
Beast Saga is an open-world RPG set in a martial arts universe where you play as a young wolf tribe member named Lang Jiusi. Immerse yourself in a world of free exploration, gathering, crafting, life skills, martial arts cultivation, forming alliances and experiencing unique Jianghu adventures.
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From the very beginning of the game, you can start forming alliances with companions. Through your choices in the story, you can invite up to 10 different female characters, both heroes and villains, to join your team. The majority of quests can be influenced by altering your decisions, uncovering hidden clues, and affecting the direction of the plot, ultimately changing the fate of the characters involved. The village where your character was born, which was destroyed in the prologue, can also be gradually rebuilt. As you encounter homeless NPCs or retired martial artists wishing to withdraw from Jianghu, you can invite them to settle in, breathing new life into the once-destroyed village.
In Beast Saga, the seamless world map brings to life a vast, dynamic world filled with seven major factions, various other forces, and hidden sects. You are free to explore this new world and embark on adventures. The Seven Factions—such as the Breaking Dao Heavenly Palace, Wuzi Temple, and Huangyu Valley—offer opportunities to become a disciple and master their unique martial arts. Each faction has its own specialized, multi-layered questline, enhancing the variety and depth of faction gameplay. You can also unlock hidden storylines to become a manor lord, engage in trade and commerce to earn wealth, or join secret factions that focus on theft, assassination, and other dark objectives. Through free exploration, you’ll encounter numerous events, revealing hidden secrets in this original martial arts world, and gradually uncover the ultimate truth.
Beast Saga features a true 24-hour day-night cycle, where the changing times of day significantly affect gameplay. For example, during the night, locations like inns and banks close, and you'll no longer be able to find shopkeepers to buy goods. However, you can use life skills like lockpicking to sneak into places if needed. Certain creatures, like specific types of insects, only appear during certain times of day. Most NPCs are active during the day, while those involved with the underworld might only be found at night. Additionally, some story events and quests can only be triggered during specific times, allowing players to experience different gameplay and narrative outcomes depending on the time of day.
While Beast Saga offers a main storyline and side quests tied to the Seven Great Factions, you are free to explore the world at your own pace. With no time constraints, you can engage in events that interest you. Your decisions will directly affect how NPCs respond to you, with most quests offering multiple solutions. Most of the story quests allow you to influence the direction of the narrative by changing your choices, discovering hidden clues, and altering the course of events. These decisions not only shape the story and character outcomes but may also pull you into the tangled web of Jianghu conspiracies, trigger hidden quests, unlock secret treasures, or lead to unexpected adventures. Your choices may even impact the progression of other quests.
In Beast Saga, you can recruit characters from the Seven Great Factions to join your team. Each of these characters has their own unique backstory and can become invaluable allies in uncovering the truth of the world. The game offers over 300 different martial arts techniques, including not only those taught by the Seven Factions but also hidden legendary skills passed down by martial arts masters, mysterious factions, and royal secrets scattered across the world. You can freely combine these martial arts to enhance both your character and your companions, tailoring your skills to suit your playstyle. As you form bonds with your companions, your choices will affect how they respond to you, shaping the development of your relationships with them. Additionally, through open-ended story decisions, you’ll have the opportunity to invite dozens of other diverse characters into your team, each with their own unique traits and abilities.
In Beast Saga, you can gather various resources and fish for ingredients that are essential for crafting weapons, gear, potions, and delicious meals. Characters can learn a variety of life skills, including medicine, lockpicking, commerce, persuasion, cooking, and fishing. The Lockpicking skill allows you to sneak into buildings during the night when they are closed, while Persuasion can open up new dialogue options throughout your journey, helping you earn NPCs’ trust. Commerce impacts your profits from trading and lets you easily spot traps in business dealings. These life skills not only enhance your character’s abilities but also offer unique ways to interact with the world and uncover hidden opportunities.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好游戏
优秀的武侠rpg,一开始量大得玩通宵,独狼特性对不想像逸剑一样培养队友的也很友好,支线丰富文本量大而且不通马桶,真正的自由选择且有不同的后果。缺点也很明显,烂尾的主线后几章和太过简单的构筑。底子很好,希望制作组能继续完善吧,总体是一款不可多得的开放武侠rpg,值得一试
框架搭得确实有野心。三线结局分支、网状叙事、多门派可入、队友独立任务链。文本量大管饱,有些支线放对了位置,那种"这件事没那么简单"的江湖味是有的。战斗手感虽然糙,但流派搭配和BD的逻辑是通的。 值得说的就是游戏文案确实不错,很多故事逻辑通透、江湖气十足,江湖本就如此,有好人有坏人,但脚下的路怎么走该由我自己决定。 六月更新补了良人楼、加了队友特性、修了一批BUG。如果能继续这个节奏,把UI手感、战斗稳定性、支线质量筛一轮——这框架是能撑起来的。
支持一下国产游戏吧,看惯了什么天使恶魔、教堂牧师,总归要有人讲好咱们自己的故事 整体来说对得起价格,但上限也不太高,故事不错、战斗一拖
好玩爱玩
真的感觉可惜了,前面剧情和战斗让我有种玩2D版博得之门3的感觉,但是后期章节太潦草了,感觉没有做完就匆匆的结尾了
Jogos com bug na primeira batalha, os npcs ficam parados sem atacar, sem tradução nenhuma e bloqueado para tradução ...
游戏全程基本都是跑图消耗时间,后期需要封门青满地图找乌金矿找了一个多小时一个没找到,这种材料道具还不给买纯折磨人就不开挂正常玩你100个小时装备也毕不了业,一件红装4个7级珠说真的要是不改存档能把装备毕业的我很佩服真的神人了。
很多人可能会纠结于福瑞元素,但就我体验来看这个真的没什么影响,大家完全可以当作一个类似于《虹猫蓝兔奇侠传》的世界。目前体验来看最大的问题是第五章和第六章有点太赶了,不过小作坊也可以理解,并且制作者也承诺了会把这两章重做,并且我个人认为目前的内容量以及平均质量是完全值得这个定价的,如果你喜欢大侠立志传的话我觉得你大概率也会喜欢这个的。
总体来说是个好游戏,江湖沉浸感很强,支线剧情非常好,有引人泪下的,有引人深思的,也有引入发笑的,缺点在于末章结尾太仓促了,走的中立线,队友连一句话都出场都不给,两女主在末章也就像工具人一样,要是能保持一、二章的主线剧情细腻度就真的可以封神了;同时也认为既然游戏前期主打“选择取向”的标签,在末章的时候,来点群像的激情会好很多,比如敌对方(避免剧透就不写名字了)很多人堵路,(完成支线的情况下)**楼和**堂的人来帮他们的老大拖延时间;某道门锁有强大封印打不开,之前(如果)保护过的门派掌门前来破阵什么的……这样给人的感觉会好很多,而不是单纯的就让你学几门垃圾青色功法——说实话都推到这个时候了哪些学不学也无所谓了。 最后,鹿柒我喜欢你!!!!!!!!!!!!!!!!!!!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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