
"I've awaited you, Mr. Archivist..." Bansonic is a falling-note rhythm & pre-battle strategy game. Build idol squads to battle past foes. As Archive Commissioner, join secretary Sonia in complex simulations to unveil the buried mystery of the "Idol Arena".
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
"I've been expecting you for quite some time, Mr. Archivist..."
Thinking back to my childhood, sitting by the armchair, I was as naive as any other kid. I only cared about novelties in front of me and the interesting stories I heard. Whenever I was forced to sit still and listen to the elders ramble endlessly about tales from the past, or when I caught a glimpse of the scenery outside the city... a mere flash of an "anomaly" would send my mind racing and leave my body restless.
Yet now, I can hardly believe that I would one day actually see the scenery outside the city, and truly interact with those tales from the past. It feels as if I’ve personally stepped into those doubtful, seemingly non-existent legends.
Those figures from the past are now standing right in front of me. Some merely swing their blades, leaving trails of phantoms behind them; others simply chant a few words, summoning massive storms out of nowhere... Facing enemies, peril, and battles to the death, their will remains entirely unbroken, as if driven forward by some unknown force...
But why was I willing to come here? Why must I uncover the mysteries and truths hidden behind them?
Perhaps this is just what the job entails... Maybe, in time, my perspective on these bizarre sights will change...
"Mr. Archivist, do you recognize any of them?"
I seemed to have been staring for too long, completely forgetting to issue tactical orders to them.
"No... I mean, maybe... they just look unfamiliar to me..."
Bansonic is a rhythm game based on traditional multi-lane (up to 5-key) mechanics. Its core features include expanded idol squad formation, light progression (RPG) elements, pre-battle tactical strategy, and a unique 5v1 PvE rhythm combat system.
In the world of Bansonic, you start as a regular corporate clerk who gets transferred to an Idol Archive situated in a distant city. There, you assume a new identity: the "Archivist." Using system technology, you will reconstruct reenactment programs of past idol competitions and battles. By issuing combat directives, you must push the idols' combat prowess to their absolute limits. Afterward, your partner, the Archivist's Secretary Sonia, will evaluate the results of the simulations.
Maximize the true potential of as many idols as possible, understand them to level up your credentials, properly file all idol archives, and personally complete the stories written around the past idol arenas... This is what it means to be the "Archivist," and this is the work you must accomplish here.
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The official release version of the game is not yet online, please stay tuned!
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Dual Scoring System
The final score consists of a "Performance (Chart) Score + Idol Score." The Performance Score reflects your mechanical skill and rhythm control, while the Idol Score stems from your squad formation and skill synergies. "Accuracy" dictates your absolute ceiling, while "Tactical Build" dictates your flexible potential.
Combat-Driven Rhythm Mechanics
Hitting notes drives character effects such as damage, healing, and mana regeneration. Enemies will enter the stage in waves. Since they also possess HP and Attack Power, missing a note comes with the penalty of your idols taking damage, creating a combat experience that is both tense and rhythmic.
Character Progression & Skill Slots
Each idol has an independent set of 8 to 14 sub-skills and a unique growth path. Leveling up unlocks more skill slots and more powerful effects. Progression isn't just a simple stat boost; it allows you to construct a more comprehensive tactical system.
Clear Post-Match Analysis
The settlement screen displays hit judgment distribution and score structure, making your areas for improvement crystal clear. You can intuitively see exactly how much "Execution" and "Tactical Build" each contributed to your final result.
You can assemble a squad of up to five idols, each guarding one of the five note lanes. Different characters can be placed in each position, and the positions themselves will affect synergy relationships, making "Idol Positioning" a core part of your strategy.
Before a stage begins, you can equip different sub-skill combinations for each idol.
Skills revolve around aspects like scoring, mana, HP, and chain triggers, forming completely distinct playstyles.
You can aim for high-burst maximum scores or opt for a steadier, safer rhythm playstyle.
Rest assured, the core of the strategy lies in pre-battle building, not manual intervention during the song. Once the performance begins, you only need to focus on rhythm and accuracy. Maximizing your gains comes from the squad and skill setup you designed beforehand, eliminating the need for distracting on-the-fly adjustments.
During battle, accurate hits drive character scaling and skill triggers. Idols can also form adjacent synergies, allowing buffs to transfer and stack within the squad. The combination of your squad and skills will directly impact the final score, reflecting the true depth of your pre-battle strategy.
If you have any further questions or wish to wait for the official release, feel free to join our official QQ group and Discord↓↓↓
Official QQ Group: 783480389
Official Discord:
Genres
Stats
Languages: Simplified Chinese*, English*languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego del tipo guitar hero pero no tiene espectacularidad ni mucha variedad musical.
"Bansonic" is a rather poorly made Guitar Hero ripoff without the Guitar Hero peripherals and without any good music... only 5 tracks, all of them awful, and the developer gave up before adding more stuff. They also intended to paygate content behind DLC. The game does have pictures of anime girls and a weird stat system that really only affects the score, and I'm pretty sure people don't play Guitar Hero ripoffs just to chase high scores. In fact I'm not sure people play Guitar Hero ripoff games at all. What do you do in the game? It's a Guitar Hero ripoff, so you do that, but on your keyboard. This is quite difficult to play because you have to turn the sound off because the songs are awful, which makes getting the right notes on the board really hard to do. The developers gave up on this 2 years and 10 months ago. It's destined to remain unfinished. This junkware is just polluting Steam and making it difficult for gamers to fully finished, completed games. That's not good for gamers. The graphics aren't great, mostly static backdrop and a simple 5 lane note board, I've seen livelier web pages. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. On the important matter of pricing and value for gamers, there's a lot going on here with monetisation, so this really shouldn't be considered a truly free product because of that. There's no initial download price, but the developer was charging $1 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. So this is "free", but it's abandoned. Worse, it was never intended to be free. The developer intended to charge for this if it ever left Early Access... but the developer just couldn't be bothered. Making this abandoned pollution that gamers need to filter through when searching for products made by more ethical developers who fulfill their promise to deliver on their Early Access commitment instead of breaking that promise. Despite being a "free" game, this couldn't break triple figures, according to the player counts we can see on SteamDB, it's just in the double digits, and now it's not even getting those kinds of numbers. There's over 130 million gamers on Steam... this failed to appeal to almost all of them, most likely because of some or all of the reasons I supply in this review. Given that this free game won't increase your game collector count, is it worth your time to add it to your library? Nope, even if you don't have to pay any money up front, this isn't something I can suggest PC gamers spend their time on... there's thousands of better games on Steam.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
has potential can't wait for future updates! (new store page already looks awesome!!!)
采音有点烂打击手感也烂还有初始音量要吓死我吗
(0.1小时是因为关着steam玩的,实际有6-7个小时了) 这大概是我写评测以来第一个针对于音乐游戏的,分阶段性评价的长篇评论。 因为bansonic有两个版本: 一个是旧的黑色UI,整体游戏为像素风格,那个时候游戏的名字还叫做ease out,而不是bansonic; 一个是目前没有正式上线的白色UI,也就是现在在steam商店页面和b站上大家看到的那个。 像素风黑色UI时期,我给这款游戏的评价是: 对于想要玩到高品质成品游戏的音乐游戏玩家来说,不推荐你去游玩, 但是如果你是一个愿意尝试新东西新玩法,新风格的人,你可以试着去游玩,并提出改进建议。 (不过我不知道旧的群去哪了,可能已经凉凉解散了)新群 Ui的整体风格向vivid/statis,并且半成品味很重,很多东西有待提高: 首先从打歌之外界面就非常奇怪。像是得用鼠标去滑的类移动端菜单、 评价界面简陋,只有像素文字,像是计算器上的音游; 到游戏内打击手感和踩音都非常怪异,有很多谱面要么简陋,要么反人类; 这就谈到了游戏本身玩法的问题: 我在实际游玩老版本的时候,很容易分不清长条、按住和纵连, 因为按住这个机制本身应该是写给移动端触摸游戏的,并不适合桌面端键盘游玩。 老游戏里面5个轨道,有些轨道会消失,导致视觉不平衡和单指压力过大。 评论区有些人说它像吉他英雄,所以我用吉他英雄的手法和读谱方式去玩这个游戏就发现了另外一个缺点: 它的轨道本身就宽,再加上轨道与轨道之间还有大概10多20多个像素的缝隙, 导致打习惯像劲乐团,stepmania等等轨道比较窄的音游的我并没有办法读谱, 玩着没有体验感,更像是我好像在试玩我自己临时编译好的游戏。 旧版本如果我没有记错的话是并没有,类似于新版本音企游戏的偶像加分机制的, 那5k和5个偶像的设计是怎么来的呢?答案是开发团队只有5个人;旧版本黑色UI上每一个轨道有个像素小人(还挺可爱的)。 副版本的缺点说完了,来看看我为什么虽然没有参与过第一轮的测试,但是还是写推荐。 新版本的UI风格感觉是M2U studio的那个ai音游和六星门的融合,但是 由于看起来有专门的美术和设计团队,它看起来更像一个常规的音企游戏, 据新版本介绍来看,可能还有策略,角色升级,卡片加分的内容, 完成度其实比起旧版本不知道要好多少倍。 虽然是在amd上可能会让游戏延迟爆满的godot引擎, 但我相信制作团队在操作手感和游戏延迟上做了不小的优化工作。 虽然没有玩到新谱面,但是我希望有更多人加入帮助的话, 可以让这个游戏的谱面像KALPA全部重写后的铺面一样丰满。 游戏里面的战斗玩法让我想起来东方弹幕神乐的PC版, 但不过比起东方弹幕神乐,我更愿意这款游戏能够经过社区的反复锻造锤炼后能变得更加丰富和完善。 新版本固定了5k, 读谱区域太宽的缺点在新版本中也有所改善,轨道面板直接改成了和吉他英雄一样的5k分色斜轨, 并且判定显示也像pop‘nmusic一样放在了对应的轨道的判定线上方。(旧版本的判定显示放在整个轨道上方很挡视野) 新版本由于是第一次加入游戏人物阵容,所以阵容里面的人物不多,但是每个人物都有比较显著的特点(懒得一个一个一个写了) 众所周知,新版本把制谱器内置在游戏中, 所以bansonic的出路究竟是主打人物内购的商业音企游戏,还是主打自制谱面的社区音游,就看游戏后面的表现和策划的决定了 可惜缀梦我来不了,无法亲眼看到游戏的进展,但是我还是希望这个游戏人越来越多,能越做越好的, 加油吧,开发团队。
wish i could play more tracks or if we can make our own tracks
This game is really good, it feels like multiple other games I like. I just wish there was a way for players to make custom charts for custom songs.
真的难啊!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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