
Ball Bulét is an isometric, Bullet Hell, twin-stick shooter in which a girl searches for revenge by fighting security guards with...a bouncing ball?! Progress through the building by performing ricochets with your spherical weapon against walls and enemies to reach the top.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
bugged out twice in the first 10 minutes while charging the ball whilst walking through the door, enemies didnt spawn and had to restart
bounce bounce.
un gioco divertente che mi ricorda quando da piccolo passavo le ore a giocare a pinball, anche se avrei voluto avere gia questo anni fa, lo consiglio vivamente
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 26 reviews with recorded playtime.
☀️
This game is a total blast! The sphere mechanics are super fun to use and being able to hit all the enemies in the room with a single ball throw was definitely the highlight of my playthrogh. Major props to the developers for creating such a great game as students!
Twin stick shooter/Pinball hybrid. This concept has a lot of potential and should be explored more. It's pretty polished for a school project, especially in the effects and sound department.
Ball Bulét pros: //fast game with modern day graphics with easy controls that moves from location A to B to C and so on cons: //a lot of difficult battles //some overpowered enemies //some lack of directions/instructions //some angles are difficult to hit //gpu overheats at 100% reguardless of settings //good game Personal Suggested Purchase Price: Free To Play
This game is straight up awesome. However, it needs a software update from the dev to update the controller driver. You'll notice some minor glitches with the controls that are easily rectified by dodging. Also, to take this to the next level, needs to explain what the pick ups are and allow you to change them mid level. Currently you can change your pickups after clearing a floor (level)...and I have no idea what I'm picking up, what's better, etc. aside from health. Would also be nice if you could continue from the floor you died on (edit - just noticed you can if you die on the last level...but only here I think). Other suggestions would be meta progression and additional balls with different effects to unlock. All in all it's a great game - and that has nothing to do with the fact that it's free. I'd have bought this outright. I just hope it doesn't die on the vine when the creator moves on to another class. If I were him, I'd create version 2.0 on his own so he can turn a profit for his time and effort.
An excellent demo. The things I appreciated most were the mechanics, graphics, and sound. Please continue and expand the narrative aspect of this game as well.
This game turned out pretty good and all the people working on it are students so this is pretty impressive! The gameplay is fun and different from the usual games, the color are bright and catchy and I saw a lot of memes references, so... it is a big +1 for me! If you can, support these students giving feedbacks and just playing the game! They worked so hard and they deserve the popularity ♥ (Proud of my Italian friends! ♥)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.