
Inspired by Aztec legend, this action/rpg side-scroller will casts you into the middle of a war between the Gods and Mankind. As Huitzilo, heir of the Sun God, skilled in both the arts of combat and magic, only you can save your people from the wrath of the Aztec Gods by reuniting the seven phonograms.
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Languages: English, French
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You play as the leader of a people who are strong, noble, powerful and wise. But unfortunately they have a tremendous weakness to people setting their ***stone*** temple on fire. Joking aside, the mixture of clunky platformer style combat combined with dragging and dropping various miscellanea seems a complete missmatch, and didn't do anything for me. There are ways this could have been executed by making the interaction with the miscellanea feel more dynamic and fluid. Perhaps by making it so that the dragging and dropping action was a gesture that merely beckoned the energies; letting them move on their own as if actually natural. As it stands, ineracting with nature magic felt like picking up a windows file and dropping it in the windows recycle bin. It takes something supposedly magical and makes it mundane. Even if the magic mechanics had been executed differently, combat would also have needed to have been done differently as well. There's nothing quite like combat based on slow horizontal jabbing of a spear, and having flappy birds bobbing up and down in the vertical direction to emphasize just how slow, clunky and limiting the combat is. There's something off-putting about the combat mechanics and a rigidity of the animations. Perhaps later powers are aquired that change the combat in some amazing way, but I'll never know because I was turned off by just how uninspired the game was with its bread and butter mechanics. There is of course the possibility that I've been spoiled by modern titles. That I'm being too harsh and the game is merely a product of its time. I leave that for the reader to decide. But summing up my own feelings; Aztaka is definitely an eyecatching title. It looked amazing when it was originally released and it still looks good to this day. Sadly its gorgious graphics, are entirely wasted on its clunkily executed mechanics.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мне игра нравитса до жути .Но у игры много недочётовю.
There are some neat ideas and the setting is cool but the overall results aren't great. There are better Metroidvanias and side scrolling RPGs around.
挺好玩的 是我喜欢的类型。
Pending actual review, test entry. [quote][i]This review is provided by the 𝓕𝓾𝓷𝓴𝔂 𝓙𝓪𝓵𝓪𝓹𝓮𝓷𝓸𝓼 [/i]([url=https://store.steampowered.com/curator/27264611/][b]Curation Page[/b] [/url] | [url=https://steamcommunity.com/groups/FunkyJalapenos] [b]Steam Group[/b][/url]) [I]and the support of readers like you, thank you.[/i]
Jogo bem legal! Recomendado para fãs de metroidvanias. Tem uma história legal, progressão também, além de um universo de uma mitologia pouco divulgada.
This game is an aneurysm simulator. Combat is super clunky. The way you jump doesn't feel natural. You stop midair, it's difficult to hit enemies because they keep "slightly" moving away from you. This happens constantly as you progress through the game. The terrain is uneven, yet you are expected to jump at some enemies and crouch when attacking certain other enemies. This normally works in games when the floor and crouching have always the same measurements and ratios. What happens in Aztaka is that when you approach enemies at an angle they can hit you and you can't hit them at all. In narrow spaces the enemies come at you through the walls... your character keeps bumping into walls, gets stuck for a millisecond, gets hit by enemies etc. You kill enemies, and they just respawn 10 seconds later. This is fine in the early game but gets troublesome as you explore narrow passages later on. Aztaka is not a metroidvania. It's more like a 2D sidescroller RPG. The skills you unlock are wholly unsatisfying; there is nothing unique or interesting about them. Everything about the movement and combat screams "indie" at you. I mean that in the most negative sense. There's no map. The jungle areas got pretty confusing. There is no controller support. A platformer without controller support. Aztaka gets extra points for an interesting setting. [b]3/10[/b] Terrible, avoid.
Encore un excellent Metroidvania avec une petite composante Hack 'n' Slash. https://youtu.be/us5R6xHtL1Q
Who did the controls? W - jump, RMB - attack, space - N/A. Lol Графика, идея, звук - отлично, в геймплее баги и абсурд.
Aztaka brings old school, side-scrolling slash, bash, upgrade and backtrack action in a setting befitting of the game's title. I passed over this one for years and only got to it recently. It looked awesome but the few people that I talked to that played it were pretty lukewarm on the game. Well, you can sacrifice me to Quetzalcoatl because once I finally got to this one, I thought it was a blast! The plot's simple; you're one of your civilization's most able warriors and it's up to you to save everybody else by finding the mystical items necessary to put a stop to evil. Of the slew of Metroid/Castlevania/Megaman homages I've went through over the last couple of years, Aztaka had some of my favorite art design of all of 'em. The detailed backgrounds, variety of ruins/temples/forests/caverns/wastelands that you explore, the barrage of beasties you must fight (including bosses) and the different powers you wield all are rendered great. It's a classic SNES/Genesis look but with a new set of paint on the hood. The soundtrack also features a few memorable tunes that will get stuck in your head as you wield brute force and magic on your way to the evil warlord you must vanquish who wants the 7 phonograph relics that you seek for his own dastardly desires. You'll explore high and low, earn experience by beating the tar out of each area's unique foe roster, do some puzzling and figuring out where to go, find items that you need to progress or backtrack with and basically do all of the tried n' true formula things that you expect in this type of game. The packaging of the audio/visual world is certainly gorgeous and something different but if you were hoping for something that completely reinvents the type of experience I'm describing then you are barking up the wrong ancient pillar. ...And that is perhaps Aztaka's biggest flaw; it's only the setting that is unique. Everything else is EXACTLY what you would expect in a game of this type. It doesn't detract from the overall experience, it's just a matter of how much Metroidvania can YOU handle? Whether that's a flaw of the game or a strong point is in your hands to decide. At the time I purchased this, it was exactly the kind of game I was hoping it would be and had a lot of fun beating it. It also controlled well on PC and I didn't have any problems with glitches or bugs for an older game on Steam. Aztaka is solid like an ancient Aztec ruin, through and through.
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