
Beastiarium — plunge into the mysterious world full of secrets and monsters, its atmosphere will keep you in suspense throughout the story. The action takes place in underground Petersburg in the beginning of 20th century, one hundred years later since the monsters invaded the planet.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Portuguese - Brazil, Spanish - Spain, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Genre [/h1] Ein First Person Horror Adventure wenn man es denn so nennen kann [h1] Gameplay [/h1] Eine Story gibt es nicht wirklich, man wird sofort ins Spiel rein geschleudert und von einem merkwürdigen Monster begrüßt das uns irgend etwas erzählt und dann sind wir plötzlich in einer Art Hotel Flur. Wir laufen in der First Person Ansicht durch die Einzelnen Level/Kapitel (Es gibt insgesamt 9) und wir sammeln einige Gegenstände die wir aber immer nur kurz einsetzen in dem jeweiligen Kapitel. Ich hatte auch Gegenstände die ich gar nicht erst benutzen konnte. In einigen Leveln muss man kleine Rätsel lösen und in anderen vor einem Monster davon laufen. Die Level an sich sind alle sehr kurz gehalten und man kann das Spiel in gut 30-45 Minuten durchspielen. Die KI der Gegner (besonders die blöden Fische gegen Ende des Spiels) ist miserabel. Teilweise sind die Gegner gar nicht erst zurück gespawnt nachdem sie mich erwischt haben. Zudem ist mir das Spiel an einer bestimmten Stelle 5 mal nacheinander mit der Unreal Engine Fehlermeldung abgestürzt. Außerdem gab es FPS Einbrüche und merkwürdige Flackerein in der Spielwelt. Grafik & Musik sind ordentlich [h1] Pro/Contra [/h1] + Gute Grafik + Sammelkarten - Eine Story ist so gut wie gar nicht vorhanden - Ich hatte an einer bestimmten Stelle 5 Abstürze nacheinander - Es gibt Random FPS Einbrüche - Gegner KI ist teilweise miserabel (zumindest gegen Ende des Spiels, wo diese gar nicht erst zurückspawnen nachdem die einen erwischt haben) - Teilweise Merkwürdiges Flackern in der Spielwelt - Preis ist für die Spiellänge deutlich zu Hoch - Leider keine Achievements [h1] Fazit [/h1] Ein wirklich schwaches First Person Horror Adventure mit merkwürdigen Grafik Fehlern, merkwürdiger KI und einer nicht vorhandenen Story. Grafik & Musik sind ordentlich aber das wars dann auch schon. Ich kann es niemandem Empfehlen, es hat keinen Spaß gemacht 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]
When Unreal Engine 4 was introduced in 2012 (or rather in 2014 to a larger audience), a wave of indie games were released powered by it. With its relative ease of use and amazing features it offered, many developers chose it to propel their games. The quality of these first games were well represented by the notorious(ly bad) [url=store.steampowered.com/app/230840/Daylight/]Daylight[/url], a horror game - hyped by some youtube-influencers - that neither was a good game nor could it use its features properly, that could have justified the presence of Unreal Engine 4. In this line fits [i]Beastiarium[/i], this very short (and glitchy) indie first-person puzzle-adventure, that is NOT a horror game (even if there were any traces of it, it's ruined by the narrative, the poor selection of music and the bizarre, often comical looking creatures it deploys). The features with which the game advertises itself ('plot-driven quest and action-horror', 'seamless game world with sandbox elements', or 'charismatic characters — each one with its own personality and background') are misleading and are [b]vastly[/b] exaggarating its dimensions. As we learn it from the intro, all sorts of monsters have appeared on Earth and the one explaining this to us is actually in our head (for learning purposes, what else?). Soon after we wake up in the hallways of an apartment building, in St. Petersburg, Russia and it seems our aim is to descend underground in order to escape from the monsters (?). Throughout the 9 chapters the game has to offer we either have to solve various puzzles, do fetch quests, find keys, or just simply have to run away from something dangerous. Since the game is roughly 1.5 hours long, these are not very complex or overly hard tasks. The most common difficulties that may occur are probably the results of either the (unadjustable) darkness or some unfair segments (like the labyrinth or the electric fish - 'swimming' in the air) that were meant to prolong the gameplay. On one occasion we also encounter the 'stare-at-the-monster-so-it-won't-move'™ solution, used by some cheap horror games. As the narrative which sounded crazy from the get-go deteriorates and we defeat 'the Guard' in the final chapter (who is supposed to be protecting people, but since we have a monster inside our head, it's not that surprising that he attacks us...) we simply receive a meaningless pseudo-philosophical endgame [strike]garbage[/strike] trivia. That's it. Despite the possibilities the engine has to offer, the graphics doesn't look that good. All chapters (with the exception of maybe one) take place in narrow, claustrophobic environments. The 'people' we interact with aren't animated, they talk to us from behind closed doors which is a cheap way to cut costs... the 'monsters' look either comical or just simply plain. Somehow they also managed to choose the music to completely jar with the given segments, for example when we run away from the corpses in the sewers and a lame techno track kicks in was a pretty awkward experience. There is voice acting for the most part and it's quite cheesy too, but at least it exists. Technically it's also terribly buggy, especially towards the end, where we get all sorts of problems ranging from falling through the floor to crashes (both these occured on the electric fish + armoured soldier levels). At this point the fact that used or obsolete items not disappearing from our inventory is really not worth mentioning. Most Russian games are not known for their high quality (at least here on Steam) and of course it's possible the developers wanted to make a more elaborate game originally (something similar to the case of [url=steamcommunity.com/id/atisz2/recommended/449510/]The Crows Eye[/url] - but that was a more complex game with actual traces which indicated that it was planned to be more) and they had to cut it short due to tight schedules or budgets, but there's no excuse for false advertising. And while there are [url=steamcommunity.com/id/atisz2/recommended/326670/]worse games[/url] on Steam, I wouldn't count it as a redeeming feature for this title. PROS + there are puzzles in it CONS - despite its shortness it still crashes - misleading advertising, no horror - weird, meaningless background story and ending - graphics despite UE 4 are rather plain - atmosphere killing music - overpriced for its length RATING 1.5/10
This game is like solving a riddle you haven't been told, it's trying to find a solution without knowing the problem. You just wander around not knowing what to do untill you either stumble upon the answer or get frustrated and look up a guide.
Цена игры слишком завышена, как мне кажется. 2 часа не самой лучшей игры за 300 рублей - не лучшее вложение. А если игра была бы дольше, то играть в нее было бы тяжеловато Атмосфера игры и головоломки неплохие. Особенно понравился миленький рассказчик как из "Унесенные призраками", озвучка его просто превосходна. Сама реализация игры и сюжет подхрамывают.. [spoiler]Рыбы агрятся на бег. Но и просто пройдя мимо них - выжить получится не всегда [/spoiler]
Нуууууу как вам сказать. Сюжет - такое. геймплей - такое. Все - такое. Есть задатки на будущее, но а так, такое себе.
The game is so off-putting, cheap and weird that I didn't even complete it even though people say it's an under 1hour experience. I didn't expect too much but this is just bad. Good thing I paid pennies for it
Я прибыл из будущего, чтобы предупредить тебя, не ведись на нее, она очень плохая. Не покупай ее, не скачивай, не запускай. Инди хоррор от русского разработчика он как бунт! 2/10
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Хоть много багов, но интересная
помічаю в дзеркалі дароване тіло, усімшкУ, й Волосся. Це все штовхає мене в, безодню слухати Дзвін голосу Диявола, немічний рай закритий, Гєна стає реальністю, А я МІЖ іньшим все ще білий, і живий. ДУх мій непотріб, вже давно згас, блукаю вільними дорогами без волі, і в середині мене вже немає навіть опори. ЩО Я ЩЕ МІГ би втратити в цьому світ?І Я пролив стільки сліз, вічного кохання ніколи не було Я ніколи не приймав прощення для себе, тому я мерзну зараз тут, і Воронам зізнаюсь у всіх своїх вчинках, все більше здається наче в могилі більше простору, і там не манить каяття... ВСЕ програЮ, та не програю лиш буття, Якщо й помру то помру остаднім з всього цього Lайна!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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