
Battlethorne is a third person Conquest game with rpg elements and large scale battles. Conquer bases in a large open world, gaining loot and vanquishing your foes. Fight against multiple factions in a four way war across various enormous battlefields using six unique weapon classes.
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About
Battlethorne is a third person Conquest game with rpg elements and large scale battles.
Choose from six weapon classes each with its own unique abilities. Fight across various large open worlds, conquering bases, gaining loot and vanquishing your foes.
Fight against multiple factions, both human and beast, with over a hundred allies in a four way war.
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Six Weapon Classes, each with unique skills
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Warrior/Two handed Axe. Capable of "zooming/warping" to targets, knocking the enemy down and lighting enemies on fire.

Paladin/Sword and Shiled. Puts down a Barrier for for self and allies, pulls targets towards them and can even charges forward knocking down enemies.

Assassin/Daggers. The epitome of guerilla warfare, can go invisible to strike enemies without their knowledge, puts down mines to knock down foes and even
has a long range strike.

Archer/Bow. The best at long range damage, both single target and AOE(Area of effect). Can chain enemies to the ground not allowing them to move. Also has multishot finishing move for massive damage.

Mage/Staff. Heals all allies around him. Crucial for pushing towards the enemy as a group. Can call an ice meteor for AOE damage and also freeze
enemies in place if they get too close.

Summoner/Wands. Summons a wolf for single targets and spiders for big AOE blasts. Best of all it can warp/dodge avoiding damage while leaving behind a spirit that attacks enemies if they too get close.
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Large scale battles
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Fight in large scale battles with hundreds of units among four factions, each vying for supremacy across various maps with dozens of Conquest Bases.
Use your trusty stead to cover large distances in less time and get to the fight quicker.




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Progression and Loot System
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Upgrade your character with loot from your slain enemies and treasure chests strewn across the world. With six armor types, each with their own properties like increased damage, more health to tank and reduced cool-down to make abilities more effective. Six weapon class types each with its own unique abilities, make your own build or change it on the battlefield to suit your play style and objectives.
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Beasts that fight against everyone on the battlefield.
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Among the four factions are two beast factions that can conquer bases and make others change their strategy in a four way war.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I'm amazed at how well this little game captures the spirit of being in a player filled conflict of power. At times I wondered if my teammates even needed my help. Class switching is as simple as switching weapons. Loot is plentiful. Wandering mobs is a beautiful touch. Walking animation for your character leaves a little to be desired. And I suffered a crash immediately after clearing my first map. Other than those points, it was a fun, positive experience. More than anything else, I would love to see more maps. Big thumbs up with this one!
This game is a gem. There is an even bigger gem still hiding in this game. The gameplay is like a massive mmo battlefield with you and hundreds of bots fighting over resources and bases. The combat is fun if a bit chaotic. But after a bit of trial and error everything made sence. My main caveat is that there is no save feature as of yet appearently. At least I haven`t found any. And finishing a battlefield takes between 45 to 75 minutes. ...And that is a bit too long to make it a quick filler game. So I usually play for 30 minutes, get about half of the battlemap under our control and ... exit the game to start anew. The 4 maps are big to huge and differ enough. Your weapons define your 4 basic main combat abilities. there are 6 or 7 weapons. 6 armor slots and a magic talisman slot (usually an always active spell). Now then. I do not like mmos much. Too many rude people. But this game is like a mmo tactics trainer for me. And I kind of love it. I will easily spend another 10 to 15 hours with this game. More if there will ever be a save game feature. The single(?) developer has NOT abbandont the game, the last update was 11/24. I bought it at a ridiculous low price in the recent sale and am frankly shoked that I have not heard of it before.
This game is something I have wanted to play for a long time. I mean this games style. base captures, large fights, tons of AI and 6 classes. Its like League of Legends and MMO combined. I love the fights, and the map is really cool. the stone collection could be more useful and there's no defenses you can make, other buildings, friendly heroes to buy for a lane, and the enemy AI faction doesn't even defend their home base. There are several more things I would love to see added. maybe more classes, be able to build defenses, walls (maybe for home base only?), archer towers to aid in settlement defense, or some kind of magical artillery? make the other enemy faction look different at least, make less wildlife spawn, because eventually and even early on. You have troops that build up somewhere fighting wolves or snakes. hindering reinforcements from another base. something I missed is making other bases have different bonuses or offered supplies? Maybe a base on a mountain top, that when you hold it deploys friendly archers that shoot at enemies? or a base that looks like a beast cage and will spawn some quick wolf units. just fun stuff like that, so we can play around and get fun stuff going on. Also making the enemy faction not control all the other bases. maybe some annoying bandits hold the other bases or trolls or something. But this game is so fun and I cant wait to see what comes next.
There is no clear teaching. During the battle, the entire screen flashes with fireworks and salutes. It is not clear what is happening in the game. Settings are reset after restarting the game
Dropped enough time to do one map (yeah, I know, I'm slow). I plan on playing it some more, but since it is a deeply discounted game with only a view reviews I wanted to leave one for other players. This game definitely gives the sensation of playing a PvP match in an MMO! For my first game, I turned off allowing the bots to level (thanks for adding that!). At the start, I was absolutely getting smashed, but it didn't take me long to try other classes and find the playstyle I enjoyed. The game gives drops for all sorts of items and weapons, and since the weapons are the classes you are sort of encouraged to try different classes, since you might get a better weapon for a new class you haven't tried. I liked the wand, personally...I'm not of a ranged player than an up close and personal player. I did like that, even though towards the end of the game I was level 10 playing against level 1 bots, I still had to be cautious. If I charged into a group of them, then I'd loose. There is simply too many of them for me to even try to fight, they'll bat me around like ball. Instead, you have to balance going with your team and advancing, or making tactical strikes against areas that aren't heavily defended. You can hire monsters to stand guard at your bases, go on the offensive, or come along and follow you. I thought this was a good touch. The bases are "powered" by some sort of crystal material you get by attacking rocks. This "power" is used to resupply your health potions when you stop by a base, as well as respawn dead troops (which happens automatically) The game implies four way battles...and indeed I did see four teams worth of scores at the end of my match, but Team Three had maybe 10% of the kills as Team One (me) and Team Two (my opponent). Team Four has zero kills. I only ever noticed me and my opponent, no other teams. I went back and re-read the description and it sounds like the random monsters scattered about the battlefield can take over bases, but I didn't see that happen. I was looking forward to four way brawls. I'd love to see some campaigns on smaller maps as part of a storyline, options to select how many bases each team starts with, and options to place more teams on the map to start with. The base capture mechanics are weird to me...standard "stand nearby and you capture it eventually"...but this happens even if they are fully stocked in crystals. I guess this could be "don't leave your supplies unguarded" sort of thing, but to me I would've expected the more crystals in a base, the longer it takes to capture it....like maybe the invader has to "drain" those crystals by staying in the area and bring them to zero before capture. All in all, I've played one match and it last me (who is slow and inexperienced in this type of game) about three hours. Considering it was 90% off and I paid $1, I'm very happy with it! Looks like the developer updates once a year or so, but I bet if more people gave this game a shot there would be more updates in the future.
need a progress save function in this game. people start to view this game roguelike&roguelike. LOL the neg. side there's only 1 map...tbf, this game could be like another famous mod "map" in warcraft. but that depends on whether dev. will continue to update this game. for now, 1 map only made this game looking like a demo rather than a proper game.
I love World vs. World PvP games… but unfortunately, my combat skills can best be described as “free loot for the enemy team.” Getting obliterated by sweaty meta-build players every five seconds tends to suck the fun out of things pretty fast. That’s why this game is such a blast. It captures the feeling of a massive World vs. World PvP game, except without the part where a 14-year-old named “xXShadowSniperXx” calls me trash while deleting me in 0.3 seconds. I can actually play casually, experiment with fun builds, and enjoy myself without treating the game like a second job or studying spreadsheets just to remain “viable.” And honestly, one of the best features? Since it’s single-player, the servers are permanently full. No dead zones, no empty wasteland maps, no logging in to discover the game population has been reduced to three scam bots and a guy roleplaying as a merchant. The world is always alive.
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