
A fast-paced arena survival game where beavers battle endless waves of enemies. Fight, dodge, collect upgrades, unlock new abilities, and survive as long as possible in chaotic action-packed matches.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Beaver Arena is a fast-paced arena rogue-lite shooter with bullet-heaven mechanics. You take control of a glowing cyber-sphere and step into a closed neon arena to survive against endless waves of hostile geometry.
Your primary goal is to stay alive until the timer runs out. Enemies close in from all directions, leaving you with less room to breathe every second. Master the precise timing of your Dash to slip through tight crowds and unleash devastating area-of-effect attacks.
Every destroyed shape drops data fragments (XP). Collect them to level up mid-run and build your ultimate loadout. With each level up, you choose from randomized tactical modules: homing plasma bolts, orbital shields, gravity fields, or chain detonators. No two runs are ever the same.
Each phase culminates in a tense boss fight against a massive crystalline Overlord that will test your reflexes and positioning. Earn currency across your runs to permanently upgrade your sphere's base stats in the main menu and return to the arena as an unstoppable force.
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Languages: English
Reviews
Very obviously made fully by ai. lots of bugs. blatant cash grab shop that isnt even necessary to beat the game. dev the typa guy to have ai make 100 games and flood the market with trash.
O jogo sobrecarrega a minha memória RAM, o meu processador, o meu desempenho e a placa gráfica. Devias limitar o número de inimigos a aparecer em campo. Não é recomendar uma GPU ou CPU ou RAM mais potente que vai resolver o problema. O jogo tem de ser oiptimizado.
It was a fun enough time, closer to vampire survivors than geometry wars like I originally thought. I enjoyed the simple aesthetic and wasn't bothered by the lack of music or anything cause it let me listen to a video. My favorite part about the game was how little information it needed to give you before you could get down all the mechanics. That journey of discovery figuring out that the rotated squares are all buffs and not enemies as well as what each one does. I also really liked how each of the bosses had some fantasy name like Zombie Overlord which loosely tied with its mechanics. I found the fights against the gate breaker especially fun. I enjoyed the upgrades and appreciated the capstones you can get when you fully upgrade a weapon. If I were to add more content to the game I would focus on getting synergy pieces and upgrades to make builds more varied, as you eventually just unluck the whole tree, but the route to getting there can be different between runs. My first run, I didn't have enough damage to take out the large groups so I survived by picking off enemies at the edge to keep getting the 150 gold necessary to revive. Eventually I restarted and was able to go infinite with my much more upgraded build which was a fun progression stopping at round 70. I few things I didn't like were the flat 150 gold cost to revive made it impossible to really lose as you can easily keep making that even after the game has become way too hard to ever clear a wave. Additionally there are some performance issues especially when there is lots of xp on the ground that you wouldn't expect from such a simple game. Finally, the monetization doesn't really make a ton of sense as once you get full upgrades which took me about 70 minutes there is nothing to do with your ever increasing supply of gold. Even early game it doesn't really take that long to get what would be $10 worth of gold.
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