
A Virtual Reality Cricket Game for the HTC Vive that emerges you right in the heart of the cricketing action. You find yourself in the middle facing a variety of bowlers from fast paced seam to off spin and leg spin as you try to hit a record score and join the Honours Board.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Things I like about this game: The ball actually connects with the bat, no matter where you hit it, unlike in other cricket vr games. Fun special run chases, over surviving, etc. Fielder animations and running actually look (somewhat) good You can skip waiting for the fielder to throw the ball back (very, very occasionally bugs and the bowler stands there without doing anything and you have to restart) Only need one controller Leaderboard system Satisfying when the ball is hit Generally a great game Cons (although minor, still have an impact) The markings on the pitch don't actually line up with the stumps Fielders will catch the ball 100% of the time, no matter the speed, the height, the distance etc. You can punch the ball 500km/h straight to silly mid off and he will catch it while playing the one handed diving animation. The only exception is the wicketkeeper. He will catch "nicks" 100% of the time but if you sky the ball and he's the one running for it he will let it drop 100% of the time. The outfield is seriously, seriously slow. The ball will occasionally bounce off the boundary for 3 (mainly near square or third man) If a spin bowler opens the bowling, until you restart the match, every bowler (even the fast bowlers) will have the ball turn the same direction The stumps are way too wide and a little bit too tall The sounds get very repetitive (like the crowd cheering for a boundary and the milestone cheering.) Would love to be able to disable specific sounds while still having the bat connecting with the ball sound And the main one that always bugs me: the handle is bigger than the vive controller. Seriously. Please fix this. Move the controller closer to the bat or just have it the same size. Bugs me so much. Despite all this, I've spent many hours in love with this game, and despite all the cons listed, the pros definitely outweigh. Don't let this review put you off. I hope that changes are made, bet of luck to the dev team
Overall, pretty awful tbh. You don't seem to be able to adjust the position of the bat relative to your controller, and the bowling speed is far too high, even on slow. Would recommend cricket club vr instead.
Love this game. Can play it for hours. (In VR world, 15 mins can be counted as hour :P) Very believable physics, the games are challenging and lot of different scenarios to choose from. DEVELOPERS, great job ! Just 1 suggestion. The holding position of the bat is too high. Ideally I hold the bat close to the blade and not on top of handle of bat. Give an option to position the controller such that, It feels like I am holding it in the middle or lower part of the handle. Thanks !
This is a great game to just lose yourself in for an hour or so. Just a few issues to be sorted as mentioned by others and would love for there to be some haptic feedback when you hit the ball. love it!
Great game but as mentioned, the bowling is too fast in regular game mode for the image quality of the game. I would say that the fast bowlers are bowling about 170km +. Ridiculous. The net practice ends up being the most constructive option. Lots of game options but medium-fast bowling is way too fast and not realistic.
Putting it blatantly, some people expect lifelike and realistic VR cricket to practice. That would either take a lot of time and a dedicated developer or the next generation of VR headsets. Yes, we are in the first generation of VR, It's new(ish) tech, and expensive. None of the cricket games I have played (I've only played 2) have been extremely realistic, this looks like leatherface was every person on the pitch. But the reason most games are popular aren't graphics, some games have horrible graphics but are really popular. It's the gameplay, which is where this game really shines. Multiple game modes, decent ball movement at random which is hard to do without making the ball do the same thing over and over again. If you just want to hit a ball in VR get Cricket VR it's free. If you want to play cricket in VR, get this. It has test match, 1 day, T20, 5 overs, street cricket T20, net practice (indoor and outdoor), just bating without a run target or wicket limit and lots of real life scenarios. The UI is really good to use, I like the fact that it is a locker room for the menu and the ready system is using your bat, wheras in VR cricket you have to press the trigger which can lead to two balls coming out at a time getting rid of your score. The only things to improve on are where the ball lands to a left handed batter and minor improvements to animations if possible. Additions to the game I would like are a tutorial showing you the differnt controls and shots, having a person on the PC/laptop bowling against the batter, customisation to the bats instead of the boring one, teams' kit you're up against and different stadium, the field positions to change over by over, and a tournament/league to play in. Overall a good game and would reccomend if you have a VR headset and like cricket.
Probably the worst VR cricket game out there that I have tried.
Very dodgy game. Have been using Steam for 12 years and have 350+ games and this is the first time I've ever requested a refund. - Bowling speed is very, very unrealistic. Good luck if you get your bat anywhere near the Fast and Fast Medium bowlers. I only managed it by not having any back swing and was just pushing the bat forward. Ball still managed to go to boundary though :) - No indication of where the ball hit on the bat, or where the ball went. This is important as there is no feedback through the controller. - Same bowler with same run up and action is used for all bowling styles. - Bat appears to be a little over sized and with the single controller, wasn't positioned correctly. With the controller sitting normally in my hand the bat went down through the pitch. - Batting in the nets, selected slow, full bowling and was still getting short balls around my chest and head. Overall avoid this one unless it gets a big update. There are other Cricket games that are infinitely more playable. Even CricVRX is betting than this one.
Just a really enjoyable batting experience with multiple game modes. Bat/ball physics are good. Works ok with HMD’s with inside-out tracking, but would be easier with lighthouse tracking. Only downside is the graphics and animations look like from a 5-10 year old mobile game. EDIT: I won't change my old review... but go play iB Cricket instead, it is miles better than this in all aspects.
I have playing this game. Really good and grate game experience, but batting position and handling to be changed. When I hitting to the ball bat will be hitting the ground. (My VR setup perfectly calibrated I have playing other Cricket Game also) this should be fixing by settings. And browser ball, Leg side white ball can’t be accepted. Bat shape also very basic. Fast bowlers and spin bowlers running methods, left hand right hand and off site wicket and round the wicket balling to be update. Can you fix in next Update.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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