
Blast craters into the ground and knock your enemy into the abyss! Build your own YOKAN from your name and fight in online 1v1 battles. A sketch-like battlefield drawn entirely in trembling lines awaits.
Modeled estimate, not a reported figure. How we estimate →
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About
Blast your opponent's YOKAN in online 1v1 combat! Bombard the terrain, carve craters, and knock your enemy into the abyss — a simple yet deeply strategic battle game.
Enter the same keyword as your opponent and the battle begins. Leave it blank for a random match, or set a passphrase to play with friends. No complicated setup. No waiting.
The name you enter generates a one-of-a-kind tank called YOKAN. It determines not just stats — but appearance too.
One name changes everything. Find the strongest name.
Shells keep rolling after launch. Detonate whenever you want — roll them to the edge of a crater, ricochet off walls, or plant them underfoot as a trap. How you fight is up to you.
The field wraps around in an infinite loop. There is no escape. No matter how far you run, the battlefield continues.
No textures. No polygons. Everything is rendered in trembling wireframe lines. At 512x256 ultra-low resolution, the GPU's jitter and 8 FPS stutter combine to create the feeling of fighting inside a living sketch.
Zero recorded samples. Every sound — gunfire, explosions, tank treads, even the music — is generated through waveform synthesis. Sketch-like visuals and math-driven audio. Nothing in this game is borrowed.
All in-game text is simple English. No language settings needed — play with anyone in the world instantly.
Powered by a lightweight Rust engine. With zero image or audio files, the tiny binary runs smoothly even on low-spec PCs.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Ukrainian, Dutch, Greek, Swedish, Spanish - Latin America +18 more
Reviews
应该是个挺有意思的游戏,但是根本匹配不到人所以也不知道怎么样,希望能推出pve模式。中文用的是拼音,再加上字体抖动有点难辨认。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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