
The fast-paced fighting action of the Battle High series comes to Steam! Face-off in the tough halls of San Bruno High for the Elementally Advanced as 14 students (and 1 insidious faculty member) and discover the secret behind the mysterious illness stripping students of their powers!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game kicks ass. It's worth more than the pricetag.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☑ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 need a 3rd game
Battle High 2 A+, developed by Mattrified Games, LLC in collaboration with Point5Projects, and published by Mattrified Games itself, is an indie 2D fighting game that proudly channels the energy and spirit of the arcade and console fighters of the 1990s. It’s a title that wears its influences on its sleeve—drawing inspiration from classics like Street Fighter, King of Fighters, and Rival Schools—but infuses them with its own quirky sense of character and setting. Set in a fictional high school for students gifted with elemental powers, the game builds an imaginative world where each fighter is both a teenager and a superhero, struggling not only to master their abilities but to navigate rivalries, egos, and personal growth. It’s an unusual but effective backdrop that adds personality to what could otherwise be a straightforward throwback to the genre’s golden era. The concept gives the game a distinct tone: less about saving the world and more about proving yourself in the heat of battle, all wrapped in a nostalgic pixel-art aesthetic that celebrates the simplicity and flair of old-school fighters. The heart of Battle High 2 A+ lies in its combat, which strikes a comfortable balance between accessibility and mechanical depth. The gameplay structure follows traditional 2D fighter conventions: light and heavy attacks, command inputs for special moves, super meters, and a combo system that rewards timing and experimentation. Each of the game’s roster of fighters has a unique elemental power—fire, electricity, ice, wind, and more—and these abilities form the basis of their fighting style. The diversity between characters ensures that no two play alike. For example, a fiery character might rely on aggressive rushdown tactics and close-quarters combos, while an ice-wielder prefers zoning and defensive spacing. The controls are responsive and fluid, capturing the immediate feedback that’s essential in any fighting game. Even though it’s an indie title, the hit detection and movement feel polished enough to allow competitive play, and players can quickly find a rhythm once they understand the flow of the system. The inclusion of air dashes, cancels, and juggle opportunities gives veterans of the genre something to sink their teeth into, while newcomers can still enjoy the satisfaction of pulling off flashy moves with minimal friction. The presentation embraces a pixel-art style that feels equal parts homage and personal expression. The character sprites are detailed, colorful, and distinct, each radiating a personality that suits their elemental theme. Animations, while not as smooth as big-budget titles, are expressive and kinetic enough to keep the action visually engaging. The backgrounds—ranging from classrooms and school rooftops to more fantastical settings—capture the game’s high school superhero premise, though they occasionally feel sparse compared to the characters themselves. The art direction leans heavily into bright colors and clean lines, giving the game a crisp and cheerful tone even when the battles get intense. The soundtrack complements the visuals with energetic chiptune-inspired tracks that evoke the SNES and early PlayStation eras. While the music loops quickly and can become repetitive, it fits the action perfectly, maintaining the rhythm and adrenaline that fighting games thrive on. The sound effects, from the smack of a well-timed uppercut to the crackle of an electric special move, punctuate every moment with nostalgic precision. Where Battle High 2 A+ really succeeds is in its understanding of what makes fighting games satisfying on a mechanical level. The flow of combat feels deliberate, with clear risk-reward dynamics and well-defined move properties. Players who take time to study spacing, punishes, and combo routes are rewarded, and the game’s pace allows for strategic play rather than pure button-mashing. The super meter system adds another layer of depth, letting players unleash devastating moves when fully charged, but timing is everything—burn it too early and you may miss your chance for a decisive comeback. The AI, while occasionally inconsistent, puts up a decent challenge and forces players to adapt their tactics instead of coasting on the same patterns. That said, the lack of online multiplayer is a noticeable limitation. In an era where fighting games thrive on global competition, Battle High 2 A+ confines its versus experience to local play. While couch matches and training mode are still enjoyable, the absence of online functionality keeps it from realizing its full potential as a competitive indie fighter. Content-wise, Battle High 2 A+ offers a fair amount for its modest scope. The main arcade mode lets you pick a fighter and battle through a gauntlet of opponents, interspersed with bits of story and dialogue that flesh out the game’s universe. Each character’s campaign reveals snippets of lore, motivations, and relationships with other students, giving the world a sense of continuity. There are also challenge and survival modes for those who crave high scores or endurance battles, and a training mode that allows players to experiment with move sets and combos at their own pace. The game’s story, while simple, has a certain charm—it’s grounded in the melodrama of adolescence, rivalries, and ambition, all framed by a light-hearted sense of humor. This focus on personality helps the game stand out among its indie peers. It might not have the cinematic storytelling of modern fighters, but its sincerity and creativity make it memorable in its own right. Of course, Battle High 2 A+ isn’t without its flaws. The visuals, though charming, can occasionally feel uneven, with some backgrounds appearing flat or lacking in animation. The voice work, limited as it is, varies in quality and sometimes undercuts the intensity of the fights. The overall production value reminds players that this is a passion project rather than a high-budget release, and that comes with both strengths and limitations. The controls, while generally sharp, can feel stiff in certain situations, particularly when executing diagonal inputs or specific motion-based specials. Balancing between characters also fluctuates, with a few fighters feeling distinctly more powerful or versatile than others. These issues, however, never overshadow the fun at the core of the experience—they are the kind of quirks expected in a small-scale indie project that prioritizes creativity and mechanics over gloss. Despite its imperfections, Battle High 2 A+ stands as a passionate and well-crafted love letter to the fighting game genre. It captures the essence of what makes 2D fighters exciting—the precision of movement, the satisfaction of combos, the tension of reading your opponent—and wraps it in a playful world that celebrates individuality and style. For players who grew up in arcades or spent countless hours mastering inputs on a controller, it’s a nostalgic return to form. For newcomers, it’s an accessible entry point that teaches fundamentals without overwhelming complexity. The lack of online play and some rough edges might limit its reach, but its heart and execution more than compensate for its simplicity. It’s a reminder that fighting games don’t need massive budgets or cinematic flair to be engaging—they just need passion, precision, and personality. Mattrified Games delivers all three, making Battle High 2 A+ a delightful indie fighter that punches well above its weight class and earns its place among the hidden gems of the genre. Rating: 8/10
i only bought this game to play as arvid since he has the same name as me and i was not disappointed unironically a pretty decent fighting game decrease the windup for arvids super!!!!!! PLEASE!!!!!!!
Incredible game, very easy to learn fighting mechanics, also very aesthetic background and character desing. Thank you!
I really love this game. I think the art style is super cool and the system mechanics feel fun and fresh even all these years later. I know the creator is a little burned out on their merfight project, which is also great, but I feel like if this got updated with rollback it would get a really good response and I would buy it a second time at 15-20 bucks. Like really the value for money is here with this title even without online play.
小品级独立游戏,相当于十五年前作品的水准,及格线上,但不用期待过高。
for the price you pay, its AWESOME. it also has remote play together, unlike a certain AAA fighting game title that rhymes with feet biter jive.
Nuca pense que iba a ser divertido manejar a una mujer negra y ciega
Çıtır çerez. Güzel.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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