
Bananguy returns for a new epic adventure! Collect "Power Coins" and explore goofy worlds in the ultimate search for the legendary golden banana!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
This was a nice little mini-collectathon. Simple moveset, but some neat gimmicks here or there. Doesn't overstay its welcome.
after 4 hours, i finally beat it. good game, worth it
I liked it
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 30 reviews with recorded playtime.
This is one of those times where the recommendation is up to what you want to take out of this game. For the casual gamer it can provide enough content for a somewhat wacky experience. From lines filled with comedic banter befitting the world of your banana character, goofy interactions with the environment and a bunch of stages to explore while looking for coins and completing mini side quests. It doesn’t overstay its welcome, the tracks fit the simplistic and bubbly aesthetics and by the end you realize that the developer just wanted to create a short experience to make people smile. Having said that, for those looking for a platformer with competent controls like yours truly it’s a shame to be flawed in that department. In fact, one can attest to that by dealing with an imprecise double jump mechanic to trying to complete some really annoying mini quests in pursuit of collectibles such as kicking a coconut to a frustratingly moving character or racing on a slippery pig’s back. Furthermore, some characters just wouldn’t stop yapping even without a prompt to talk to them, glitches here and there would teleport you to different places and some infuriating obstacle placement by the end made speedrun and no hit runs a test for patience more than anything. To me it comes as a bit of a disappointment considering I was willing to go the extra mile with it. In the end it’s quite the task to eclipse its several problems with what it could’ve been.
A nice chill collection platformer. Collect coins to unlock progress through doing a variety of challenges you find in the world, with some hints available on the uncollected coins through the coin list menu. You never need to collect all coins in an area to progress, and can always backtrack to revisit previous areas if you decide to leave and come back later. Death's are quickly reset, placing you at a point near where you died without a screen wipe, allowing you to get right back into the game without wasted time or frustration. The game has fairly tight controls with a fun double jump mechanic that let's you launch yourself forward or backwards for some fun platforming but sacrifice the ability to wall cling until you land or pick up a new peel. Wall jumping is done by holding towards the wall you're on up until you press jump and then pressing towards the new wall's direction up until you press jump again - it may take some getting used to but works well. The lack of a map bothered me at first, but once I understood enough about how the game was set up and knew I wouldn't be locked out of anything it left me to have more fun exploring and discovering, figuring out where to go, how to get there, and what might lead to a challenge and a coin. The coconut kicking challenge can be frustrating, so it's unfortunate that it's one of the first challenges you encounter. If it bothers you like it did me, know that there's nothing else in the game like it, and it can be skipped outright if it's just not working for you. [spoiler] You only need 6 coins to fix the lift and progress to the next area.[/spoiler] I eventually managed both the 20 and 50 (which are really 10 and 25 since the other kicker's kicks count towards the count too) with about 10 - 15 minutes worth of tries. If you're going for the pig racing achievement, know that the timing is tight. The coin itself can be gotten without worrying about the time limit, so it doesn't lock your progress if you just want to get the coin, but if you're going for the 38 second achievement know that you need to have a near flawless run. I hit it with a 37.34 time and didn't feel like I messed up much at all. Oh, and for the kid-kicker achievement, don't worry about the kid in the first house that's walled off in the top-right corner. There is no way to get to them as far as I know and never reached them. I got the achievement but [spoiler] didn't get it until the post-game refresh of the starting area where one more kid is placed for you to find. [/spoiler]
Random Scuffed Games #60 https://twitch.tv/ditodesign Vorgeschlagen von: Schatten1001 Netter Platformer, nichts krass innovatives, aber solide und unterhaltsam. Stabil Ratings: Dito: 3.3/5 Chat: 2.91/5 Gesamt: 3.11/5
banana :D
Very good👍
Good game, moving around was fun :)
A bit buggy but fun.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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