
Fight off swarms of monsters, fill your backpack with various weapons and items and battle your way through powerful bosses! Each run is different as you level up your character and unlock new weapons, items and relics. Improve your strength by using a powerful talent tree or change your subclass.
Modeled estimate, not a reported figure. How we estimate →
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About

Backpack Survivors is an action roguelike that pits you against hordes of enemies.
Fill your backpack with weapons and items to become stronger and push further into the adventure.
Become more powerful after each run and customize your character to fit your playstyle.

Destroy hordes of enemies with many incredible weapons and items

Customize your build by buying weapons and items and placing them in your backpack

Unlock a gigantic talent tree customizing your adventures to your playstyle

Unlock new characters, weapons, playmodes and more.

Join the Discord to discuss builds, report bugs and give us feedback !
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is fun and will only get better with time. Like many people have said the devs are active with the community in the discord and will respond and take in account what you have said. I would say give it a shot or just keep an eye on it for the future.
I purchased this game because of my experience from the demo I wish I hadn't because the actual game just released an update that destroyed everything that I loved from the demo many things were nerfed and this wonderful skill tree that they have in the game has been completely cut down and you can't even unlock half of it now and there are still many bugs but that is to be expected because of Early Access but instead of fixing these bugs they release some update that Nerfs weapons and makes the bosses harder to kill making the game less enjoyable overall in my opinion and just so you know one of these bugs that they haven't even addressed is shorting you on the in game currency which is called Titan Souls you're supposed to get 20 after a run and you're not getting even half of that at the end of the run like you're supposed to.
Being a big fan of the genre I had to give this game a shot. I downloaded the demo a day before EA and was instantly hooked. 200 game play hours later I've completed all the achievements and feel like I can give a solid review. The game is a lot of fun right out of the gate. The game has multiple vectors of character power scaling for you to explore. Movement speed, armor, health, avoidance, recovery are all here and all effective. You also scale up power wise by unlocking more backpack space, custom starting loadouts, and a talent tree. Also all effective. I would also point out that due to the limited difficulty scaling once you max out (or nearly max out) one or two of these vectors the game is very easy right now. There are ten Hellfire levels (the difficulty scaling) right now but your charaters keep scaling while replaying Hellfire 10 and pretty much become immortal under normal circumstances. I hit this point about 30 hours into EA and was a little disappointed...until I discovered a gameplay style that sets your hit points to 1 and gives you +300% damage. I went from an immortal god to being in mortal danger from literally anything that got close and this breathed new life into the game for me. Nobody likes a game that becomes too easy and offers no challenge. I routinely die on the first stage due to becoming overwhelmed having no choice but to dash away from a horde of monsters closing in on all sides. This tension makes succeeding and snowballing into a powerful build very satisfying and is what has kept me interested. All that being said, the game is clearly incomplete being in EA. This is obviously part of the deal right now. The devs are active in the discord and have given a roadmap of their plans for 0.9 and 1.0 and it looks VERY promising. They respond to feedback and are open about their design philosophies when people query them. I have seen them squashing bugs quickly as well as dealing with game balance outliers when necessary. All this adds up to an overwhelming value on steam imo. 10/10
Jogo bacana
This game is already super fun, and dev updating/tuning regularly. Great mix of inventory management and VS-like.
Pretty fun, but needs work. There's still some bugs and the music is pretty bland, but I really like the concept, so I'm sure with a little more tuning, it'll become a nice game.
游戏素质不错,前期新手可能不太好通过,单独体验的流派只有火系跟无属性系能通关,其他的流派缺少强力的后期道具跟终极武器。所以希望能增加更多的后期武器技能,更多的流派得以发挥。
its a fun game. or at least the demo was. my biggest issue is that its near impossible to get any semblance of build going. the hellfire mode honestly sucks because all it does is make the game harder but doesn't give the player any benefits. I'm more them happy to take any pointers because i might be doing something wrong or missing something tho.
Gen Ai used for placeholder images in devlopment.
버그도 많고 최적화도 꽝이라 그냥 하지마세요 한글화도 엉망이고
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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