
Earn a crate from a unique collection every 3 hours. When you open a crate, you'll receive one random ball out of 15 possible options. The balls are divided into 5 different rarity levels. Do you have what it takes to collect them all?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Positive: 🟡 ball is a simple click‑and‑collect game focused on progressively opening crates and collecting “balls” with 5 rarity levels. The concept is easy to understand and can be a quick distraction when you want something ultra‑casual. 🎯 The small set of achievements provides clear clicking goals (from 1 to 10 000 clicks) that are very easy to track and complete. Negative: 🔁 Core gameplay is extremely repetitive — primarily clicking to accumulate counts with no deeper systems or meaningful progression beyond random crate rewards. ⚙️ There’s little content aside from the crate mechanic, so the experience doesn’t evolve or offer varied challenges. 🏆 Completionists & Achievement Hunters: There are 5 Steam achievements tied to clicking milestones. ⏱️ All achievements can be unlocked in under 5 minutes with straightforward clicking, and even casual play doesn’t extend beyond a few minutes. Overall: ball is an ultra‑simple casual collection game built around clicking and crate openings. It’s fine for super short sessions or ticking off very easy achievements, but its minimalist mechanics give it very limited replay value.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.