
Bananguy returns for a new epic adventure! Collect "Power Coins" and explore goofy worlds in the ultimate search for the legendary golden banana!
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Languages: English
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[h1]🤔Overall Impressions🤔[/h1] [quote][h2][b]Bananaguy has lots of positive elements making this game very enjoyable in the main, but the wall jumping mechanic is a little frustrating which did mar the experience slightly. Other than that, there is a lot of humour and charm running through the game, interesting characters to talk to, and some tricky platforming in places to perform. [/b][/h2][/quote] [h1]🕹️Gameplay🕹️[/h1] [h1]🎬Gameplay Video🎬[/h1] https://youtu.be/8G0dwo6ZgMc Bananaguy is after the ultimate prize, a golden banana which legend tells is hidden in a faraway land protected by many traps and puzzles. There are three lands to explore, and in each land, you must collect enough tokens to progress in your journey. There are more tokens than you actually require, which is good because there are some tricky puzzles and platforming needed to get some of the tokens, but if you want to try and acquire all of them, then you are rewarded with an achievement for your efforts. There is no map, so token locations are hidden, and exploration is needed to find them. Levels were reasonably big, and there are quite a lot of areas that aren’t that accessible, so I did struggle to find all of the tokens, but I managed to find enough to progress. Along the way you are likely to bump into characters which you can speak to, challenging you to mini games, or sending you on small quests, with a token being the reward. It’s always worth talking to characters as they often have something witty to say, and the humour was silly, but usually very funny. It gave the game a very slapstick appeal which complimented the silly character designs, jovial music, and bright, colourful graphics. I was impressed with the number of characters you could interact with and the different tasks they provided. It made the journey feel like an adventure with platforming elements, rather than a plain platforming experience. https://steamcommunity.com/sharedfiles/filedetails/?id=2973723938 Bananaguy has a signature move where he can slip out of his skin, projecting him forward at pace, perfect for jumping over large chasms or reaching higher ground. Sometimes, he can slip out of his skin, collect another skin, and slip out of that one, and these mechanics are present in the more trickier platforming sections. Game play was actually quite varied with levels getting more difficult as you ventured on your quest. My only gripe with the game is the wall jumping mechanics. I have played lots of games with wall jumping and I have never had any issues, but the wall jumping in this game feels frustrating, and it ruined my enjoyment on numerous occasions. In most games you jump on the wall, and then jump again in the direction you want to go. Easy! In Bananaguy, you have to jump on the wall, press into the wall to make him bounce off the wall, and then quickly press in the opposite direction to reach the adjacent wall. What often happens is that because you press into the wall, Bananaguy jumps off, but then travels back to the wall you just jumped from, because you didn’t press the other direction quick enough. Walls are often close together, leaving you no time to react, and it proves to be very annoying. https://steamcommunity.com/sharedfiles/filedetails/?id=2973729488 There is an achievement for completing the game in under twenty minutes, so speed runners might be interested in this game, but it took me two hours to complete, mainly due to the jumping mechanics, so good luck! Most of the achievements I would call quite challenging so there is a lot of extra game play if you want to tackle them. [h1]🍳Conclusion🍳[/h1] [quote][h2][b] [i]Bananaguy[/i] is a charming platforming game which can be challenging in places, mainly due to the awful wall jumping mechanics, but the inclusion of mini games, quests, and interesting characters to meet, elevates game play and makes this an enjoyable experience. [/b][/h2][/quote] [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] and [url=https://store.steampowered.com/curator/41039956/][b]Indie Blast![/b] [/url] for more reviews like this one. [/quote]
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Hours played at review time, across 30 reviews with recorded playtime.
Review Copy* Deceivingly charming collectathon, truthfully I thought about declining the review copy, but my perception was proven wrong, the game is actually very fun and wholesome. Took me about 80 minutes just playing casually from start to finish, although I missed most of the achievements, and the second playthrough seems to add a bit more content. Very casual difficulty for the most part, maybe with the exception of the last area, I think the traps need a small adjustment, perhaps a small delay with a sound effect (still took me like 5 minutes for the hardest part). Even though the game is a platformer, the self-awareness reminded me of the Mother-inspired games, the dialogue likes to poke at the character and your perception, and for the most part, I thought the writing was very effortless and actually enjoyable to follow. Somehow this is like my 5th banana game, but compared to some of the other* fruit games, I felt the dev put a lot of thought into the characters and how you navigate the world. There are a couple of different biomes with multiple sections, and your goal is just to collect enough coins to unlock the next area. Very basic gameplay, just navigating using the wall bounce and the double jump (with a very cute animation I might add). Sometimes the game adds a bit more variety to it like riding a cart or swinging on the trees (gave me a bit of Lion King nostalgia from the SEGA days). The most rewarding part for me was just navigating the world, the game does a good job playing with your curiosity. [h1] Pros: [/h1] (+) I think the main thing for any game where you explore the world is rewarding curiosity, and I thought this game did it very well by being creative, playful, and unpredictable as well. (+) I thought the jokes were charming, very much reminded me of the Mother-inspired games from a different genre. Even though the game is an obvious bait, it gave me that cozy feeling you get by talking to weird characters. (+) Just playing from start to finish the game is not very long (slightly over 1 hour), but it has a bunch of collection achievements, and it seems the second playthrough adds a few small things. (And, you get one extra golden banana sticker for the double-jump animation) [h1] Feedback: [/h1] [u] Nitpicks: [/u] The only part of the game I found frustrating was the trap section at the end because it's kinda hard to bait them out without getting hit. It would make more sense if they made a sound with a small pause first, as well as losing the keys, it didn't delay my run that much, I just thought it was not necessary for the type of game you made. On a side note, playing on the controller, plug it in before starting the game, otherwise, the start menu may not work - some buttons don't register. A small suggestion for the platforming, when you doing knockback from the wall jump, you want to give the player the control sooner instead of having a fixed distance before you can change the direction. I am not sure if that would allow you to climb walls, but the game has slightly rigid controls because of it. [b] Overall Thoughts: 8/10 [/b] There is not a ton of depth to the experience, but for the 80 minutes that I played, I enjoyed almost every moment. Easy game to recommend if you just want a playful exploration experience where you collect random things and achievements, it's kinda like something a SokPop would make, but with slightly more exploration value. I thought the characters were hilarious with the responses, it never felt like the jokes were forced on me, so very chill game overall. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
This game really makes you feel like a banana. 10/10
[quote]Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/] Summit Reviews [/url], to see more high quality reviews regularly.[/quote] Bananaguy is a traditional 2D platformer / collectathon in which you travel through six small, open-ended areas and collect banana coins to progress. It took me about 2 hours 30 minutes to 100% a save file (there’s a bit of additional post-game content), but if you’re not going out of your way to explore and collect everything, I’d say 1 hour 30 minutes is more realistic. Right out the gate, the game is a bit bland in terms of presentation. Simple pixel graphics, simple music, simple sound effects; nothing really stands out. While the major levels each have their own theme (a jungle level, a sky level, a crystal cave level, a desert level, etc.), it’s hard to pinpoint a unique overarching “aesthetic”, besides the simplicity of it all. The story and writing are intentionally bad, consisting mostly of weird, humourous dialogue of the “lol, so random! XD” variety. It didn’t do much for me, but it’s also not detrimental, given how platformers are usually a “gameplay first” experience. So how is the gameplay? It’s simple, which is both good and bad. You have your standard jump and wall jump, you can press “down” in the air to fastfall, and if you jump from a crouch, it will go a bit higher. The core mechanic you’ll be using the most is the dive, which makes Bananaguy shed his peel and launch himself from mid-air. It gives you a bit of extra height, but mostly propels you horizontally and helps change your jump’s direction. In the unpeeled state, you bounce off from walls, so you’re helpless until you land. Lastly, Bananaguy automatically kicks small items he touches, which is used for some puzzles and minigames. There are a few nuances to these mechanics (if you dive and jump again right as you’re about to touch the ground, you’ll be launched forward - a very useful trick that is never explained), but otherwise, this is all you get. You don’t unlock any other abilities - no double jump, no slide, no attacks of any sort (which makes sense: there are no enemies). It’s a pure and simple platformer which hands you your whole toolkit at the get-go. This can be a positive, since having things stay consistent makes movement easy to learn and master. It can also be a negative, as it makes traversing many areas feel quite same-y and monotonous. Gameplay variety is instead achieved with minigames and level-specific mechanics: monkey bars in Clubs town, gates and keys in the Diamonds cave, platforms with time limits in the Hearts sky area, and other such. The issue is that some of these gimmicks are extremely under-utilised (there’s one room with lowered gravity which is the ONLY place that uses this mechanic) and in the end, they’re never combined together into a serious challenge, even in the post-game content. A final test of your skill which uses monkey bars, moving platforms, time limits and projectiles would feel like an appropriate climax for the game, but it never happens. One final pet peeve: the game resets your settings every time you boot it up, and controller vibration is enabled by default. I don’t get this - the controller vibrates every time you land on the ground, so it’ll be buzzing in your hands almost constantly. It quickly gets annoying. So, why is it that despite all this, I’m recommending Bananguy? Well, a lot of my gripes are mitigated by how short the game is - you don’t really have time to get bored with the mechanics when you’re only playing with them for 2 hours. It’s also not a big commitment: you can crack it open for a bit of fun and be finished with it in an afternoon. It only costs 4 euro, which I think is a very fair price for what you’re getting. And on top of that, it’s clear that this is an earnest effort from a small dev who just likes platformers. I feel it would be cruel to judge it for not being as polished and tightly designed as the work of big studios or mid-budget indie teams. For what it is, it’s a perfectly satisfactory little game.
You're probably thinking, this looks like someone just scribbled some pixel art and threw together a game around a randomly picked concept - the design is sure to be atrocious. Well, it's very much [i]not[/i] atrocious. It's a fun, bite-sized exploration collectathon: you run through levels, collecting whatever coins you can get your hands on, and once you have enough, you progress to the next world - or stay to find more. Think Mario Odyssey, but in 2D and orders of magnitude smaller. You walk around, find something that catches your eye, play with it until you get a coin. Find a challenging section? Get through it, and there's a coin at the end. An NPC asking you to get something? You'll get paid with, you guessed it, a coin. You don't want to do this section? Don't! There's more coins to find elsewhere. It's all charming, interesting and just the right amount of difficult that you end up just breezing through the zones. It's a fun, well-designed game, plain and simple. A little rough around the edges - sure, but the important parts (such as setpiece design) are all well done. The humour is a little wacky - I personally liked it. My favourite quote was something like "It's so hot here! I'd like to go home, but I forgot where I even came from :/ oh well, it is what it is :/". To wrap things up: At the time of writing, a whopping 50% of all players got to the end! Isn't that something? If you're looking for a quick, fun romp that will make you smile, look no further, my friend. [url=https://store.steampowered.com/curator/42922988/]Curator page[/url]
Game is good. Entertaining platformer with a quite creative gimmick. The world feels well populated and exploration is rewarded but you can also casually walk around and get enough coins to progress. Jokes are good, I especially like how the banana village houses have banana-shaped doors. artstyle is simple but pretty and well executed. However, the game has some quite frankly newbie mistakes that could very well not exist. A map would be welcome (even if as a collectable you have to buy). Wall jumps just don't feel nice. It's not impossible to get used to, but it might fail you more than once. Losing keys also don't really add difficulty, it's just unpleasant to repeat a task you've already succeeded because you missed a jump. That last one however, is fine, just a nitpick. Overall, it's worth the price, but don't expect a masterpiece, just a fun little experience. If you are bored, this game will keep you entertained for some hours. Better than most indie platformers you'll find.
I Recommend This Game ( Gameplay: https://youtu.be/ar0HPLA3kEg )
2/3rds to 3/4ths of the game is already free on Itch.io, the game doesn't have a volume slider, and the wall jumping in this game is annoying, which makes a specific endgame room extremely unfun to play. The art is pretty and world 2 is fun. Worlds 1 and 3 are okay but pretty short other than some missions that are made to take a bit of time doing the same tedious thing multiple times.
Gosh darnit I love that little banana!
a short cute casual exploration platformer. its pretty good. thats all i have.
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