
BEATris is a puzzle-based rhythm game. Feel the rhythm as you bash the blocks with the power of music! Enjoy various levels with unique soundtracks. Make and share your own level on Steam Workshop.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
리듬게임이랑 테트리스 둘다 좋아해서 구매했는데 기존의 테트리스 느낌이 많이 나지는 않네요.. 그냥 다른 게임에다가 테트리스라고 갖다 붙인 느낌? 그리고 비트가 빠른 부분은 NEXT에 뭐가 올라오는지 확인하는 것과 게임창 보는거 동시에 하기가 힘들어서 그냥 막 하게 되는 것 같네요;;
As a long time fan of puzzle games like Puyo Puyo, Tetris, and Puzzle Fighter along with playing rhythm games all the time like Beatmania, Project Diva, P4DAN, and even old stuff like Vib Ribbon I really gotta say that this game is hard as ♥♥♥♥. You have to be able to think super freakin fast in order to keep up with the beat of the song and even during the first real main level after the tutorial I was already struggeling. Unless you're already pretty good at these kind of games I really do have to tell you to just stay away. However if you love rhythm games and puzzle games and think you're pretty good at them, then come on in and fill up the workshop, it's pretty empty being a new release and all that :)
Would not recommend, throwing unexpected blocks at players at sub-reaction speeds within levels isn't fun or difficult, it's cheap. This means that levels are more memorisation rather than fast paced block sorting. The game lacks additional modes meaning if you enjoy a certain song or speed you can only play it within the given level which subjects you to the above problem. Great idea for a game, poorly executed.
테트리스를 생각하고 받으신다면 안맞으실 확률이 큽니다. 호불호가 굉장히 갈릴 게임. 음악퍼즐게임이라고 불러야 할 것 같아요. 저는 열심히 하고 있네요... 이 방식의 플레이가 마음에 든다면 오히려 테트리스 답지 않은 점에서 반하게 된달까요, 퍼즐 때려 맞추는 감각도 상당하고, 단순히 몇 곡 플레이하는데 그치지 않고 에디터(..)까지 집적 손대게 만드는... 곡 만드는데 맛 들리면 굉장히 오래할 것 같습니다 3300원 밖에 안하는데 곡 좀 만들어주세요
Very fun and interactive Tetris look alike EXCEPT the speeds and rythms are actually on steroids. Music is great, will just take LOTS of practice in order to get really good. I can't wait for the new updates and the potential for this game is GREAT!
recommended for the graphic, the music, the fun mechanic, and the fast evolving devs! it's great that custom controls and DAS/ARR options has been added! (though the repeat delay 0ms works like 16ms and 1ms works like 33ms... hope this can be fixed. speed matters! 0ms might need some special processing, but that's the key to speed!) though it's just personal request as tetris player... another option "always spawn in the middle" please? imo, the reflection of muscle memory built based on how many grids to move highly depends on the predictibility of the block's position. but for example, a vertical "I" piece near the side, after dropping, another I-piece enters horizontally, there will be a "kick-in" move? that's just some unexpected move (or say the move is not from myself). also the "instant middle" button can be omitted this way. more detail, the double-bar (red) on the I-piece is hard to distinguish from ordinal red block... may consider adding some border or more shiny effects? moore suggestions highlight the grids that will be pushed down in the screen, according to the current piece('s shadow). because, well that's another personal opinion, it's not quite consistent with "physical intuition" that, a grid of air (blocks on the ground not contacting with the dropped piece) can block the force that pushes a whole column down to the ground.. a highlight may help getting familiar with the rule faster. make shift left/right event visible in the next window. won't there be experts who can read that ahead? other transformations... well that depends on the level maker's conscience. a second or even third next piece, equally distanced, shown above the shadow or somewhere. (there's an old tetris-like game named "quadra" doing this, also available in nullpomino) because the blocks shown on the right depends on the pace and may be overlapping. overall, maybei have some different concept... like, the "messy gameplay" is accepted by the designer while i hope things to be more under control... so these are just for reference, but of course i'll be happy if things changed this way~
This has some good potential, I love tetris and rhythm games overall so I instantly loved this. It will be exciting to see how this game will turn out eventually. Something I would appreciate in a game like this tho is - Option to change block movement speed, and not only A S D for instant move. - Ingame workshop browser maybe? - Also more songs by default ofcourse
This game is worth trying if you are a fan of rythm games, like myself. However, the community of this game is very small, which is seen by the number of the songs available in the workshop. Also, the last updates of the game were in the September of 2018 and I really hope this game will be developed further because I think the concept is very good imo. In the end, I wish that the community will grow bigger since at the moment it seems to slowly die which is seen in the amount of new songs made.
this game is a blast and ragey at time but so fun. and the songs are pretty good not my cup of tea but as they where playing i was grooving in my chair. lol
Do you want a puzzle rhythm game where you can scream the whole time and still have boatloads of fun all for the low low price of 3 dollars? Well this is your game. That being said there is a severe lack of content in the game that I hope will be worked on during the early access. I'd also love to see some more effects. The music makes it very satisfying to drop blocks, but an added visual element would be great. I'd also like to get some sort of sound on the failure screen. It's kind of jarring to go from tasty jams or finishing a song to just nothing. Even some cheering after a song would really help out a bit. Lovely game though, I'm excited to check up on this game every now and then to see what new stuff is offered~
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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