
Awakening is powerful rapid application authoring tool for efficiently creating interactive 3D content. With it, you can easily creating eye-catching interactive 3D presentations, animated 3D web, brief film, game...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
It was good for a bit there, but it crashes at the "cycler" part with the large version of the cycler. Also buzz is scaled about 10-15% too large. I am also not a fan of how 8i made him swivel/follow you when you walk around. It really takes away from the realtime volumetric aspect of the 4D scan and makes it feels like how a 2D sprite would behave. Would recommend for devs to get rid of that "follow the cam" swivel aspect of his scan as it's actually really cool. He doesn't make eye contact anyway most of the time so no need to swivel it. The biggest thing though is to fix the crash. Not sure why I'm giving it a positive review since it didn't work (have not had any other titles crash on SteamVR and I have over 30) but I am giving it a positive review anyway for potential.
[h1] [/h1]
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Trends
Modeled estimate over time.
Hours played at review time, across 22 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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