
You’re on duty at crossing #13. Keep an eye on the tracks, repair the sleepers, open the barriers for trains, cars, and people. Something in the woods is barking… and it’s calling you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 15 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
At first, the routine seems simple: tighten the bolts, raise the barriers, let trucks and heavy freight trains from the mines pass through. But the previous operator disappeared after answering the call of a strange barking coming from the forest. All that remains is a note — and the unsettling feeling that the shadows between the trees are moving on their own.
Repair the rails under flickering signal lights and answer calls from the dispatcher.
But with every passing hour, the forest comes alive — the barking grows louder, closer, more insistent.
What’s hiding out there? Dogs? Or something far worse?
The tiny control room is your only island of light.
An old computer, mechanical control panels, instructions pinned to the walls.
Everything that separates you from whatever lurks outside.
The trains cannot be stopped. The connection breaks. The wells lead downward.
Routine work slowly turns into a desperate fight for survival.
No cheap jump scares — only mounting tension, where fear is born from loneliness, silence, and the unknown.
Genres
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
хотелось бы более не замудренный сюжет но игра хорошая хоть и под конец полный сюр, бро сделай что то с таким вайбом ноболее приземленное и я буду в это играть
Если меня посадят на 3 года за "неясные пацифистские высказывания", то эта игра будет греть мне душу. Добротный хоррор.
Начальная атмосфера у игры шикарная. Задумка классная. Но чересчур короткая. Гораздо больше времени уделено последней главе и она меня разочаровала - этот приём чуть ли не постоянно используется в хоррорах. Скучно. Купила игру так как думала что тут будет больше именно будней дежурного, а они постоянно обрываются. Очень мало времени уделено основной задумке - работе (как бы странно это ни звучало). Думаю, со мной многие согласятся что игре не хватает именно симулятора работы на железнодорожном переезде с пугашками и постепенно нарастающим саспенсом и более плавным развитием сюжета. Но игра всё равно больше понравилась. Финальная заставка порадовала. Рука не поворачивается поставить плохую оценку и отзыв скорее нейтральный. И вообще, вы не понимаете: это не собаки.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Japanese, German
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
* Gran Juego *
Really cool short form horror game.
Это супер пиздатый хоррор он лучше 80% игр в стиле f2f, так еще и этот шедевр сделал один человек! Респект
good game. especially beginning
엔딩이 너무 좋았어요
I started off strong then was ruined by forced stealth sections
Wat
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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