
Badlands is a PVE-focused multiplayer open world sandbox set in a destroyed world. Be a post-apocalyptic scavenger in single player or team up with friends in multiplayer. Fun base building, crafting, and combat.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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끌수밖에 없었다. 크기만 크고 가구도 없이 비어있는 건물도 많고 타격감 피격감 둘다 느껴지지 않고 AI의 반응도 미지근 해서... 트레일러에 보이는데까지 도달하면 뭔가 있을까 싶었지만 그러고 싶지 않을 정도로 너무 무성의하고 지루함..
Well I will just say it's not ready yet and needs a ton of work in all areas still.
What did i just play. Never again.
This game is a bunch of random assets duct taped together, do not buy it or play it, trash.
The game is in early access this is the vision we have to have with the game, so the game is promising the developer is updating the game so far, so I recommend the game too it's cool, gameplay here https://youtu.be/qWARRVHWGYg
Also wenn es fertig sein soll ist das nicht mal eine Alpha Version
MAPS: This game has two maps 'New Hope' and 'Paradise' that can be selected in the new game dropdown. New Hope is a barren desert map with a few bandit outposts sprinkled throughout and you start off with a bike you can ride around in. Paradise is in a city/forest biome with a diner and grocery store. Each of these maps has a set of bosses you can take on for boss tokens which can be redeemed for other items from merchants and vending machines. For newcomers I recommend playing Paradise first as you'll have an easier time finding your food/water essentials and other resources like wood and stone that supplement your base building and crafting system. CRAFTING: This can be done on the crafting tab of your inventory system. There is a queue on the bottom left side that tells how long it takes after an item is selected for crafting. You can craft basic weaponry like an improvised axe to defend yourself and blueprints and hammer for the base building. COMBAT: This one I struggled with the most. Enemies I bumped into early in the game are equipped with assault rifles while I had only my axe to defend myself with so I relied on doorways and corners to lure them into melee range. There is the chance to find guns in abandoned vehicles, lockers, and other various containers but there is no guarantee it will come with a magazine which will also be random luck in finding or purchasing through vending machines at the resistance building where the player originally spawns. Speaking of vending machines the currency in this game is bullet ammo so the first hour spent is scavenging so I could get the magazine and specific ammo for my gun to take on these baddies. Other thoughts: In the New Hope map you get a bike to help explore the vast desert as it is a much bigger map than Paradise. Although fair warning if you die you'll have to run back to the last location you left your bike which can be a pain depending how far away you died from your spawn location. Until the developer can respawn your bike at your base it is recommended to build a bed and set your spawn point close to the place you plan on raiding. Also on the New Hope map you'll have to read the notes posted on the huts and billboard in the first outpost where you will find your bike for directions on the next friendly outpost. The map doesn't highlight the location until you get close enough to discover it and once you get there you'll have access to merchants but need to search the nearby bandit outposts for any meaningful loot. From then on you are essentially on your own. Aside from boss fights this game could use a quest system on the HUD to help provide players a direction on what to do next. There are notes scattered about in game that give hints to the various game mechanics however a help menu would be beneficial.
its a nice game so far. when u get enemies to the starting point where some soldiers stand new the building the game gets a bit buggy, but they always kill enemy. I play in highest settings always. but this was the only thing I found for now. the question at the end is the same like in OLD FUTURE, where to go and where to build a base. even when playing with others, without even a very little goal/aim it could become boring with the time. maybe build a village where npc get to later or from time to time. so that it would be possible to build it up. it is a bit other concept, but the basics are looking the same like the new game OLD FUTURE. many of the things like axe, building parts for houses, the building plan itself and so on. and also the save system and as well as for recovering/ respawn. BUT npc look different and the settings for player character to make the look more fitting to own needs is much better. I also like the compass and the map integrated from the beginning. when I was choping a tree, the vision point is not really on the tree, more beside. and choping only works if being very close to the tree. I dont know and dont understand why it has 3 building plans instead of one where is everything integrated. now you can build a plan for wood, stone and iron/metal building parts. would be easier to put all in one with more options to chose from. would also be nice if parts found in the world could be made back to other parts or basic material or could be sold later on, to make the game not too easy. this is also another end time game (apocalyptic) what could become great.
Just a lazy asset flip + the dev cant handle criticsm and deleting it
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