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Battle for Rakir is an open-world, isometric (top-down) space combat game. This RPG is set in orbit around the war-torn desert colony of Rakir. Rakir, once a slave world, has risen in rebellion against its master, the tyrannical Federation; a galactic power that exploits its colonies for profit.
As a new recruit in Rakir’s amateur spy division, you’ll pilot advanced spacecraft, command small strike fleets, and carry out daring missions to sabotage the Federation.
The planned gameplay loop is to level up your pilot, customize your build with hundreds of abilities, and make key decisions in a branching campaign that shapes the fate of the rebellion.
This is a solo indie project. Please help me to make it better, with your suggestions and by reporting any game breaking bugs.
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Languages: English
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savaştan zarar görmüş çöl kolonisi Rakir'in yörüngesinde geçen açık dünya, izometrik uzay savaş RPG'sidir. Bir zamanlar köle dünyası olan Rakir, kolonilerini kâr ve kontrol için sömüren galaktik bir güç olan zalim Federasyon'a karşı isyan ederek yükselmiştir. Rakir'in amatör Casus Bölümü'ndeki yeni bir ajan olarak, gelişmiş uzay gemilerini uçuracak, saldırı filolarına komuta edecek ve Federasyon'u sabote etmek için cesur görevler yürüteceksiniz.
Good concept, needs better camera controls and perhaps more in depth combat. This his potential to be a very good rougelike ish space game which i kinda want
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Concurrent players on Steam, sampled daily since tracking started.
Its early access so there are going to be some issues but the idea is solid and the dev is responsive on discord. I say give it a shot, the controls get a LOT easier with practice
its hard to enjoy something that has so little soul as of now. it gives walls of text but no explenation for anything youd need to actually play it. Also all Text and images are generated with AI in the most blatently obvious way. i dotn read much but this is even insulting me. im pretty sure the dev didnt read most of the text more than once either.
Игра 'Battle for Rakir' - это приятный сюрприз в жанре пошаговой стратегии. Простой, но увлекательный геймплей затягивает с первых минут. Разнообразие фракций с уникальными юнитами и способностями заставляет думать над тактикой и адаптироваться к разным стилям игры. Кампания хоть и не блещет сюжетом, но предлагает достаточно испытаний, чтобы отточить навыки. Отдельно стоит отметить привлекательную пиксельную графику, создающую ностальгическую атмосферу, и приятное музыкальное сопровождение. Несмотря на свою кажущуюся простоту, игра предлагает глубину стратегических решений. Важно учитывать не только типы юнитов, но и характеристики местности. Случайные события добавляют элемент непредсказуемости, что делает каждую битву уникальной. Да, игре не хватает полировки и более глубокой истории, но за свою цену это отличный выбор для любителей жанра. Рекомендую всем, кто ищет увлекательную и доступную пошаговую стратегию.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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