
Fight off swarms of monsters, fill your backpack with various weapons and items and battle your way through powerful bosses! Each run is different as you level up your character and unlock new weapons, items and relics. Improve your strength by using a powerful talent tree or change your subclass.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Backpack Survivors is an action roguelike that pits you against hordes of enemies.
Fill your backpack with weapons and items to become stronger and push further into the adventure.
Become more powerful after each run and customize your character to fit your playstyle.

Destroy hordes of enemies with many incredible weapons and items

Customize your build by buying weapons and items and placing them in your backpack

Unlock a gigantic talent tree customizing your adventures to your playstyle

Unlock new characters, weapons, playmodes and more.

Join the Discord to discuss builds, report bugs and give us feedback !
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gen Ai used for placeholder images in devlopment.
This game is fun and will only get better with time. Like many people have said the devs are active with the community in the discord and will respond and take in account what you have said. I would say give it a shot or just keep an eye on it for the future.
버그도 많고 최적화도 꽝이라 그냥 하지마세요 한글화도 엉망이고
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This a really great take on a survivor game. I love all the combinations of items, it makes things very interesting.
游戏素质不错,前期新手可能不太好通过,单独体验的流派只有火系跟无属性系能通关,其他的流派缺少强力的后期道具跟终极武器。所以希望能增加更多的后期武器技能,更多的流派得以发挥。
I really want to like this game but sadly it's half cooked. The progression pacing is abysmally slow, the runs take too long, and both the attack and defense parts of the game are broken: either your build is completely busted and you're just waiting 5 min to take down the level boss or you don't get the right items for your build so you do no damage but nothing can kill you either. Work on balance and progression and this game could be a gem but right now it's not worth the time to play.
It's a good mix of the Backpack style of games and to Survivors experience, and it works perfectly as it is. I can't wait to see what thye add; my only complaint is that there aren't enough high-tier options; I haven't found a legendary Energy item yet over more than 40 attemots.
Just the bare bones of this game, I have 70 hrs plus and nowhere near 100 percent completion. I say at the current trajectory this is going to be a solid rogue lite with some new mechanics sprinkled in. I'm looking forward to the 1.0 release! Early access 9/10 best 12 bucks I spent in a while, hell a hamburger costs that much now!
not right now. still crashes every run for one reason or another
Being a big fan of the genre I had to give this game a shot. I downloaded the demo a day before EA and was instantly hooked. 200 game play hours later I've completed all the achievements and feel like I can give a solid review. The game is a lot of fun right out of the gate. The game has multiple vectors of character power scaling for you to explore. Movement speed, armor, health, avoidance, recovery are all here and all effective. You also scale up power wise by unlocking more backpack space, custom starting loadouts, and a talent tree. Also all effective. I would also point out that due to the limited difficulty scaling once you max out (or nearly max out) one or two of these vectors the game is very easy right now. There are ten Hellfire levels (the difficulty scaling) right now but your charaters keep scaling while replaying Hellfire 10 and pretty much become immortal under normal circumstances. I hit this point about 30 hours into EA and was a little disappointed...until I discovered a gameplay style that sets your hit points to 1 and gives you +300% damage. I went from an immortal god to being in mortal danger from literally anything that got close and this breathed new life into the game for me. Nobody likes a game that becomes too easy and offers no challenge. I routinely die on the first stage due to becoming overwhelmed having no choice but to dash away from a horde of monsters closing in on all sides. This tension makes succeeding and snowballing into a powerful build very satisfying and is what has kept me interested. All that being said, the game is clearly incomplete being in EA. This is obviously part of the deal right now. The devs are active in the discord and have given a roadmap of their plans for 0.9 and 1.0 and it looks VERY promising. They respond to feedback and are open about their design philosophies when people query them. I have seen them squashing bugs quickly as well as dealing with game balance outliers when necessary. All this adds up to an overwhelming value on steam imo. 10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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