
Experience the feeling of badminton in your home! Badminton Kings is a VR-sport game which you can feel a life-like badminton play in virtual reality applied realistic physical shuttlecock movement and spinning.
Modeled estimate, not a reported figure. How we estimate →
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About

Badminton Kings VR is aimed at realistic badminton games using virtual reality systems.
If you want to enjoy racket sports through VR, Badminton kings VR will be a choice without regret!
Simple UI and easy control to play
Advanced AI divided by 5 difficulty levels
Variety of rackets from standard to funny style
Applied the basic rules of Badminton
Optimized with combination of vive racket sports set and tracker
Realistic physics, immersive sound, and fluid animation make you feel like you’re really in the Badminton court.
With physics designed to be as real as ever achieved in a Badminton simulator, you will forget you are in VR environment.
Badminton is a racket sport played using racket to hit a shuttlecock across a net.
Points are scored by striking the shuttlecock with the racket and landing it within the opposing side's half of the court.
If you are a user using Tracker, pay attention to this article.
The basic settings in Badminton Kings VR are two controllers, the left controller means a ball for a serve, and the right controller means a racket.
If you want to use the tracker that is attached to the racket, turn off one of the controllers and then connect the tracker. After that, the tracker automatically means right racket.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
I was really looking forward to this game and praying this game wouldn't be like the other esports games limiting how many steps I can take or forcing assisted moving. Badminton kings could be really awesome and one of the best esport games if there was an option to turn off the assisted moving. Assisted moving makes the game not fun or immersive for me. Please also add user adjustable sized courts so we can decide for ourselves how big we want the court in our play spaces. Some of us Vive users made big play spaces in our homes for games like this. Add these two features and this game would be one of the best for fun, esport, and exercise. For now it's a refund until the devs put these options in the game. I would buy this and Squash Kings again in an heartbeat and even for more money once these player options are added. I will change this review once assisted moving is an option and we can choose the size of our courts to best fit our play spaces. Big or small. I'm just tired of us vive large play space players being ignored.
Game is way to short for tyhe price, and the feel is very bad. 1) The court is too small. 2) The game is too slow 3) Every time it gets interesting it goes into the most annoying slowmotion effect, that ruins you timing 4) You can only make one serve, and it does not matter what way you hold the racket when you do 5) You do not have much control of how hard you hit. 6) If you try to do a net drop, no matter how you turn the racket, the shot if performed soft will create a shot going downwards. 7) The automatic movement isannoying
One of the games that can keep me playing for more than 1hr. However, I only have a 2m * 1.5m space, hence my oculus torch keep hitting my computer desk or my computer whenever the shuttlecock falls short in front of me. These cost me a lot of points amd scratches to my Torch controller. Hope the developer add movements of us via the thumb pad, so I can move a step or two more & able to reach the shuttlecock. Overall, it is a great game!
I was honestly pretty surprised at how natural and intutive the game mechanics were. This brought me back (in a good way) to high school PE classes, pretty much one of the only times I would play badminton. I play a lot of VR, probably more than most, so it is not often that mechanics impress or surprise me, but this actually did it. Had a great time! Definitely would recommend, even more so if you have a friend, but the AI is acutally more competent than you would expect. They did a surprisingly good job of making them convincing. Only quarry was that the game liked to think I was spiking a lot more often than I actually was and this cost me a few matches. For the most part though, it was solid.
TL:DR - A bit of fun for a kid but a long way from being badminton and any claims of Life-Like or Realistic Physics are clearly false claims, bordering on false advertising. Not really worth the £11 I paid for it, but would be worth £5 as a bit of a laugh. Notes for the interested and if the developers care enough to improve things, see below. Being a long time player of badminton I thought I would give this a go as we are currently in a lock-down status (Covid-19). As a simple thing to entertain your kids this might be ok, but the people who have reviewed this as 'Great' or 'Amazing Physics' have clearly never played badminton. I suspect that this game uses the same physic's model as the developers other titles (Table tennis basis maybe given the lack of movement) and they didn't want to change it. Key Problems: - You don't control your movement - This wouldn't be an issue if it put you where you needed to be, but lots of times it put me in a position where to hit the shuttle (Ball or Birdie in some parts of the world) you had to move your hands outside the guardian area, which means you can (and likely will) damage your touch controllers or your hand and other property, I hit may hand against a wall pretty hard, but I will survive. - If the devs wanted to improve this One of the thumb sticks could be used to move you around the court, but I think the underlying game mechanics probably hinder this. - the Slow down to signify smashes is, I guess, there to let the player react to the CPU smashing you, but it really messes with your timing when you do force the opponent to lift the shuttle and you have to learn to delay your stroke to smash the shuttle - you need to be able to turn this off, full stop. - Also if the game does have the ability to use physics between the racket and the shuttle then any lifted shot should allow me to smash it, I shouldn't have to wait for the game to tell me I can. - The games only score to 6 points. - it is a world standard for badminton to play to 21pts, I realise that as a bit of fun 6 pts is fine, but you should be able to set this in the menu, this is a really simple fix. - The physics seem to work on the basis that if you play a shot with a small amount of force (and angle) you get one flight path and if you increase the speed of swing then you get the next level up etc, which means if you are standing mid-court (not by choice, see above) and you play a tight net drop then most of the time your shuttle tips the net and falls your side. - I have yet to have a shuttle that has tipped the net fall the opponents side, they have done it to me multiple times. - The Physics don't let you meter out the correct amount of push on the shuttle and the definitely don't seem to take into account the speed the shuttle was travelling to you when you hit it - The court feels small, which in itself is fine but in the lower levels the shuttle seems to be able to land in the tramlines at the side and be called in and as you go up in the levels (there are only 5 levels) the shuttle gets called out in the tramlines, but it doesn't explain the court boundaries at all. - I should also note that the CPU opponent has landed loads of shots in the tramlines that have been called in. This has the potential to be a good VR title, but at the moment they have spent far to much time adding frying pans and boat oars to use as rackets and not enough time making it what it says it is. A badminton game. Worth a few £'s but not worth £11 which I paid for it.
Love this game, primarily because it's just plain fun. The handling of the physics feels perfect. Sounds are immersive, and the pace and AI well-balanced. The automatic movement works well most of the time. On occasion it placed me where the incoming volley seemed a little too high to reach. Some reviewer has whined about the automated movement, so here's my take FWIW: I have room-scale vr ever an entire living room, but even so the virtual court is larger, so the automatic movement is pretty much a necessity for those of us who aren't so rich that we have a stadium reserved for our vr setup. Will be interesting to see what alternatives are offered ... maybe squeezing the grip button can exaggerate movement speed? I like it. 7/10.
this game is awesome and is so under rated. the physics are god like and the game all in all is just fantastic. it really helps to practice winning gamer in real life. 9/10 without a doubt
自带多语言好评!优秀无延迟的击球感 2019-3-8。服务器稳定!可与朋友一起联机!希望可以长久下去!或者增加P2P联机模式! Multilingual game menu Excellent sense of hitting without delay. the 2019-3-8 Server stable! Can be online with friends play. Hope can last Server Or add P2P online mode!thx!
UPDATE: I just tried this game again and I can confirm that the random fps drops are gone now! And I can say that this game feels so GOOD to play! Pros: - I really love the "bullet time" that you get to give you a chance to do a satisfying smash! And it doesn't feel like it's too easy to get to do that every time, so that's a plus. - I like that it moves you automatically to where the shuttlecock would land. However, it's not like with the other games where you're teleported around. You are instead eased in and out between points. Personally, I love the movement as it currently is since it's neither too slow to cause nausea nor too fast (or outright teleport you) to cause you to lose your bearings for a bit. - Gameplay is smooth and it's easy to keep up a rally between you and your opponent. I don't feel that it's too hard to do a simple act of hitting the ball. However there are exceptions... Cons: - The shuttlecock feels more like a tennis ball than a shuttlecock. It doesn't feel floaty like it's supposed to be (because it's lighter and has feathers that affect its aerodynamic properties) so sometimes when it flies high up, my timing seems to always be off when trying to hit it, even though I can hit these easily in real life. Maybe making it stay for a bit up there could help.. This is a minor thing for me however, since I can easily get used to it with a bit more playtime. - Maybe it's just me being too conscious, but I feel like the some of the audience snicker and laugh at me when I lose a point. Don't get me wrong, I love it when they cheer for me harder than my AI opponent when I gain a point, but when you're on a losing streak and too conscious like me, it might get in your nerves. This is also just a minor thing for me though since I can easily ignore them. Overall, I would definitely recommend this small game, partly because I like the execution, but also because I've been looking for a game like this in any game system for a long time now! However, I would like to see more options available to us so we can customize our gameplay experiences any way we want, like some other reviews have mentioned. ORIGINAL REVIEW (invalid now) Check this video out to see the fps problem I've been having: https://youtu.be/vu3iF3LLJX8 So far, I don't mind not having the usual options like sound settings and whatnot, since this is still Early Access, but what I cannot stand is the fact that, while playing in a match, the game's fps just dips from 90 to 30 for seemingly no reason, making me feel really queasy and making it difficult to hit any shots. I got a decent computer (AMD R9 390X, i5 6600k, 32gb RAM) that can play any other VR games at 90 fps all the time, so that can't be the problem. I've also run this game on two separate graphics drivers versions (AMD 17.12.1 and the current version, 18.3.2) and the fps dips are still there. I've got both my CPU and GPU liquid cooled, and I ran this game immediately after booting up my computer, which I first let cool for an hour, so it can't be the temps. Finally, I've recorded the video above with a camera instead of a game recording software, and I'm using the game recording software in the video only for its FPS counter, so it can't be that. After all this, the only thing left that could cause the problem must be the game itself. In its current state, I would not recommend getting this game. After this problem is fixed, I will definitely change my review. Hopefully this gets fixed soon, since I've only got 13 days left before I refund this game... Edit: It seems the fps dips whenever the shuttlecock is on the air. Not sure why goes all the way down to exactly 30 fps though.
Первый VR бадминтон. Ну что же. В принципе все неплохо. Однако очень бы хотелось такое же но с современной графикой с RTX и прочими технологиями. Еще можно отметить странный разброс силы ударов. Да да. У меня неплохой опыт игры в настоящий бадминтон и я знаю о чем говорю. Тут часто бывает такое, что залимонишь так что в реальности выбил бы волан в аут на 2 корта, а тут едва едва добьешь до середины вражеской половины площадки. И очень сложно подобрать силу чтобы ударить противнику под сетку. Но все таки основная претензия к графике. Если честно большинство VR игр этим грешат. Везде какое мультяшное. Ну да это ладно. Хотелось бы увидеть 2 часть. И побольше вариантов моделей противников
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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