
Beast Saga is an open-world RPG set in a martial arts universe where you play as a young wolf tribe member named Lang Jiusi. Immerse yourself in a world of free exploration, gathering, crafting, life skills, martial arts cultivation, forming alliances and experiencing unique Jianghu adventures.
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From the very beginning of the game, you can start forming alliances with companions. Through your choices in the story, you can invite up to 10 different female characters, both heroes and villains, to join your team. The majority of quests can be influenced by altering your decisions, uncovering hidden clues, and affecting the direction of the plot, ultimately changing the fate of the characters involved. The village where your character was born, which was destroyed in the prologue, can also be gradually rebuilt. As you encounter homeless NPCs or retired martial artists wishing to withdraw from Jianghu, you can invite them to settle in, breathing new life into the once-destroyed village.
In Beast Saga, the seamless world map brings to life a vast, dynamic world filled with seven major factions, various other forces, and hidden sects. You are free to explore this new world and embark on adventures. The Seven Factions—such as the Breaking Dao Heavenly Palace, Wuzi Temple, and Huangyu Valley—offer opportunities to become a disciple and master their unique martial arts. Each faction has its own specialized, multi-layered questline, enhancing the variety and depth of faction gameplay. You can also unlock hidden storylines to become a manor lord, engage in trade and commerce to earn wealth, or join secret factions that focus on theft, assassination, and other dark objectives. Through free exploration, you’ll encounter numerous events, revealing hidden secrets in this original martial arts world, and gradually uncover the ultimate truth.
Beast Saga features a true 24-hour day-night cycle, where the changing times of day significantly affect gameplay. For example, during the night, locations like inns and banks close, and you'll no longer be able to find shopkeepers to buy goods. However, you can use life skills like lockpicking to sneak into places if needed. Certain creatures, like specific types of insects, only appear during certain times of day. Most NPCs are active during the day, while those involved with the underworld might only be found at night. Additionally, some story events and quests can only be triggered during specific times, allowing players to experience different gameplay and narrative outcomes depending on the time of day.
While Beast Saga offers a main storyline and side quests tied to the Seven Great Factions, you are free to explore the world at your own pace. With no time constraints, you can engage in events that interest you. Your decisions will directly affect how NPCs respond to you, with most quests offering multiple solutions. Most of the story quests allow you to influence the direction of the narrative by changing your choices, discovering hidden clues, and altering the course of events. These decisions not only shape the story and character outcomes but may also pull you into the tangled web of Jianghu conspiracies, trigger hidden quests, unlock secret treasures, or lead to unexpected adventures. Your choices may even impact the progression of other quests.
In Beast Saga, you can recruit characters from the Seven Great Factions to join your team. Each of these characters has their own unique backstory and can become invaluable allies in uncovering the truth of the world. The game offers over 300 different martial arts techniques, including not only those taught by the Seven Factions but also hidden legendary skills passed down by martial arts masters, mysterious factions, and royal secrets scattered across the world. You can freely combine these martial arts to enhance both your character and your companions, tailoring your skills to suit your playstyle. As you form bonds with your companions, your choices will affect how they respond to you, shaping the development of your relationships with them. Additionally, through open-ended story decisions, you’ll have the opportunity to invite dozens of other diverse characters into your team, each with their own unique traits and abilities.
In Beast Saga, you can gather various resources and fish for ingredients that are essential for crafting weapons, gear, potions, and delicious meals. Characters can learn a variety of life skills, including medicine, lockpicking, commerce, persuasion, cooking, and fishing. The Lockpicking skill allows you to sneak into buildings during the night when they are closed, while Persuasion can open up new dialogue options throughout your journey, helping you earn NPCs’ trust. Commerce impacts your profits from trading and lets you easily spot traps in business dealings. These life skills not only enhance your character’s abilities but also offer unique ways to interact with the world and uncover hidden opportunities.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
七大门派全跑了一遍之后,我才真正理解什么叫"每个门派都能进而且都有独立任务线"。不是给你贴个标签就完事——穹空派有穹空派的恩怨,破道天宫有破道天宫的秘密。你加入不同门派,看同一件事的角度完全不同,有些信息是你作为外门弟子(我自己起的名字,门派任务分两个阶段)永远不知道的。五子寺那条线我玩了三遍才把所有隐藏对话触发完。 但这个设计也有代价:你想体验全部门派内容,就得把支线全清了,不过这也是我能玩这么久的原因。我第一次玩到禾兴城的时候,主线推太急,回头发现皇羽谷的门派前置任务已经错过了——跟门派长老对话直接一句"缘尽于此"把我打发了。这种"错过就是错过了"的设计在CRPG里不算错,但没有任何提示确实有点让人抓狂。 总的来说,门派系统是这游戏的骨架,撑住了大量的内容密度。如果后续能把门派之间的交叉叙事再补一补——而不是各自独立成篇、互不照面——这个系统的潜力远不止现在这样
战斗部分有点简陋,角色设置有一点后宫把戏,其他都不错。跟逸剑风云决很像。
玩了三十多个小时,先说一个类比:这游戏有点金5那股味。不是系统多像,是那种"内容密度高、走到哪都有事做"的连贯感。内核系统底子不错,越玩越有武侠RPG该有的沉浸。 但有些细节是真的磨人。BD系统不够灵活,移动速度偏慢,买东西的按键交互也有优化空间。不是大问题,但是那种"每半小时就膈应你一次"的小毛病,攒多了影响体验。 福瑞设定这块,玩了之后我觉得得分开说。游戏的世界观确实跟兽人设定是绑在一起的——不是随便套个皮,故事背景和隐喻跟这个形态有关系。六月更新加了人脸切换功能,这个方向是对的。 总体来说目前不会无脑吹,但如果后续更新能把这些体验层面的问题磨一磨——BD深度、交互流畅度、更多视觉选项——这游戏的底子撑得起一个"特别推荐"。
bị lỗi game khi giải cứu o màn 1, nhân vật đứng im khi đánh nhau
我是先看共祭的视频通关才来买的,感觉游戏有很多地方不完善,但文案上大分,总体瑕不掩瑜吧 我很喜欢高自由度的游戏,比如开局的阿花阿守、狼莹我就没救,本来就是两路人,相识何必曾相逢 但是后期也确实无聊,bd和队伍成型之后,很哪有一合之敌,这也侧面说明游戏的战斗系统很肤浅
这游戏的道德困境就是这个路数。"牺牲一人救苍生"的命题反复出现,但每次给出的选项都不是"好人"和"坏人"——是两个都不太好的人,或者两个都说得过去但结果天差地别的方案。第四章禾兴城满城百姓被当筹码的局,选哪边都有NPC死,你只是选择让谁死。狸掌柜收留兽化人、蟒御史死板愚忠到不近人情——好人干坏事、坏人做好事,界限是糊的。
好游戏,为什么没人玩
创意工坊开了以后我在MOD页面泡的时间可能比玩游戏还多(拒绝赌毒从你我做起)。 目前社区内容还很初期——整活向的占主流。桌宠模式挂后台的时候,看着主角在桌面右下角晃来晃去,差不多可以顶替bongocat了(笑),官方对MOD支持的接口目前还比较有限,很多改动力度大一点的MOD需要手动改配置文件,不是创意工坊一键订阅就能搞定的。
好玩,一个披着福瑞皮的顶级武侠游戏,值得一玩的佳作~
还挺好玩。忘了说,手感很差,交互判定依托。跑图经常卡手。支线丰富,但是各种分支奖励判定又很奇怪,也没个好的攻略,玩起来很累。收集党很难受。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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