마 하길래 사봤는데 정성스레 포장한 똥이네요 가장 고생한 AI에게 수고했다고 해주고 싶습니다
As another reviewer mentioned, the art is GORGEOUS. When I purchased it, there was an English subtitling beta available. On sale (for like $1 USD) at time of initial review. Solid investment. Granted, the English subtitles would benefit from additional review, but it's advertised as in Beta stages! That's reasonable! I only paid like 63 cents, I'm satisfied! ^_^; I expect I'll be able to follow the story well enough (and for what I paid? The visuals and music for cutscenes are LUSH.) Even if no further improvements occur, I stand by my investment. I look forward to seeing what else this team creates in the future.
[매우 요약한 기본 스토리] 기존에 다니던 도서부동아리가 마음에 들지 않던 주인공은 예전부터 알고지내던 학생회장 (서린)의 새 동아리에 가입하게 되고, 신입생으로 다시 만나게 된 이웃 동생 (윤아), 그리고 동급생 (하영)과 함께 신설 동아리의 정식화를 위해 고군분투하는 이야기 [눈여겨 볼 점] - 너무 무겁거나 난잡하지 않은 잔잔하고 가벼운스토리 - 중간 중간 디테일이 돋보이는 배경요소와 인물요소 - 중간중간 삽입되어 있는 ost와 성우 더빙, 전반적으로 휼륭한 BGM - 좋은 퀄리티의 인물 컷 씬 - 깔끔한 진행과 연출 및 인터페이스 - 가볍게 즐기고 소장하기 좋은 가격대(사운드트랙 포함) [아쉬운 점] - 디테일이 돋보이는 요소가 있는 만큼, 아쉬운 부분도 중간중간 함유 (배경연출, 오타 등) - 독백과 같은 상황에서의 잦은 화면 전환/변화 - 단일화 된 캐릭터 코스튬 게임을 구매하기전에 상당히 AI의 향기가 많이나는 일러스트를 보면서, 해봐야하나 말아야하나 많은 고민끝에 플레이 하게 되엇지만, 그런 고민이 무색할 만큼 상당히 즐겁게 감상했던 것 같습니다. 중간중간 주인공들과의 상황이 만들어질 때, 테마곡과 일러스트가 나오는데 상당히 고퀄이라 처음 전환되는 연출을 보앗을 때, 뭔데! 라는 반응이 나왔던 것 같습니다. 나름 인물들의 표정변화와 중간중간 세심한 디테일이 보이는 연출들이 많앗지만, 그만큼 간단한 요소들에서 어색한 모습이 나와 약간의 갭차이를 느꼇던 것 같습니다. (비슷한 상황에 반복되는 배경, 너무 AI연출이 티나는 배경 등) 개인적으론 학창시절에 작품과 비슷한 이야기가 있다보니 뭔가 더 옛날 생각도 하면서 재밌게 즐겼던 것 같습니다. 고민에 대한 이야기도 상당히 준수하게 풀어낸 것 같습니다. 가격대비 정말 준수한 작품이라 생각합니다. 👍
그냥 1년동안 동아리활동하는 고등학생들의 소소한 일상이야기인데 생각보다 몰입되고 스토리도 무거운 주제가 아니라 가벼운 일상스토리라 편하게 잘 플레이했습니다. 캐릭터들 한명한명 이야기가 들을만하고 서로 티키타카하는 장면이 귀엽네요. AI그림을 사용하였다고 했는데 그냥 뭐...좋으면 된거 아니겠습니까?ㅎㅎ 중간의 오타 몇번 있는게 신경쓰이는거 말고는 정말 재밌게 플레이하였습니다!
그냥 무난했습니다...중간중간 짧게 더빙도있었고요....근데 너무 루즈했어요...
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| KOLOBOK | $1.7K | 115 | 49% | $0.99 |
| Logistics Simulator | $1.7K | 69 | 35% | $0.49 |
| Sunny Hillride | $1.7K | 80 | 62% | $0.99 |
| Detective Story | $1.7K | 99 | 60% | $0.69 |
| Chance at Life | $1.7K | 50 | 66% | $0.99 |
| REAPER | $1.7K | 80 | 79% | $1.04 |
Related
| Euro Truck Simulator 2 | $421.6M | 932.3K | 97% | $19.99 |
| Stardew Valley | $258.9M | 881.6K | 99% | $14.99 |
| Garry's Mod | $228.7M | 1.3M | 97% | $9.99 |
| Factorio | $206.6M | 189.7K | 98% | $35.00 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| American Truck Simulator | $103.7M | 194.2K | 97% | $19.99 |